Animation Worksheet: Part 1 Test
Creator's tip (Find the topic, use the idea): Find the topic: moving pictures, fps, flipbooks, keyframes, stop motion, principles or storyboards. Use that lesson’s rule — frames = seconds × fps; in-betweens = b − a − 1; photos = seconds × photos per second. For principles, ask: is it getting ready, bending, keeping on moving, easing, curving or about the number of frames?
NameDateTime takenScore ___ / 40
- 1.True or false: “arm swings in a curve” shows squash and stretch. (a) True (b) False
- 2.🔑 A ball moves from 0 cm to 36 cm in 6 equal steps. How far from the start is it after step 1 (in cm)?
- 3.Which of these shows anticipation? (a) a thrown ball curves (b) arm swings in a curve (c) a leaping fish curves (d) crouch before a jump
- 4.🎞️ A spinning drum with pictures inside and slits to look through is … (a) a storyboard (b) a flipbook (c) a microphone (d) a zoetrope
- 5.🎬 The same movement is played at 24 fps and at 12 fps. Which looks smoother? (a) 12 fps (b) 24 fps
- 6.🎬 A clip has 300 frames and plays at 30 fps. How many seconds long is it? =
- 7.📋 Each storyboard page holds 9 panels. How many panels fit on 3 pages?
- 8.🔑 A scene has 5 keyframes in a row, with 2 in-betweens between each pair of neighbouring keyframes. How many drawings is that in all?
- 9.🎬 Which frame rate has long been used for cinema films? (a) 5 fps (b) 2 fps (c) 1 fps (d) 24 fps
- 10.🎞️ Which kind of animation uses puppets moved bit by bit? (a) 2D drawn animation (b) 3D computer animation (c) stop-motion
- 11.🔑 A scene has 4 keyframes in a row, with 1 in-betweens between each pair of neighbouring keyframes. How many drawings is that in all?
- 12.📒 Good or poor flipbook tip: “skip numbering pages”? (a) poor tip (b) good tip
- 13.🔢 To make an animated film, which is the LAST step? (a) add colour and sound (b) share the final film (c) write the story idea (d) add the in-betweens
- 14.Which of these is used in 3D computer animation? (a) paper cut-outs shot (b) flipbook pages (c) puppets moved bit by bit (d) a rigged digital model
- 15.🎬 An animation plays at 12 frames per second (fps). How many frames are in 2 seconds?
- 16.🎬 An animation at 12 fps is drawn “on twos” (each drawing is shown for 2 frames). How many drawings are needed for 3 seconds?
- 17.🎞️ Which kind of animation uses frames drawn on a tablet? (a) 3D computer animation (b) stop-motion (c) 2D drawn animation
- 18.🎬 The same movement is played at 60 fps and at 12 fps. Which looks smoother? (a) 60 fps (b) 12 fps
- 19.Which of these is about timing? (a) a leaping fish curves (b) ball squashes on landing (c) slow move, more frames (d) cat stretches mid-leap
- 20.🎬 An animation at 12 fps is drawn “on twos” (each drawing is shown for 2 frames). How many drawings are needed for 7 seconds?
- 21.🔑 What are the drawings between keyframes called? (a) close-ups (b) in-betweens (c) thumbnails (d) titles
- 22.True or false: “arm pulls back to throw” shows anticipation. (a) False (b) True
- 23.📋 A storyboard has 4 panels and each panel stands for 8 seconds of film. How long is the film (in seconds)?
- 24.True or false: “ears flop after landing” shows follow-through. (a) True (b) False
- 25.Which of these is used in 3D computer animation? (a) puppets moved bit by bit (b) paper cut-outs shot (c) a virtual 3D world (d) a clay model moved a bit
- 26.🔑 An animator draws keyframes on frame 11 and frame 24. How many in-between frames are there between them?
- 27.🔢 To make an animated film, which is the FIRST step? (a) draw the storyboard (b) share the final film (c) draw the keyframes (d) write the story idea
- 28.🎞️ The idea that the eye holds a picture for a split second is called … (a) squash and stretch (b) persistence of vision (c) the rule of thirds (d) colour mixing
- 29.📋 Each storyboard page holds 7 panels. How many panels fit on 3 pages?
- 30.🎞️ Which kind of animation uses pencil drawings on paper? (a) stop-motion (b) 2D drawn animation (c) 3D computer animation
- 31.🎞️ What happens if the pictures are shown too slowly? (a) it gets louder (b) the colours fade (c) the movement looks jumpy (d) it plays backwards
- 32.True or false: a printed photo shows moving pictures. (a) True (b) False
- 33.🧸 Moving a model in very tiny steps makes the film … (a) louder (b) slower and smoother (c) shorter (d) faster and jumpier
- 34.🔍 Which is the odd one out? (a) a video game scene (b) a spinning zoetrope (c) a cartoon film (d) a greeting card
- 35.🎞️ Which kind of animation uses a rigged digital model? (a) 2D drawn animation (b) stop-motion (c) 3D computer animation
- 36.True or false: “keep hands out of shots” is a poor stop-motion tip. (a) True (b) False
- 37.🎬 Seconds = frames ÷ … (a) colours (b) pages (c) fps (d) pixels
- 38.🎬 An animation plays at 25 frames per second (fps). How many frames are in 8 seconds?
- 39.📋 Why make a storyboard before animating? (a) to make it longer (b) to plan before animating (c) to skip the story (d) to pick a font
- 40.📒 Good or poor flipbook tip: “draw near the spine”? (a) good tip (b) poor tip
Answer key
- False
- 6
- crouch before a jump
- a zoetrope
- 24 fps
- 10
- 27
- 13
- 24 fps
- stop-motion
- 7
- poor tip
- share the final film
- a rigged digital model
- 24
- 18
- 2D drawn animation
- 60 fps
- slow move, more frames
- 42
- in-betweens
- True
- 32
- True
- a virtual 3D world
- 12
- write the story idea
- persistence of vision
- 21
- 2D drawn animation
- the movement looks jumpy
- False
- slower and smoother
- a greeting card
- 3D computer animation
- False
- fps
- 200
- to plan before animating
- poor tip
Free animation and design lessons, practice and worksheets at talentjr.in/animation-for-kids