Animation Worksheet: Part 1 Test
Creator's tip (Find the topic, use the idea): Find the topic: moving pictures, fps, flipbooks, keyframes, stop motion, principles or storyboards. Use that lesson’s rule — frames = seconds × fps; in-betweens = b − a − 1; photos = seconds × photos per second. For principles, ask: is it getting ready, bending, keeping on moving, easing, curving or about the number of frames?
NameDateTime takenScore ___ / 40
- 1.🔍 Which is the odd one out? (a) hair swings after a stop (b) a head turns in a curve (c) tail wags after a halt (d) ears flop after landing
- 2.📋 A storyboard has 16 panels and each panel stands for 7 seconds of film. How long is the film (in seconds)?
- 3.🎬 An animation plays at 30 frames per second (fps). How many frames are in 9 seconds?
- 4.True or false: “a jelly squishes flat” shows squash and stretch. (a) False (b) True
- 5.Which of these shows squash and stretch? (a) ears flop after landing (b) ball squashes on landing (c) a leaping fish curves (d) a car eases to a stop
- 6.🧸 A clay car must move 16 cm in 8 equal moves, one move for each photo. How many cm is each move?
- 7.🎬 An animation at 30 fps runs for 1 minute. How many frames does it have?
- 8.True or false: “a note under a panel” is part of the script. (a) True (b) False
- 9.🔢 To make a flipbook, which comes first: “flip with your thumb” or “pick a simple idea”? (a) flip with your thumb (b) pick a simple idea
- 10.📒 Each flipbook page takes you 1 minute to draw. How many minutes do 13 pages take?
- 11.🎬 Which frame rate has long been used for cinema films? (a) 1 fps (b) 5 fps (c) 24 fps (d) 2 fps
- 12.🔑 A scene has 5 keyframes in a row, with 5 in-betweens between each pair of neighbouring keyframes. How many drawings is that in all?
- 13.True or false: “switch lamps mid-scene” is a good stop-motion tip. (a) True (b) False
- 14.True or false: “fast move, fewer frames” shows slow in and slow out. (a) False (b) True
- 15.True or false: “use thick card” is a poor flipbook tip. (a) False (b) True
- 16.🔑 A ball moves from 0 cm to 32 cm in 8 equal steps. How far from the start is it after step 7 (in cm)?
- 17.📒 A flipbook needs 25 pages. You have drawn 6. How many pages are still to draw?
- 18.🧸 Why must the camera stay perfectly still? (a) to make it louder (b) to save battery (c) so photos are blurry (d) so the set does not jump
- 19.True or false: a video game scene shows a still picture. (a) True (b) False
- 20.🎬 Which principle makes a bouncing ball look soft and bendy? (a) squash and stretch (b) arcs (c) anticipation (d) timing
- 21.🔍 Which is the odd one out? (a) a road sign (b) a flipbook (c) a spinning zoetrope (d) a stop-motion film
- 22.🔢 To make an animated film, which comes first: “draw the keyframes” or “add the in-betweens”? (a) draw the keyframes (b) add the in-betweens
- 23.🌀 A zoetrope with 16 pictures round its drum shows 16 pictures each second. How many times a second does it spin?
- 24.📋 Each storyboard page holds 4 panels. How many panels fit on 3 pages?
- 25.🌀 A zoetrope with 13 pictures round its drum shows 39 pictures each second. How many times a second does it spin?
- 26.🔑 A scene has 7 keyframes in a row, with 3 in-betweens between each pair of neighbouring keyframes. How many drawings is that in all?
- 27.🔢 To make a stop-motion film, which is the LAST step? (a) fix the camera in place (b) play the photos fast (c) move the model a little (d) build the set and models
- 28.🎬 An animation plays at 24 frames per second (fps). How many frames are in 9 seconds?
- 29.🔑 A scene has 6 keyframes in a row, with 3 in-betweens between each pair of neighbouring keyframes. How many drawings is that in all?
- 30.Which of these is used in 3D computer animation? (a) a hand-drawn cartoon (b) a virtual 3D world (c) frames drawn on a tablet (d) paper cut-outs shot
- 31.🔑 An animator draws keyframes on frame 3 and frame 7. How many in-between frames are there between them?
- 32.📋 A 20-second film is planned with one panel for every 2 seconds. How many panels does the storyboard need?
- 33.🎬 The same movement is played at 60 fps and at 30 fps. Which looks smoother? (a) 60 fps (b) 30 fps
- 34.Which of these is used in stop-motion? (a) a computer-built model (b) toys shot step by step (c) a rigged digital model (d) flipbook pages
- 35.True or false: “tape the set down” is a poor stop-motion tip. (a) False (b) True
- 36.🌀 A zoetrope has 14 pictures round its drum and spins 3 times a second. How many pictures do you see in 3 seconds?
- 37.🎬 An animation at 12 fps runs for 2 minutes. How many frames does it have?
- 38.Which of these shows squash and stretch? (a) cheeks squash in a grin (b) slow move, more frames (c) a breath before a shout (d) cape keeps moving on
- 39.Which of these is used in 2D drawn animation? (a) a clay model moved a bit (b) frames drawn on a tablet (c) toys shot step by step (d) a virtual 3D world
- 40.True or false: “more frames near stops” shows arcs. (a) False (b) True
Answer key
- a head turns in a curve
- 112
- 270
- True
- ball squashes on landing
- 2
- 1800
- False
- pick a simple idea
- 13
- 24 fps
- 25
- False
- False
- True
- 28
- 19
- so the set does not jump
- False
- squash and stretch
- a road sign
- draw the keyframes
- 1
- 12
- 3
- 25
- play the photos fast
- 216
- 21
- a virtual 3D world
- 3
- 10
- 60 fps
- toys shot step by step
- False
- 126
- 1440
- cheeks squash in a grin
- frames drawn on a tablet
- False
Free animation and design lessons, practice and worksheets at talentjr.in/animation-for-kids