App Dev Worksheet: Accessibility
Developer's tip (Design for everyone): Our rule: text is at least 16 px; every icon has a text label for screen readers. Add captions to videos; never use colour as the only clue. Big touch targets and strong contrast help everyone.
NameDateTime takenScore ___ / 40
- 1.Which of these makes the app harder to use? (a) labels on every icon (b) strong colour contrast (c) tiny tap areas (d) big touch targets
- 2.Which of these helps everyone use the app? (a) sudden loud sounds (b) colour as the only clue (c) captions on videos (d) fast-flashing lights
-
3.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Label: 17 px
Footer: 16 px
Body text: 19 px - 4.Which of these helps everyone use the app? (a) sudden loud sounds (b) colour as the only clue (c) text that can grow (d) fast-flashing lights
- 5.♿ Does this help everyone, or make the app harder to use: icons with no labels? (a) helps everyone (b) makes it harder
- 6.Which of these makes the app harder to use? (a) big touch targets (b) captions on videos (c) colour as the only clue (d) labels on every icon
- 7.♿ Does this help everyone, or make the app harder to use: fast-flashing lights? (a) helps everyone (b) makes it harder
- 8.♿ Accessibility means an app works for ___. (a) only experts (b) nobody (c) everyone (d) only the coder
-
9.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Title: 21 px
Footer: 10 px
Body text: 22 px
Hint: 10 px - 10.♿ A screen has 9 icon buttons. Only 1 of them have a text label for screen readers. How many still need a label?
- 11.🔍 Which is the odd one out? (a) labels on every icon (b) icons with no labels (c) tiny tap areas (d) fast-flashing lights
- 12.🔍 Which is the odd one out? (a) big touch targets (b) fast-flashing lights (c) icons with no labels (d) colour as the only clue
- 13.♿ Does this help everyone, or make the app harder to use: strong colour contrast? (a) makes it harder (b) helps everyone
- 14.♿ A screen has 5 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
-
15.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Label: 17 px
Caption: 22 px
Hint: 10 px
Footer: 12 px
Menu: 19 px - 16.♿ Why add captions to videos? (a) to hide the sound (b) to slow them down (c) so anyone can follow (d) to add colour
- 17.♿ A screen has 10 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
- 18.♿ A screen has 5 icon buttons. Only 1 of them have a text label for screen readers. How many still need a label?
- 19.♿ A screen has 11 icon buttons. Only 8 of them have a text label for screen readers. How many still need a label?
- 20.♿ A screen has 9 icon buttons. Only 8 of them have a text label for screen readers. How many still need a label?
- 21.♿ A screen has 8 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
- 22.♿ Does this help everyone, or make the app harder to use: colour as the only clue? (a) makes it harder (b) helps everyone
- 23.True or false: “sudden loud sounds” makes the app harder to use. (a) False (b) True
- 24.♿ A screen has 8 icon buttons. Only 6 of them have a text label for screen readers. How many still need a label?
- 25.🔍 Which is the odd one out? (a) captions on videos (b) sudden loud sounds (c) icons with no labels (d) tiny tap areas
- 26.♿ Does this help everyone, or make the app harder to use: text that can grow? (a) makes it harder (b) helps everyone
- 27.True or false: “fast-flashing lights” helps everyone use the app. (a) True (b) False
- 28.♿ Does this help everyone, or make the app harder to use: captions on videos? (a) helps everyone (b) makes it harder
- 29.True or false: “labels on every icon” makes the app harder to use. (a) True (b) False
-
30.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Title: 14 px
Caption: 20 px
Body text: 13 px - 31.Which of these makes the app harder to use? (a) labels on every icon (b) big touch targets (c) text that can grow (d) icons with no labels
- 32.True or false: “big touch targets” makes the app harder to use. (a) True (b) False
- 33.True or false: “fast-flashing lights” makes the app harder to use. (a) False (b) True
- 34.Which of these helps everyone use the app? (a) colour as the only clue (b) tiny tap areas (c) big touch targets (d) sudden loud sounds
- 35.🔍 Which is the odd one out? (a) captions on videos (b) labels on every icon (c) icons with no labels (d) text that can grow
- 36.True or false: “text that can grow” helps everyone use the app. (a) True (b) False
- 37.True or false: “colour as the only clue” makes the app harder to use. (a) True (b) False
-
38.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Body text: 22 px
Menu: 27 px
Footer: 21 px
Caption: 9 px (a) Body text (b) Menu (c) Caption (d) Footer - 39.🔍 Which is the odd one out? (a) big touch targets (b) labels on every icon (c) text that can grow (d) fast-flashing lights
-
40.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Footer: 22 px
Title: 17 px
Label: 13 px (a) Title (b) Footer (c) Label
Answer key
- tiny tap areas
- captions on videos
- 0
- text that can grow
- makes it harder
- colour as the only clue
- makes it harder
- everyone
- 2
- 8
- labels on every icon
- big touch targets
- helps everyone
- 3
- 2
- so anyone can follow
- 8
- 4
- 3
- 1
- 6
- makes it harder
- True
- 2
- captions on videos
- helps everyone
- False
- helps everyone
- False
- 2
- icons with no labels
- False
- True
- big touch targets
- icons with no labels
- True
- True
- Caption
- fast-flashing lights
- Label
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students