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Animation Worksheet: Part 1 Test

Animation and design lesson 8: Part 1 test: animation · Set 992 · 40 questions
TalentJR

Creator's tip (Find the topic, use the idea): Find the topic: moving pictures, fps, flipbooks, keyframes, stop motion, principles or storyboards. Use that lesson’s rule — frames = seconds × fps; in-betweens = b − a − 1; photos = seconds × photos per second. For principles, ask: is it getting ready, bending, keeping on moving, easing, curving or about the number of frames?

NameDateTime takenScore ___ / 40
  1. 1.📋 A storyboard has 8 panels and each panel stands for 3 seconds of film. How long is the film (in seconds)?
  2. 2.🔑 Keyframe or in-between: “the landing pose”? (a) in-between (b) keyframe
  3. 3.🔑 An animator draws keyframes on frame 12 and frame 18. How many in-between frames are there between them?
  4. 4.True or false: “a breath before a shout” shows squash and stretch. (a) True (b) False
  5. 5.🎬 A clip has 60 frames and plays at 12 fps. How many seconds long is it? =
  6. 6.🧸 You took 50 photos for a stop-motion film that plays at 10 photos per second. How many seconds long is it?
  7. 7.🎬 An animation plays at 12 frames per second (fps). How many frames are in 1 second?
  8. 8.🎬 A clip has 210 frames and plays at 60 fps. How many seconds long is it? =
  9. 9.📋 Script, storyboard or animatic: “a timed panel slideshow”? (a) the animatic (b) the storyboard (c) the script
  10. 10.📋 A 152-second film is planned with one panel for every 8 seconds. How many panels does the storyboard need?
  11. 11.🧸 Moving a model in very tiny steps makes the film … (a) louder (b) faster and jumpier (c) shorter (d) slower and smoother
  12. 12.📋 An arrow drawn in a storyboard panel usually shows … (a) where things move (b) the music (c) the price (d) a mistake
  13. 13.🎬 Animating “on twos” means each drawing is shown for … (a) 2 minutes (b) 2 frames (c) half a frame (d) 2 seconds
  14. 14.🎬 Which frame rate has long been used for cinema films? (a) 5 fps (b) 2 fps (c) 24 fps (d) 1 fps
  15. 15.🎬 Which animation principle is this: “slow move, more frames”? (a) timing (b) arcs (c) anticipation (d) follow-through
  16. 16.🔑 An animator draws keyframes on frame 5 and frame 9. How many in-between frames are there between them?
  17. 17.🎬 In squash and stretch, the object’s amount (volume) should … (a) shrink to nothing (b) change colour (c) double each time (d) stay about the same
  18. 18.🎬 A clip has 30 frames and plays at 12 fps. How many seconds long is it? =
  19. 19.True or false: “a leaping fish curves” shows follow-through. (a) True (b) False
  20. 20.🔢 To make a flipbook, which is the LAST step? (a) trace and change a bit (b) repeat to the last page (c) pick a simple idea (d) flip with your thumb
  21. 21.True or false: “keep backgrounds still” is a poor flipbook tip. (a) True (b) False
  22. 22.🔍 Which is the odd one out? (a) a printed photo (b) a comic book page (c) a stop-motion film (d) a greeting card
  23. 23.🎬 The same movement is played at 25 fps and at 30 fps. Which looks smoother? (a) 30 fps (b) 25 fps
  24. 24.📋 Script, storyboard or animatic: “a sketch reel with sound”? (a) the storyboard (b) the animatic (c) the script
  25. 25.True or false: “more frames near stops” shows squash and stretch. (a) False (b) True
  26. 26.🎬 A higher frame rate makes motion look … (a) jumpier (b) smoother (c) louder (d) darker
  27. 27.True or false: “draw near the spine” is a good flipbook tip. (a) True (b) False
  28. 28.🔢 To make a flipbook, what comes right after “pick a simple idea”? (a) flip with your thumb (b) trace and change a bit (c) repeat to the last page (d) draw the first page
  29. 29.🔍 Which is the odd one out? (a) a printed photo (b) a road sign (c) a greeting card (d) a video game scene
  30. 30.🔑 A scene has 8 keyframes in a row, with 1 in-betweens between each pair of neighbouring keyframes. How many drawings is that in all?
  31. 31.🎬 An animation plays at 25 frames per second (fps). How many frames are in 2 seconds?
  32. 32.🔢 To make a stop-motion film, which is the FIRST step? (a) build the set and models (b) take one photo (c) repeat photo and move (d) fix the camera in place
  33. 33.Which of these is about timing? (a) cape keeps moving on (b) wind-up before a kick (c) slow move, more frames (d) more frames near stops
  34. 34.Which of these shows follow-through? (a) tail wags after a halt (b) a head turns in a curve (c) slow move, more frames (d) wind-up before a kick
  35. 35.🎬 Which principle makes a bouncing ball look soft and bendy? (a) squash and stretch (b) timing (c) arcs (d) anticipation
  36. 36.🎬 What does fps stand for? (a) frames per scene (b) fast picture speed (c) frames per second (d) films per show
  37. 37.🎬 An animation at 12 fps runs for 3 minutes. How many frames does it have?
  38. 38.🎬 An animation at 24 fps runs for 4 minutes. How many frames does it have?
  39. 39.🎬 An animation at 24 fps is drawn “on twos” (each drawing is shown for 2 frames). How many drawings are needed for 4 seconds?
  40. 40.📋 A storyboard has 13 panels and each panel stands for 8 seconds of film. How long is the film (in seconds)?

Answer key

  1. 24
  2. keyframe
  3. 5
  4. False
  5. 5
  6. 5
  7. 12
  8. 3.5
  9. the animatic
  10. 19
  11. slower and smoother
  12. where things move
  13. 2 frames
  14. 24 fps
  15. timing
  16. 3
  17. stay about the same
  18. 2.5
  19. False
  20. flip with your thumb
  21. False
  22. a stop-motion film
  23. 30 fps
  24. the animatic
  25. False
  26. smoother
  27. False
  28. draw the first page
  29. a video game scene
  30. 15
  31. 50
  32. build the set and models
  33. slow move, more frames
  34. tail wags after a halt
  35. squash and stretch
  36. frames per second
  37. 2160
  38. 5760
  39. 48
  40. 104

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