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Animation Worksheet: Part 1 Test

Animation and design lesson 8: Part 1 test: animation · Set 676 · 40 questions
TalentJR

Creator's tip (Find the topic, use the idea): Find the topic: moving pictures, fps, flipbooks, keyframes, stop motion, principles or storyboards. Use that lesson’s rule — frames = seconds × fps; in-betweens = b − a − 1; photos = seconds × photos per second. For principles, ask: is it getting ready, bending, keeping on moving, easing, curving or about the number of frames?

NameDateTime takenScore ___ / 40
  1. 1.🌀 A zoetrope has 14 pictures round its drum and spins 1 time a second. How many pictures do you see each second?
  2. 2.🔢 To make an animated film, which comes first: “draw the storyboard” or “write the story idea”? (a) write the story idea (b) draw the storyboard
  3. 3.🔑 An animator draws keyframes on frame 13 and frame 21. How many in-between frames are there between them?
  4. 4.🎬 A clip has 24 frames and plays at 12 fps. How many seconds long is it? =
  5. 5.🎬 An animation at 12 fps is drawn “on twos” (each drawing is shown for 2 frames). How many drawings are needed for 5 seconds?
  6. 6.🔍 Which is the odd one out? (a) a stop-motion film (b) a printed photo (c) a comic book page (d) a greeting card
  7. 7.🎞️ A card has a bird on one side and a cage on the other. It is spun very fast. What do you see? (a) nothing at all (b) two birds (c) the bird in the cage (d) an empty cage
  8. 8.🎬 An animation plays at 60 frames per second (fps). How many frames are in 4 seconds?
  9. 9.🔢 To make a flipbook, which comes first: “draw the first page” or “repeat to the last page”? (a) repeat to the last page (b) draw the first page
  10. 10.🔢 To make a flipbook, what comes right after “draw the first page”? (a) trace and change a bit (b) flip with your thumb (c) repeat to the last page (d) pick a simple idea
  11. 11.🔢 To make a stop-motion film, what comes right after “fix the camera in place”? (a) take one photo (b) move the model a little (c) repeat photo and move (d) build the set and models
  12. 12.🔑 An animator draws keyframes on frame 4 and frame 17. How many in-between frames are there between them?
  13. 13.🎞️ The idea that the eye holds a picture for a split second is called … (a) colour mixing (b) squash and stretch (c) persistence of vision (d) the rule of thirds
  14. 14.🎬 What does fps stand for? (a) films per show (b) frames per second (c) fast picture speed (d) frames per scene
  15. 15.Which of these is used in 2D drawn animation? (a) a clay model moved a bit (b) a rigged digital model (c) a digital 3D character (d) flipbook pages
  16. 16.🎞️ Which kind of animation uses a virtual 3D world? (a) 2D drawn animation (b) 3D computer animation (c) stop-motion
  17. 17.🎞️ Why do still pictures shown fast seem to move? (a) magic ink (b) the paper moves (c) the pictures are wet (d) the eye blends them
  18. 18.🧸 Why can light from a window spoil a stop-motion film? (a) it stops the camera (b) windows are noisy (c) it turns photos round (d) the light keeps changing
  19. 19.📒 A flipbook has 72 pages. You flip 12 pages each second. How many seconds does the animation last?
  20. 20.🧸 Good or poor stop-motion tip: “keep the camera still”? (a) good tip (b) poor tip
  21. 21.True or false: “bump the table often” is a good stop-motion tip. (a) True (b) False
  22. 22.🔢 To make a flipbook, which comes first: “repeat to the last page” or “draw the first page”? (a) draw the first page (b) repeat to the last page
  23. 23.📋 An arrow drawn in a storyboard panel usually shows … (a) the music (b) the price (c) where things move (d) a mistake
  24. 24.🧸 Which of these is often used for stop-motion models? (a) soap bubbles (b) smoke (c) ice cream (d) modelling clay
  25. 25.🧸 A clay car must move 8 cm in 4 equal moves, one move for each photo. How many cm is each move?
  26. 26.🧸 You took 210 photos for a stop-motion film that plays at 15 photos per second. How many seconds long is it?
  27. 27.📒 A flipbook needs 59 pages. You have drawn 10. How many pages are still to draw?
  28. 28.📒 You want a flipbook animation to last 3 seconds when you flip 12 pages each second. How many pages must you draw?
  29. 29.🔢 To make a flipbook, what comes right after “repeat to the last page”? (a) trace and change a bit (b) flip with your thumb (c) draw the first page (d) pick a simple idea
  30. 30.🎬 Starting and ending a move gently, with more frames near the stops, is … (a) slow in and slow out (b) squash and stretch (c) arcs (d) anticipation
  31. 31.True or false: “the first main pose” is a keyframe. (a) True (b) False
  32. 32.📋 Why make a storyboard before animating? (a) to plan before animating (b) to skip the story (c) to make it longer (d) to pick a font
  33. 33.True or false: “a sketch reel with sound” is part of the animatic. (a) False (b) True
  34. 34.True or false: “the story in words” is part of the script. (a) False (b) True
  35. 35.🎬 An animation plays at 30 frames per second (fps). How many frames are in 10 seconds?
  36. 36.🎬 How many frames a move takes is called … (a) arcs (b) anticipation (c) squash and stretch (d) timing
  37. 37.True or false: “number every page” is a poor flipbook tip. (a) True (b) False
  38. 38.🔑 Keyframe or in-between: “the final main pose”? (a) in-between (b) keyframe
  39. 39.🌀 A zoetrope has 8 pictures round its drum and spins 4 times a second. How many pictures do you see each second?
  40. 40.🎬 An animation plays at 30 frames per second (fps). How many frames are in 9 seconds?

Answer key

  1. 14
  2. write the story idea
  3. 7
  4. 2
  5. 30
  6. a stop-motion film
  7. the bird in the cage
  8. 240
  9. draw the first page
  10. trace and change a bit
  11. take one photo
  12. 12
  13. persistence of vision
  14. frames per second
  15. flipbook pages
  16. 3D computer animation
  17. the eye blends them
  18. the light keeps changing
  19. 6
  20. good tip
  21. False
  22. draw the first page
  23. where things move
  24. modelling clay
  25. 2
  26. 14
  27. 49
  28. 36
  29. flip with your thumb
  30. slow in and slow out
  31. True
  32. to plan before animating
  33. True
  34. True
  35. 300
  36. timing
  37. False
  38. keyframe
  39. 32
  40. 270

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