App Dev Worksheet: Accessibility
Developer's tip (Design for everyone): Our rule: text is at least 16 px; every icon has a text label for screen readers. Add captions to videos; never use colour as the only clue. Big touch targets and strong contrast help everyone.
NameDateTime takenScore ___ / 40
- 1.True or false: “tiny tap areas” helps everyone use the app. (a) False (b) True
- 2.♿ Does this help everyone, or make the app harder to use: sudden loud sounds? (a) helps everyone (b) makes it harder
- 3.♿ A screen has 12 icon buttons. Only 1 of them have a text label for screen readers. How many still need a label?
- 4.♿ What does a screen reader do? (a) takes photos (b) plays music (c) reads the screen aloud (d) makes text tiny
- 5.♿ Does this help everyone, or make the app harder to use: tiny tap areas? (a) makes it harder (b) helps everyone
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6.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Label: 10 px
Caption: 23 px
Menu: 11 px
Title: 14 px
Body text: 19 px - 7.♿ A screen has 12 icon buttons. Only 5 of them have a text label for screen readers. How many still need a label?
- 8.Which of these makes the app harder to use? (a) fast-flashing lights (b) text that can grow (c) big touch targets (d) strong colour contrast
- 9.🔍 Which is the odd one out? (a) tiny tap areas (b) fast-flashing lights (c) icons with no labels (d) strong colour contrast
- 10.♿ A screen has 7 icon buttons. Only 6 of them have a text label for screen readers. How many still need a label?
- 11.♿ A screen has 8 icon buttons. Only 6 of them have a text label for screen readers. How many still need a label?
- 12.♿ A screen has 7 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
- 13.🔍 Which is the odd one out? (a) strong colour contrast (b) text that can grow (c) big touch targets (d) sudden loud sounds
- 14.♿ Does this help everyone, or make the app harder to use: text that can grow? (a) helps everyone (b) makes it harder
- 15.♿ Does this help everyone, or make the app harder to use: captions on videos? (a) helps everyone (b) makes it harder
- 16.🔍 Which is the odd one out? (a) colour as the only clue (b) text that can grow (c) fast-flashing lights (d) icons with no labels
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17.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 16 px
Footer: 22 px
Label: 22 px
Menu: 11 px (a) Footer (b) Label (c) Caption (d) Menu -
18.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 20 px
Footer: 9 px
Menu: 22 px (a) Menu (b) Footer (c) Caption - 19.True or false: “big touch targets” makes the app harder to use. (a) True (b) False
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20.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Hint: 19 px
Caption: 22 px
Label: 9 px (a) Caption (b) Hint (c) Label - 21.True or false: “icons with no labels” makes the app harder to use. (a) True (b) False
- 22.♿ Accessibility means an app works for ___. (a) only experts (b) only the coder (c) everyone (d) nobody
- 23.♿ Why add captions to videos? (a) to hide the sound (b) to slow them down (c) so anyone can follow (d) to add colour
- 24.Which of these helps everyone use the app? (a) sudden loud sounds (b) text that can grow (c) colour as the only clue (d) fast-flashing lights
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25.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Label: 9 px
Menu: 25 px
Caption: 28 px
Title: 28 px (a) Label (b) Menu (c) Title (d) Caption -
26.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Menu: 13 px
Title: 10 px
Hint: 15 px
Label: 21 px
Caption: 11 px - 27.Which of these makes the app harder to use? (a) text that can grow (b) big touch targets (c) sudden loud sounds (d) labels on every icon
- 28.♿ Does this help everyone, or make the app harder to use: strong colour contrast? (a) makes it harder (b) helps everyone
- 29.♿ Does this help everyone, or make the app harder to use: icons with no labels? (a) helps everyone (b) makes it harder
- 30.Which of these helps everyone use the app? (a) icons with no labels (b) labels on every icon (c) tiny tap areas (d) fast-flashing lights
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31.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 22 px
Menu: 24 px
Title: 25 px
Body text: 9 px (a) Caption (b) Menu (c) Title (d) Body text - 32.♿ Does this help everyone, or make the app harder to use: big touch targets? (a) helps everyone (b) makes it harder
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33.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Title: 14 px
Footer: 24 px
Body text: 22 px -
34.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Label: 27 px
Hint: 23 px
Title: 10 px
Footer: 19 px (a) Hint (b) Title (c) Label (d) Footer -
35.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Body text: 16 px
Caption: 20 px
Menu: 23 px
Footer: 20 px -
36.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Body text: 23 px
Menu: 12 px
Title: 17 px
Footer: 16 px - 37.♿ What should every icon-only button have for screen readers? (a) a long animation (b) a bright colour (c) a sound (d) a text label
- 38.Which of these helps everyone use the app? (a) fast-flashing lights (b) captions on videos (c) colour as the only clue (d) icons with no labels
- 39.♿ A screen has 10 icon buttons. Only 6 of them have a text label for screen readers. How many still need a label?
- 40.♿ Does this help everyone, or make the app harder to use: colour as the only clue? (a) helps everyone (b) makes it harder
Answer key
- False
- makes it harder
- 11
- reads the screen aloud
- makes it harder
- 3
- 7
- fast-flashing lights
- strong colour contrast
- 1
- 2
- 5
- sudden loud sounds
- helps everyone
- helps everyone
- text that can grow
- Menu
- Footer
- False
- Label
- True
- everyone
- so anyone can follow
- text that can grow
- Label
- 4
- sudden loud sounds
- helps everyone
- makes it harder
- labels on every icon
- Body text
- helps everyone
- 1
- Title
- 0
- 1
- a text label
- captions on videos
- 4
- makes it harder
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