Animation Worksheet: Part 1 Test
Creator's tip (Find the topic, use the idea): Find the topic: moving pictures, fps, flipbooks, keyframes, stop motion, principles or storyboards. Use that lesson’s rule — frames = seconds × fps; in-betweens = b − a − 1; photos = seconds × photos per second. For principles, ask: is it getting ready, bending, keeping on moving, easing, curving or about the number of frames?
NameDateTime takenScore ___ / 40
- 1.🎬 What does fps stand for? (a) films per show (b) frames per scene (c) frames per second (d) fast picture speed
- 2.True or false: “shoot by a sunny window” is a good stop-motion tip. (a) False (b) True
- 3.🎬 Which frame rate has long been used for cinema films? (a) 1 fps (b) 2 fps (c) 24 fps (d) 5 fps
- 4.🧸 Which of these is often used for stop-motion models? (a) smoke (b) soap bubbles (c) modelling clay (d) ice cream
- 5.True or false: “draw only 3 pages” is a poor flipbook tip. (a) True (b) False
- 6.📒 Good or poor flipbook tip: “start with a simple ball”? (a) good tip (b) poor tip
- 7.🧸 A stop-motion film plays at 10 photos per second. How many photos do you need for 7 seconds?
- 8.📒 Good or poor flipbook tip: “use thin paper”? (a) good tip (b) poor tip
- 9.🌀 A zoetrope with 9 pictures round its drum shows 9 pictures each second. How many times a second does it spin?
- 10.🔑 An animator draws keyframes on frame 4 and frame 10. How many in-between frames are there between them?
- 11.🎞️ Which kind of animation uses a rigged digital model? (a) stop-motion (b) 3D computer animation (c) 2D drawn animation
- 12.🎬 A clip has 192 frames and plays at 24 fps. How many seconds long is it? =
- 13.🎬 Natural movements follow curved paths called … (a) follow-through (b) anticipation (c) timing (d) arcs
- 14.🎬 A clip has 30 frames and plays at 30 fps. How many seconds long is it? =
- 15.📋 Why make a storyboard before animating? (a) to make it longer (b) to pick a font (c) to skip the story (d) to plan before animating
- 16.📋 A storyboard has 19 panels and each panel stands for 5 seconds of film. How long is the film (in seconds)?
- 17.🧸 Why must the camera stay perfectly still? (a) to save battery (b) so the set does not jump (c) so photos are blurry (d) to make it louder
- 18.🔍 Which is the odd one out? (a) ball squashes on landing (b) cheeks squash in a grin (c) a breath before a shout (d) cat stretches mid-leap
- 19.🎬 An animation at 30 fps runs for 1 minute. How many frames does it have?
- 20.True or false: “skip numbering pages” is a poor flipbook tip. (a) False (b) True
- 21.🎬 Animating “on twos” means each drawing is shown for … (a) 2 frames (b) half a frame (c) 2 seconds (d) 2 minutes
- 22.🎬 An animation at 12 fps is drawn “on twos” (each drawing is shown for 2 frames). How many drawings are needed for 8 seconds?
- 23.🔍 Which is the odd one out? (a) a cartoon film (b) a spinning zoetrope (c) a stop-motion film (d) a printed photo
- 24.True or false: “trace the page before” is a good flipbook tip. (a) False (b) True
- 25.🎬 Which principle makes a bouncing ball look soft and bendy? (a) squash and stretch (b) anticipation (c) arcs (d) timing
- 26.🎬 The same movement is played at 12 fps and at 30 fps. Which looks smoother? (a) 12 fps (b) 30 fps
- 27.🔑 A ball moves from 0 cm to 15 cm in 5 equal steps. How far from the start is it after step 2 (in cm)?
- 28.🔑 Keyframe or in-between: “just after take-off”? (a) keyframe (b) in-between
- 29.🎞️ Why do still pictures shown fast seem to move? (a) the pictures are wet (b) the eye blends them (c) magic ink (d) the paper moves
- 30.🧸 A stop-motion film plays at 12 photos per second. How many photos do you need for 3 seconds?
- 31.🎬 The same movement is played at 24 fps and at 60 fps. Which looks smoother? (a) 24 fps (b) 60 fps
- 32.🎞️ To show a ball rolling, each new picture shows the ball … (a) much bigger (b) a little further along (c) in a new colour (d) in the same place
- 33.Which of these is used in 2D drawn animation? (a) a virtual 3D world (b) flipbook pages (c) a computer-built model (d) paper cut-outs shot
- 34.🔑 An animator draws keyframes on frame 6 and frame 10. How many in-between frames are there between them?
- 35.🔑 An animator draws keyframes on frame 3 and frame 13. How many in-between frames are there between them?
- 36.True or false: “bump the table often” is a poor stop-motion tip. (a) False (b) True
- 37.🎬 How many frames a move takes is called … (a) anticipation (b) timing (c) arcs (d) squash and stretch
- 38.🔍 Which is the odd one out? (a) a cartoon film (b) a stop-motion film (c) a looping GIF (d) a greeting card
- 39.🎞️ The idea that the eye holds a picture for a split second is called … (a) squash and stretch (b) colour mixing (c) persistence of vision (d) the rule of thirds
- 40.🌀 A zoetrope with 14 pictures round its drum shows 14 pictures each second. How many times a second does it spin?
Answer key
- frames per second
- False
- 24 fps
- modelling clay
- True
- good tip
- 70
- good tip
- 1
- 5
- 3D computer animation
- 8
- arcs
- 1
- to plan before animating
- 95
- so the set does not jump
- a breath before a shout
- 1800
- True
- 2 frames
- 48
- a printed photo
- True
- squash and stretch
- 30 fps
- 6
- in-between
- the eye blends them
- 36
- 60 fps
- a little further along
- flipbook pages
- 3
- 9
- True
- timing
- a greeting card
- persistence of vision
- 1
Free animation and design lessons, practice and worksheets at talentjr.in/animation-for-kids