Animation Worksheet: Part 1 Test
Creator's tip (Find the topic, use the idea): Find the topic: moving pictures, fps, flipbooks, keyframes, stop motion, principles or storyboards. Use that lesson’s rule — frames = seconds × fps; in-betweens = b − a − 1; photos = seconds × photos per second. For principles, ask: is it getting ready, bending, keeping on moving, easing, curving or about the number of frames?
NameDateTime takenScore ___ / 40
- 1.🎬 Which frame rate has long been used for cinema films? (a) 1 fps (b) 2 fps (c) 5 fps (d) 24 fps
- 2.Which of these is used in 2D drawn animation? (a) a hand-drawn cartoon (b) toys shot step by step (c) puppets moved bit by bit (d) a computer-built model
- 3.🔍 Which is the odd one out? (a) a greeting card (b) a framed painting (c) a video game scene (d) a poster on a wall
- 4.Which of these shows slow in and slow out? (a) slow move, more frames (b) more frames near stops (c) ears flop after landing (d) ball squashes on landing
- 5.📒 Good or poor flipbook tip: “use thick card”? (a) good tip (b) poor tip
- 6.🧸 Good or poor stop-motion tip: “tape the set down”? (a) poor tip (b) good tip
- 7.🔍 Which is the odd one out? (a) a spinning zoetrope (b) a video game scene (c) a comic book page (d) a flipbook
- 8.Which of these is used in stop-motion? (a) frames drawn on a tablet (b) paper cut-outs shot (c) a hand-drawn cartoon (d) a virtual 3D world
- 9.🎬 A higher frame rate makes motion look … (a) smoother (b) louder (c) jumpier (d) darker
- 10.🎬 What does fps stand for? (a) frames per scene (b) frames per second (c) films per show (d) fast picture speed
- 11.🧸 A stop-motion film plays at 12 photos per second. How many photos do you need for 10 seconds?
- 12.Which of these shows anticipation? (a) arm pulls back to throw (b) hair swings after a stop (c) ears flop after landing (d) a thrown ball curves
- 13.📋 A storyboard has 16 panels and each panel stands for 3 seconds of film. How long is the film (in seconds)?
- 14.🎬 Natural movements follow curved paths called … (a) arcs (b) follow-through (c) timing (d) anticipation
- 15.🎬 An animation at 12 fps runs for 3 minutes. How many frames does it have?
- 16.📋 A storyboard has 11 panels and each panel stands for 7 seconds of film. How long is the film (in seconds)?
- 17.📋 A 42-second film is planned with one panel for every 6 seconds. How many panels does the storyboard need?
- 18.Which of these is used in stop-motion? (a) a virtual 3D world (b) pencil drawings on paper (c) a hand-drawn cartoon (d) a clay model moved a bit
- 19.True or false: “a breath before a shout” is about timing. (a) True (b) False
- 20.🔢 To make an animated film, which comes first: “write the story idea” or “add colour and sound”? (a) add colour and sound (b) write the story idea
- 21.🎬 Seconds = frames ÷ … (a) pages (b) pixels (c) fps (d) colours
- 22.🔑 A ball moves from 0 cm to 14 cm in 7 equal steps. How far from the start is it after step 4 (in cm)?
- 23.🎬 A clip has 60 frames and plays at 60 fps. How many seconds long is it? =
- 24.🎞️ What happens if the pictures are shown too slowly? (a) it plays backwards (b) the colours fade (c) it gets louder (d) the movement looks jumpy
- 25.🎬 An animation plays at 25 frames per second (fps). How many frames are in 6 seconds?
- 26.🔑 Keyframe or in-between: “the first main pose”? (a) in-between (b) keyframe
- 27.True or false: “a pose between two keys” is a keyframe. (a) False (b) True
- 28.Which of these is about timing? (a) arm pulls back to throw (b) cat stretches mid-leap (c) cheeks squash in a grin (d) heavy things move slowly
- 29.🎞️ The idea that the eye holds a picture for a split second is called … (a) the rule of thirds (b) colour mixing (c) persistence of vision (d) squash and stretch
- 30.True or false: “cheeks squash in a grin” shows squash and stretch. (a) False (b) True
- 31.🌀 A zoetrope has 10 pictures round its drum and spins 1 time a second. How many pictures do you see each second?
- 32.🎬 A clip has 114 frames and plays at 12 fps. How many seconds long is it? =
- 33.🧸 A clay car must move 12 cm in 12 equal moves, one move for each photo. How many cm is each move?
- 34.🔑 When an animation app draws the in-betweens for you, it is called … (a) zooming (b) cropping (c) tweening (d) squashing
- 35.Which of these shows anticipation? (a) hair swings after a stop (b) a breath before a shout (c) a jelly squishes flat (d) fast move, fewer frames
- 36.🔍 Which is the odd one out? (a) ball squashes on landing (b) arm pulls back to throw (c) crouch before a jump (d) wind-up before a kick
- 37.🔑 An animator draws keyframes on frame 4 and frame 16. How many in-between frames are there between them?
- 38.🎬 Which principle makes a bouncing ball look soft and bendy? (a) timing (b) anticipation (c) arcs (d) squash and stretch
- 39.📒 You want a flipbook animation to last 2 seconds when you flip 6 pages each second. How many pages must you draw?
- 40.🧸 Each stop-motion photo takes 20 seconds to set up and shoot. How many minutes do 48 photos take?
Answer key
- 24 fps
- a hand-drawn cartoon
- a video game scene
- more frames near stops
- poor tip
- good tip
- a comic book page
- paper cut-outs shot
- smoother
- frames per second
- 120
- arm pulls back to throw
- 48
- arcs
- 2160
- 77
- 7
- a clay model moved a bit
- False
- write the story idea
- fps
- 8
- 1
- the movement looks jumpy
- 150
- keyframe
- False
- heavy things move slowly
- persistence of vision
- True
- 10
- 9.5
- 1
- tweening
- a breath before a shout
- ball squashes on landing
- 11
- squash and stretch
- 12
- 16
Free animation and design lessons, practice and worksheets at talentjr.in/animation-for-kids