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Animation Worksheet: Part 1 Test

Animation and design lesson 8: Part 1 test: animation · Set 274 · 40 questions
TalentJR

Creator's tip (Find the topic, use the idea): Find the topic: moving pictures, fps, flipbooks, keyframes, stop motion, principles or storyboards. Use that lesson’s rule — frames = seconds × fps; in-betweens = b − a − 1; photos = seconds × photos per second. For principles, ask: is it getting ready, bending, keeping on moving, easing, curving or about the number of frames?

NameDateTime takenScore ___ / 40
  1. 1.🔑 Keyframe or in-between: “the top of the jump”? (a) in-between (b) keyframe
  2. 2.🧸 Why must the camera stay perfectly still? (a) to make it louder (b) so photos are blurry (c) so the set does not jump (d) to save battery
  3. 3.Which of these is used in 2D drawn animation? (a) paper cut-outs shot (b) a clay model moved a bit (c) a computer-built model (d) pencil drawings on paper
  4. 4.🧸 Why can light from a window spoil a stop-motion film? (a) windows are noisy (b) it stops the camera (c) the light keeps changing (d) it turns photos round
  5. 5.True or false: “switch lamps mid-scene” is a good stop-motion tip. (a) True (b) False
  6. 6.True or false: “a note under a panel” is part of the script. (a) True (b) False
  7. 7.🔢 To make a stop-motion film, which comes first: “play the photos fast” or “build the set and models”? (a) play the photos fast (b) build the set and models
  8. 8.📋 A storyboard drawing should be … (a) perfect and coloured (b) in 3D (c) very detailed (d) quick and simple
  9. 9.🌀 A zoetrope has 11 pictures round its drum and spins 1 time a second. How many pictures do you see in 7 seconds?
  10. 10.🎬 A clip has 36 frames and plays at 12 fps. How many seconds long is it? =
  11. 11.🎬 In squash and stretch, the object’s amount (volume) should … (a) double each time (b) change colour (c) stay about the same (d) shrink to nothing
  12. 12.🔢 To make a flipbook, which comes first: “trace and change a bit” or “flip with your thumb”? (a) trace and change a bit (b) flip with your thumb
  13. 13.🔑 A scene has 5 keyframes in a row, with 4 in-betweens between each pair of neighbouring keyframes. How many drawings is that in all?
  14. 14.📒 Each flipbook page takes you 5 minutes to draw. How many minutes do 13 pages take?
  15. 15.Which of these is used in 3D computer animation? (a) pencil drawings on paper (b) puppets moved bit by bit (c) frames drawn on a tablet (d) a digital 3D character
  16. 16.📋 A storyboard has 18 panels and each panel stands for 3 seconds of film. How long is the film (in seconds)?
  17. 17.🎞️ What happens if the pictures are shown too slowly? (a) it plays backwards (b) the colours fade (c) it gets louder (d) the movement looks jumpy
  18. 18.True or false: “cape keeps moving on” shows follow-through. (a) True (b) False
  19. 19.🎬 The same movement is played at 30 fps and at 60 fps. Which looks smoother? (a) 30 fps (b) 60 fps
  20. 20.📒 A flipbook needs 55 pages. You have drawn 29. How many pages are still to draw?
  21. 21.🔑 An animator draws keyframes on frame 6 and frame 11. How many in-between frames are there between them?
  22. 22.🎞️ Which kind of animation uses paper cut-outs shot? (a) stop-motion (b) 2D drawn animation (c) 3D computer animation
  23. 23.🌀 A zoetrope has 8 pictures round its drum and spins 1 time a second. How many pictures do you see in 2 seconds?
  24. 24.🔍 Which is the odd one out? (a) heavy things move slowly (b) tail wags after a halt (c) fast move, fewer frames (d) slow move, more frames
  25. 25.🔢 To make a stop-motion film, which comes first: “repeat photo and move” or “fix the camera in place”? (a) repeat photo and move (b) fix the camera in place
  26. 26.🔢 To make a flipbook, which is the FIRST step? (a) pick a simple idea (b) draw the first page (c) trace and change a bit (d) flip with your thumb
  27. 27.📋 A storyboard has 15 panels and each panel stands for 7 seconds of film. How long is the film (in seconds)?
  28. 28.Which of these is about timing? (a) arm pulls back to throw (b) fast move, fewer frames (c) cat stretches mid-leap (d) more frames near stops
  29. 29.📒 You want a flipbook animation to last 3 seconds when you flip 5 pages each second. How many pages must you draw?
  30. 30.True or false: “a jelly squishes flat” shows squash and stretch. (a) False (b) True
  31. 31.🔍 Which is the odd one out? (a) slow move, more frames (b) heavy things move slowly (c) fast move, fewer frames (d) a jelly squishes flat
  32. 32.🔑 A ball moves from 0 cm to 24 cm in 3 equal steps. How far from the start is it after step 2 (in cm)?
  33. 33.🔑 What is a keyframe? (a) a main, important pose (b) a blank page (c) a sound effect (d) a type of font
  34. 34.🔑 A scene has 3 keyframes in a row, with 4 in-betweens between each pair of neighbouring keyframes. How many drawings is that in all?
  35. 35.📒 A flipbook has 60 pages. You flip 10 pages each second. How many seconds does the animation last?
  36. 36.🎬 The same movement is played at 30 fps and at 25 fps. Which looks smoother? (a) 25 fps (b) 30 fps
  37. 37.True or false: “a pose between two keys” is a keyframe. (a) False (b) True
  38. 38.🔑 A ball moves from 0 cm to 32 cm in 4 equal steps. How far from the start is it after step 2 (in cm)?
  39. 39.🔍 Which is the odd one out? (a) hair swings after a stop (b) wind-up before a kick (c) ears flop after landing (d) tail wags after a halt
  40. 40.True or false: “move in tiny steps” is a good stop-motion tip. (a) True (b) False

Answer key

  1. keyframe
  2. so the set does not jump
  3. pencil drawings on paper
  4. the light keeps changing
  5. False
  6. False
  7. build the set and models
  8. quick and simple
  9. 77
  10. 3
  11. stay about the same
  12. trace and change a bit
  13. 21
  14. 65
  15. a digital 3D character
  16. 54
  17. the movement looks jumpy
  18. True
  19. 60 fps
  20. 26
  21. 4
  22. stop-motion
  23. 16
  24. tail wags after a halt
  25. fix the camera in place
  26. pick a simple idea
  27. 105
  28. fast move, fewer frames
  29. 15
  30. True
  31. a jelly squishes flat
  32. 16
  33. a main, important pose
  34. 11
  35. 6
  36. 30 fps
  37. False
  38. 16
  39. wind-up before a kick
  40. True

Free animation and design lessons, practice and worksheets at talentjr.in/animation-for-kids