Animation Worksheet: Part 1 Test
Creator's tip (Find the topic, use the idea): Find the topic: moving pictures, fps, flipbooks, keyframes, stop motion, principles or storyboards. Use that lesson’s rule — frames = seconds × fps; in-betweens = b − a − 1; photos = seconds × photos per second. For principles, ask: is it getting ready, bending, keeping on moving, easing, curving or about the number of frames?
NameDateTime takenScore ___ / 40
- 1.🎬 An animation at 60 fps runs for 4 minutes. How many frames does it have?
- 2.📒 You want a flipbook animation to last 2 seconds when you flip 7 pages each second. How many pages must you draw?
- 3.True or false: “just after take-off” is a keyframe. (a) True (b) False
- 4.📋 A storyboard has 13 panels and each panel stands for 3 seconds of film. How long is the film (in seconds)?
- 5.🎬 Seconds = frames ÷ … (a) fps (b) pixels (c) pages (d) colours
- 6.🎬 An animation at 24 fps is drawn “on twos” (each drawing is shown for 2 frames). How many drawings are needed for 2 seconds?
- 7.🎞️ The idea that the eye holds a picture for a split second is called … (a) squash and stretch (b) persistence of vision (c) the rule of thirds (d) colour mixing
- 8.🔑 An animator draws keyframes on frame 15 and frame 18. How many in-between frames are there between them?
- 9.True or false: “a sketch of each shot” is part of the animatic. (a) False (b) True
- 10.Which of these shows follow-through? (a) more frames near stops (b) ears flop after landing (c) cat stretches mid-leap (d) fast move, fewer frames
- 11.🎞️ A spinning drum with pictures inside and slits to look through is … (a) a flipbook (b) a microphone (c) a storyboard (d) a zoetrope
- 12.🎬 An animation at 30 fps runs for 4 minutes. How many frames does it have?
- 13.🧸 Why must the camera stay perfectly still? (a) to save battery (b) to make it louder (c) so the set does not jump (d) so photos are blurry
- 14.True or false: “heavy things move slowly” shows slow in and slow out. (a) True (b) False
- 15.🎬 Which animation principle is this: “hair swings after a stop”? (a) slow in and slow out (b) squash and stretch (c) follow-through (d) timing
- 16.🎬 Which animation principle is this: “a leaping fish curves”? (a) squash and stretch (b) timing (c) anticipation (d) arcs
- 17.📒 Good or poor flipbook tip: “draw near the free edge”? (a) poor tip (b) good tip
- 18.🎬 Which animation principle is this: “ball squashes on landing”? (a) anticipation (b) slow in and slow out (c) timing (d) squash and stretch
- 19.🎬 The same movement is played at 24 fps and at 25 fps. Which looks smoother? (a) 25 fps (b) 24 fps
- 20.🎬 Which animation principle is this: “slow move, more frames”? (a) slow in and slow out (b) squash and stretch (c) timing (d) arcs
- 21.🎬 What does fps stand for? (a) frames per second (b) frames per scene (c) films per show (d) fast picture speed
- 22.📋 A 42-second film is planned with one panel for every 3 seconds. How many panels does the storyboard need?
- 23.📒 Each flipbook page takes you 2 minutes to draw. How many minutes do 38 pages take?
- 24.🧸 A clay car must move 10 cm in 5 equal moves, one move for each photo. How many cm is each move?
- 25.🔑 Keyframe or in-between: “the top of the jump”? (a) in-between (b) keyframe
- 26.📒 A flipbook needs 29 pages. You have drawn 23. How many pages are still to draw?
- 27.🔢 To make a stop-motion film, which comes first: “play the photos fast” or “move the model a little”? (a) move the model a little (b) play the photos fast
- 28.Which of these is used in 2D drawn animation? (a) a hand-drawn cartoon (b) paper cut-outs shot (c) a rigged digital model (d) a clay model moved a bit
- 29.Which of these shows squash and stretch? (a) arm pulls back to throw (b) a head turns in a curve (c) ball squashes on landing (d) crouch before a jump
- 30.📒 Good or poor flipbook tip: “make big jumps each page”? (a) poor tip (b) good tip
- 31.🎬 Which animation principle is this: “a car eases to a stop”? (a) anticipation (b) squash and stretch (c) slow in and slow out (d) arcs
- 32.🔑 What is a keyframe? (a) a main, important pose (b) a type of font (c) a sound effect (d) a blank page
- 33.📒 A flipbook needs 28 pages. You have drawn 12. How many pages are still to draw?
- 34.True or false: “draw near the free edge” is a good flipbook tip. (a) True (b) False
- 35.True or false: “keep hands out of shots” is a poor stop-motion tip. (a) False (b) True
- 36.🎬 An animation plays at 25 frames per second (fps). How many frames are in 6 seconds?
- 37.📒 You want a flipbook animation to last 3 seconds when you flip 6 pages each second. How many pages must you draw?
- 38.📒 Each flipbook page takes you 2 minutes to draw. How many minutes do 11 pages take?
- 39.🎞️ Which kind of animation uses a digital 3D character? (a) 3D computer animation (b) stop-motion (c) 2D drawn animation
- 40.📒 Good or poor flipbook tip: “start with a simple ball”? (a) good tip (b) poor tip
Answer key
- 14400
- 14
- False
- 39
- fps
- 24
- persistence of vision
- 2
- False
- ears flop after landing
- a zoetrope
- 7200
- so the set does not jump
- False
- follow-through
- arcs
- good tip
- squash and stretch
- 25 fps
- timing
- frames per second
- 14
- 76
- 2
- keyframe
- 6
- move the model a little
- a hand-drawn cartoon
- ball squashes on landing
- poor tip
- slow in and slow out
- a main, important pose
- 16
- True
- False
- 150
- 18
- 22
- 3D computer animation
- good tip
Free animation and design lessons, practice and worksheets at talentjr.in/animation-for-kids