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Animation Worksheet: Part 1 Test

Animation and design lesson 8: Part 1 test: animation · Set 183 · 40 questions
TalentJR

Creator's tip (Find the topic, use the idea): Find the topic: moving pictures, fps, flipbooks, keyframes, stop motion, principles or storyboards. Use that lesson’s rule — frames = seconds × fps; in-betweens = b − a − 1; photos = seconds × photos per second. For principles, ask: is it getting ready, bending, keeping on moving, easing, curving or about the number of frames?

NameDateTime takenScore ___ / 40
  1. 1.Which of these shows slow in and slow out? (a) cheeks squash in a grin (b) cat stretches mid-leap (c) a car eases to a stop (d) ears flop after landing
  2. 2.🎞️ Which kind of animation uses a virtual 3D world? (a) 2D drawn animation (b) 3D computer animation (c) stop-motion
  3. 3.Which of these shows anticipation? (a) a thrown ball curves (b) ball squashes on landing (c) arm swings in a curve (d) crouch before a jump
  4. 4.🎞️ Which kind of animation uses a hand-drawn cartoon? (a) 2D drawn animation (b) stop-motion (c) 3D computer animation
  5. 5.📋 Script, storyboard or animatic: “a line a character says”? (a) the animatic (b) the storyboard (c) the script
  6. 6.Which of these shows squash and stretch? (a) a thrown ball curves (b) a jelly squishes flat (c) a head turns in a curve (d) a leaping fish curves
  7. 7.🎬 Starting and ending a move gently, with more frames near the stops, is … (a) anticipation (b) arcs (c) squash and stretch (d) slow in and slow out
  8. 8.🔑 Keyframe or in-between: “the final main pose”? (a) in-between (b) keyframe
  9. 9.Which of these shows arcs? (a) slow move, more frames (b) a lift starts gently (c) wind-up before a kick (d) a thrown ball curves
  10. 10.🎬 A higher frame rate makes motion look … (a) louder (b) smoother (c) darker (d) jumpier
  11. 11.🧸 A clay car must move 18 cm in 9 equal moves, one move for each photo. How many cm is each move?
  12. 12.🔑 A ball moves from 0 cm to 12 cm in 3 equal steps. How far from the start is it after step 2 (in cm)?
  13. 13.Which of these is used in 3D computer animation? (a) a hand-drawn cartoon (b) flipbook pages (c) toys shot step by step (d) a computer-built model
  14. 14.🔑 Fewer in-betweens between two keyframes make the move … (a) darker (b) quieter (c) faster (d) slower
  15. 15.🌀 A zoetrope has 11 pictures round its drum and spins 1 time a second. How many pictures do you see each second?
  16. 16.🔍 Which is the odd one out? (a) more frames near stops (b) arm pulls back to throw (c) wind-up before a kick (d) crouch before a jump
  17. 17.📋 A 112-second film is planned with one panel for every 8 seconds. How many panels does the storyboard need?
  18. 18.🧸 Good or poor stop-motion tip: “move the camera often”? (a) poor tip (b) good tip
  19. 19.📋 Script, storyboard or animatic: “the story in words”? (a) the animatic (b) the script (c) the storyboard
  20. 20.True or false: “use a stand or tripod” is a poor stop-motion tip. (a) True (b) False
  21. 21.Which of these is used in 3D computer animation? (a) a digital 3D character (b) frames drawn on a tablet (c) paper cut-outs shot (d) pencil drawings on paper
  22. 22.📋 A storyboard has 11 panels and each panel stands for 6 seconds of film. How long is the film (in seconds)?
  23. 23.🎬 An animation plays at 30 frames per second (fps). How many frames are in 7 seconds?
  24. 24.True or false: “make big jumps each page” is a poor flipbook tip. (a) False (b) True
  25. 25.📒 Each flipbook page takes you 1 minute to draw. How many minutes do 20 pages take?
  26. 26.🎬 An animation at 12 fps is drawn “on twos” (each drawing is shown for 2 frames). How many drawings are needed for 1 second?
  27. 27.📋 A storyboard has 14 panels and each panel stands for 4 seconds of film. How long is the film (in seconds)?
  28. 28.🔑 What is usually drawn first? (a) the end credits (b) the keyframes (c) the music (d) the in-betweens
  29. 29.🔑 Keyframe or in-between: “just after take-off”? (a) in-between (b) keyframe
  30. 30.🌀 A zoetrope has 16 pictures round its drum and spins 2 times a second. How many pictures do you see in 8 seconds?
  31. 31.🔑 What is a keyframe? (a) a sound effect (b) a type of font (c) a main, important pose (d) a blank page
  32. 32.🧸 Each stop-motion photo takes 15 seconds to set up and shoot. How many minutes do 76 photos take?
  33. 33.🔍 Which is the odd one out? (a) a framed painting (b) a road sign (c) a greeting card (d) a spinning zoetrope
  34. 34.🎬 A small move the opposite way before the main action is … (a) timing (b) arcs (c) follow-through (d) anticipation
  35. 35.🔍 Which is the odd one out? (a) a video game scene (b) a road sign (c) a printed photo (d) a framed painting
  36. 36.🎬 The same movement is played at 30 fps and at 24 fps. Which looks smoother? (a) 30 fps (b) 24 fps
  37. 37.📒 Good or poor flipbook tip: “use thin paper”? (a) poor tip (b) good tip
  38. 38.🧸 Good or poor stop-motion tip: “use a stand or tripod”? (a) poor tip (b) good tip
  39. 39.Which of these shows squash and stretch? (a) ball squashes on landing (b) arm pulls back to throw (c) a leaping fish curves (d) crouch before a jump
  40. 40.🔍 Which is the odd one out? (a) a leaping fish curves (b) a thrown ball curves (c) slow move, more frames (d) arm swings in a curve

Answer key

  1. a car eases to a stop
  2. 3D computer animation
  3. crouch before a jump
  4. 2D drawn animation
  5. the script
  6. a jelly squishes flat
  7. slow in and slow out
  8. keyframe
  9. a thrown ball curves
  10. smoother
  11. 2
  12. 8
  13. a computer-built model
  14. faster
  15. 11
  16. more frames near stops
  17. 14
  18. poor tip
  19. the script
  20. False
  21. a digital 3D character
  22. 66
  23. 210
  24. True
  25. 20
  26. 6
  27. 56
  28. the keyframes
  29. in-between
  30. 256
  31. a main, important pose
  32. 19
  33. a spinning zoetrope
  34. anticipation
  35. a video game scene
  36. 30 fps
  37. good tip
  38. good tip
  39. ball squashes on landing
  40. slow move, more frames

Free animation and design lessons, practice and worksheets at talentjr.in/animation-for-kids