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Animation Worksheet: Part 1 Test

Animation and design lesson 8: Part 1 test: animation · Set 146 · 40 questions
TalentJR

Creator's tip (Find the topic, use the idea): Find the topic: moving pictures, fps, flipbooks, keyframes, stop motion, principles or storyboards. Use that lesson’s rule — frames = seconds × fps; in-betweens = b − a − 1; photos = seconds × photos per second. For principles, ask: is it getting ready, bending, keeping on moving, easing, curving or about the number of frames?

NameDateTime takenScore ___ / 40
  1. 1.🧸 Good or poor stop-motion tip: “move the camera often”? (a) poor tip (b) good tip
  2. 2.🎬 Animating “on twos” means each drawing is shown for … (a) 2 frames (b) 2 minutes (c) half a frame (d) 2 seconds
  3. 3.📒 You want a flipbook animation to last 8 seconds when you flip 7 pages each second. How many pages must you draw?
  4. 4.🎬 An animation at 24 fps is drawn “on twos” (each drawing is shown for 2 frames). How many drawings are needed for 1 second?
  5. 5.🧸 Each stop-motion photo takes 30 seconds to set up and shoot. How many minutes do 24 photos take?
  6. 6.🔍 Which is the odd one out? (a) a cartoon film (b) a flipbook (c) a road sign (d) a looping GIF
  7. 7.True or false: “a pose halfway up” is a keyframe. (a) False (b) True
  8. 8.Which of these shows anticipation? (a) a leaping fish curves (b) a breath before a shout (c) more frames near stops (d) a jelly squishes flat
  9. 9.True or false: “keep the camera still” is a good stop-motion tip. (a) True (b) False
  10. 10.🎬 Starting and ending a move gently, with more frames near the stops, is … (a) arcs (b) slow in and slow out (c) anticipation (d) squash and stretch
  11. 11.🔑 A scene has 6 keyframes in a row, with 4 in-betweens between each pair of neighbouring keyframes. How many drawings is that in all?
  12. 12.🎬 An animation at 12 fps is drawn “on twos” (each drawing is shown for 2 frames). How many drawings are needed for 4 seconds?
  13. 13.🧸 Good or poor stop-motion tip: “tape the set down”? (a) good tip (b) poor tip
  14. 14.True or false: “a box for every shot” is part of the animatic. (a) True (b) False
  15. 15.📋 Each storyboard page holds 8 panels. How many panels fit on 5 pages?
  16. 16.🧸 Why can light from a window spoil a stop-motion film? (a) windows are noisy (b) it turns photos round (c) the light keeps changing (d) it stops the camera
  17. 17.🧸 A stop-motion film plays at 12 photos per second. How many photos do you need for 17 seconds?
  18. 18.🎬 An animation plays at 12 frames per second (fps). How many frames are in 9 seconds?
  19. 19.Which of these shows squash and stretch? (a) ball squashes on landing (b) more frames near stops (c) a breath before a shout (d) arm swings in a curve
  20. 20.True or false: “the start of a jump” is a keyframe. (a) True (b) False
  21. 21.🎬 A clip has 180 frames and plays at 24 fps. How many seconds long is it? =
  22. 22.📒 A flipbook has 56 pages. You flip 7 pages each second. How many seconds does the animation last?
  23. 23.📒 A flipbook needs 34 pages. You have drawn 23. How many pages are still to draw?
  24. 24.🔑 Keyframe or in-between: “just before landing”? (a) keyframe (b) in-between
  25. 25.Which of these is used in 3D computer animation? (a) a hand-drawn cartoon (b) pencil drawings on paper (c) a rigged digital model (d) puppets moved bit by bit
  26. 26.🎬 Which animation principle is this: “cape keeps moving on”? (a) follow-through (b) timing (c) slow in and slow out (d) anticipation
  27. 27.True or false: “number every page” is a poor flipbook tip. (a) False (b) True
  28. 28.🎬 An animation plays at 25 frames per second (fps). How many frames are in 9 seconds?
  29. 29.🧸 Each stop-motion photo takes 20 seconds to set up and shoot. How many minutes do 45 photos take?
  30. 30.📒 Good or poor flipbook tip: “number every page”? (a) poor tip (b) good tip
  31. 31.📒 A flipbook has 60 pages. You flip 12 pages each second. How many seconds does the animation last?
  32. 32.🎞️ Which kind of animation uses a virtual 3D world? (a) stop-motion (b) 3D computer animation (c) 2D drawn animation
  33. 33.🎬 Which animation principle is this: “wind-up before a kick”? (a) timing (b) arcs (c) squash and stretch (d) anticipation
  34. 34.True or false: “a box for every shot” is part of the storyboard. (a) False (b) True
  35. 35.Which of these shows follow-through? (a) more frames near stops (b) fast move, fewer frames (c) heavy things move slowly (d) ears flop after landing
  36. 36.True or false: a flipbook shows a still picture. (a) True (b) False
  37. 37.🎬 The same movement is played at 24 fps and at 60 fps. Which looks smoother? (a) 24 fps (b) 60 fps
  38. 38.🎬 An animation at 24 fps is drawn “on twos” (each drawing is shown for 2 frames). How many drawings are needed for 9 seconds?
  39. 39.🎬 Natural movements follow curved paths called … (a) anticipation (b) arcs (c) follow-through (d) timing
  40. 40.📋 A storyboard has 16 panels and each panel stands for 4 seconds of film. How long is the film (in seconds)?

Answer key

  1. poor tip
  2. 2 frames
  3. 56
  4. 12
  5. 12
  6. a road sign
  7. False
  8. a breath before a shout
  9. True
  10. slow in and slow out
  11. 26
  12. 24
  13. good tip
  14. False
  15. 40
  16. the light keeps changing
  17. 204
  18. 108
  19. ball squashes on landing
  20. True
  21. 7.5
  22. 8
  23. 11
  24. in-between
  25. a rigged digital model
  26. follow-through
  27. False
  28. 225
  29. 15
  30. good tip
  31. 5
  32. 3D computer animation
  33. anticipation
  34. True
  35. ears flop after landing
  36. False
  37. 60 fps
  38. 108
  39. arcs
  40. 64

Free animation and design lessons, practice and worksheets at talentjr.in/animation-for-kids