Animation Worksheet: Part 1 Test
Creator's tip (Find the topic, use the idea): Find the topic: moving pictures, fps, flipbooks, keyframes, stop motion, principles or storyboards. Use that lesson’s rule — frames = seconds × fps; in-betweens = b − a − 1; photos = seconds × photos per second. For principles, ask: is it getting ready, bending, keeping on moving, easing, curving or about the number of frames?
NameDateTime takenScore ___ / 40
- 1.🔑 A ball moves from 0 cm to 36 cm in 6 equal steps. How far from the start is it after step 3 (in cm)?
- 2.🎞️ Each single picture in an animation is called a … (a) frame (b) font (c) poster (d) pixel
- 3.🎬 An animation at 12 fps runs for 5 minutes. How many frames does it have?
- 4.🎬 Which animation principle is this: “slow move, more frames”? (a) squash and stretch (b) anticipation (c) follow-through (d) timing
- 5.🔑 What are the drawings between keyframes called? (a) close-ups (b) in-betweens (c) thumbnails (d) titles
- 6.🔍 Which is the odd one out? (a) a video game scene (b) a comic book page (c) a framed painting (d) a road sign
- 7.🎬 An animation plays at 25 frames per second (fps). How many frames are in 9 seconds?
- 8.🔑 A ball moves from 0 cm to 8 cm in 4 equal steps. How far from the start is it after step 1 (in cm)?
- 9.🎬 An animation at 24 fps is drawn “on twos” (each drawing is shown for 2 frames). How many drawings are needed for 7 seconds?
- 10.True or false: “start with a simple ball” is a poor flipbook tip. (a) True (b) False
- 11.True or false: “switch lamps mid-scene” is a good stop-motion tip. (a) False (b) True
- 12.🔑 A ball moves from 0 cm to 70 cm in 7 equal steps. How far from the start is it after step 4 (in cm)?
- 13.🧸 Good or poor stop-motion tip: “leave a hand in shot”? (a) good tip (b) poor tip
- 14.📒 Good or poor flipbook tip: “number every page”? (a) poor tip (b) good tip
- 15.🧸 Why must the camera stay perfectly still? (a) so photos are blurry (b) to save battery (c) so the set does not jump (d) to make it louder
- 16.🔍 Which is the odd one out? (a) a video game scene (b) a looping GIF (c) a printed photo (d) a flipbook
- 17.🔑 A scene has 6 keyframes in a row, with 2 in-betweens between each pair of neighbouring keyframes. How many drawings is that in all?
- 18.🔢 To make an animated film, which is the LAST step? (a) add the in-betweens (b) write the story idea (c) share the final film (d) draw the storyboard
- 19.🎞️ Why do still pictures shown fast seem to move? (a) the pictures are wet (b) the eye blends them (c) magic ink (d) the paper moves
- 20.🎞️ Which kind of animation uses puppets moved bit by bit? (a) stop-motion (b) 2D drawn animation (c) 3D computer animation
- 21.🎬 The same movement is played at 12 fps and at 30 fps. Which looks smoother? (a) 30 fps (b) 12 fps
- 22.🎬 Animating “on twos” means each drawing is shown for … (a) 2 minutes (b) 2 seconds (c) half a frame (d) 2 frames
- 23.🎬 Which animation principle is this: “tail wags after a halt”? (a) timing (b) arcs (c) follow-through (d) anticipation
- 24.True or false: “trace the page before” is a poor flipbook tip. (a) False (b) True
- 25.📋 A storyboard looks most like … (a) a calendar (b) a comic strip (c) a shopping list (d) a map
- 26.📋 A storyboard has 14 panels and each panel stands for 6 seconds of film. How long is the film (in seconds)?
- 27.🔍 Which is the odd one out? (a) a cartoon film (b) a comic book page (c) a flipbook (d) a stop-motion film
- 28.🎞️ Which kind of animation uses paper cut-outs shot? (a) 3D computer animation (b) stop-motion (c) 2D drawn animation
- 29.🌀 A zoetrope with 10 pictures round its drum shows 30 pictures each second. How many times a second does it spin?
- 30.🔑 What is a keyframe? (a) a main, important pose (b) a sound effect (c) a type of font (d) a blank page
- 31.🎞️ Which kind of animation uses a computer-built model? (a) 2D drawn animation (b) stop-motion (c) 3D computer animation
- 32.True or false: “keep backgrounds still” is a good flipbook tip. (a) True (b) False
- 33.🧸 Moving a model in very tiny steps makes the film … (a) louder (b) shorter (c) faster and jumpier (d) slower and smoother
- 34.🔍 Which is the odd one out? (a) arm pulls back to throw (b) wind-up before a kick (c) crouch before a jump (d) cat stretches mid-leap
- 35.True or false: “the final main pose” is an in-between. (a) True (b) False
- 36.🎞️ Which kind of animation uses frames drawn on a tablet? (a) stop-motion (b) 3D computer animation (c) 2D drawn animation
- 37.Which of these is used in 2D drawn animation? (a) paper cut-outs shot (b) frames drawn on a tablet (c) a computer-built model (d) a digital 3D character
- 38.🎞️ Which kind of animation uses a hand-drawn cartoon? (a) 3D computer animation (b) stop-motion (c) 2D drawn animation
- 39.📒 You want a flipbook animation to last 3 seconds when you flip 9 pages each second. How many pages must you draw?
- 40.🔢 To make a stop-motion film, which comes first: “fix the camera in place” or “play the photos fast”? (a) fix the camera in place (b) play the photos fast
Answer key
- 18
- frame
- 3600
- timing
- in-betweens
- a video game scene
- 225
- 2
- 84
- False
- False
- 40
- poor tip
- good tip
- so the set does not jump
- a printed photo
- 16
- share the final film
- the eye blends them
- stop-motion
- 30 fps
- 2 frames
- follow-through
- False
- a comic strip
- 84
- a comic book page
- stop-motion
- 3
- a main, important pose
- 3D computer animation
- True
- slower and smoother
- cat stretches mid-leap
- False
- 2D drawn animation
- frames drawn on a tablet
- 2D drawn animation
- 27
- fix the camera in place
Free animation and design lessons, practice and worksheets at talentjr.in/animation-for-kids