Animation Worksheet: Part 1 Test
Creator's tip (Find the topic, use the idea): Find the topic: moving pictures, fps, flipbooks, keyframes, stop motion, principles or storyboards. Use that lesson’s rule — frames = seconds × fps; in-betweens = b − a − 1; photos = seconds × photos per second. For principles, ask: is it getting ready, bending, keeping on moving, easing, curving or about the number of frames?
NameDateTime takenScore ___ / 40
- 1.📋 A storyboard has 8 panels and each panel stands for 3 seconds of film. How long is the film (in seconds)?
- 2.🔑 Keyframe or in-between: “the landing pose”? (a) in-between (b) keyframe
- 3.🔑 An animator draws keyframes on frame 12 and frame 18. How many in-between frames are there between them?
- 4.True or false: “a breath before a shout” shows squash and stretch. (a) True (b) False
- 5.🎬 A clip has 60 frames and plays at 12 fps. How many seconds long is it? =
- 6.🧸 You took 50 photos for a stop-motion film that plays at 10 photos per second. How many seconds long is it?
- 7.🎬 An animation plays at 12 frames per second (fps). How many frames are in 1 second?
- 8.🎬 A clip has 210 frames and plays at 60 fps. How many seconds long is it? =
- 9.📋 Script, storyboard or animatic: “a timed panel slideshow”? (a) the animatic (b) the storyboard (c) the script
- 10.📋 A 152-second film is planned with one panel for every 8 seconds. How many panels does the storyboard need?
- 11.🧸 Moving a model in very tiny steps makes the film … (a) louder (b) faster and jumpier (c) shorter (d) slower and smoother
- 12.📋 An arrow drawn in a storyboard panel usually shows … (a) where things move (b) the music (c) the price (d) a mistake
- 13.🎬 Animating “on twos” means each drawing is shown for … (a) 2 minutes (b) 2 frames (c) half a frame (d) 2 seconds
- 14.🎬 Which frame rate has long been used for cinema films? (a) 5 fps (b) 2 fps (c) 24 fps (d) 1 fps
- 15.🎬 Which animation principle is this: “slow move, more frames”? (a) timing (b) arcs (c) anticipation (d) follow-through
- 16.🔑 An animator draws keyframes on frame 5 and frame 9. How many in-between frames are there between them?
- 17.🎬 In squash and stretch, the object’s amount (volume) should … (a) shrink to nothing (b) change colour (c) double each time (d) stay about the same
- 18.🎬 A clip has 30 frames and plays at 12 fps. How many seconds long is it? =
- 19.True or false: “a leaping fish curves” shows follow-through. (a) True (b) False
- 20.🔢 To make a flipbook, which is the LAST step? (a) trace and change a bit (b) repeat to the last page (c) pick a simple idea (d) flip with your thumb
- 21.True or false: “keep backgrounds still” is a poor flipbook tip. (a) True (b) False
- 22.🔍 Which is the odd one out? (a) a printed photo (b) a comic book page (c) a stop-motion film (d) a greeting card
- 23.🎬 The same movement is played at 25 fps and at 30 fps. Which looks smoother? (a) 30 fps (b) 25 fps
- 24.📋 Script, storyboard or animatic: “a sketch reel with sound”? (a) the storyboard (b) the animatic (c) the script
- 25.True or false: “more frames near stops” shows squash and stretch. (a) False (b) True
- 26.🎬 A higher frame rate makes motion look … (a) jumpier (b) smoother (c) louder (d) darker
- 27.True or false: “draw near the spine” is a good flipbook tip. (a) True (b) False
- 28.🔢 To make a flipbook, what comes right after “pick a simple idea”? (a) flip with your thumb (b) trace and change a bit (c) repeat to the last page (d) draw the first page
- 29.🔍 Which is the odd one out? (a) a printed photo (b) a road sign (c) a greeting card (d) a video game scene
- 30.🔑 A scene has 8 keyframes in a row, with 1 in-betweens between each pair of neighbouring keyframes. How many drawings is that in all?
- 31.🎬 An animation plays at 25 frames per second (fps). How many frames are in 2 seconds?
- 32.🔢 To make a stop-motion film, which is the FIRST step? (a) build the set and models (b) take one photo (c) repeat photo and move (d) fix the camera in place
- 33.Which of these is about timing? (a) cape keeps moving on (b) wind-up before a kick (c) slow move, more frames (d) more frames near stops
- 34.Which of these shows follow-through? (a) tail wags after a halt (b) a head turns in a curve (c) slow move, more frames (d) wind-up before a kick
- 35.🎬 Which principle makes a bouncing ball look soft and bendy? (a) squash and stretch (b) timing (c) arcs (d) anticipation
- 36.🎬 What does fps stand for? (a) frames per scene (b) fast picture speed (c) frames per second (d) films per show
- 37.🎬 An animation at 12 fps runs for 3 minutes. How many frames does it have?
- 38.🎬 An animation at 24 fps runs for 4 minutes. How many frames does it have?
- 39.🎬 An animation at 24 fps is drawn “on twos” (each drawing is shown for 2 frames). How many drawings are needed for 4 seconds?
- 40.📋 A storyboard has 13 panels and each panel stands for 8 seconds of film. How long is the film (in seconds)?
Answer key
- 24
- keyframe
- 5
- False
- 5
- 5
- 12
- 3.5
- the animatic
- 19
- slower and smoother
- where things move
- 2 frames
- 24 fps
- timing
- 3
- stay about the same
- 2.5
- False
- flip with your thumb
- False
- a stop-motion film
- 30 fps
- the animatic
- False
- smoother
- False
- draw the first page
- a video game scene
- 15
- 50
- build the set and models
- slow move, more frames
- tail wags after a halt
- squash and stretch
- frames per second
- 2160
- 5760
- 48
- 104
Free animation and design lessons, practice and worksheets at talentjr.in/animation-for-kids