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App Dev Worksheet: Accessibility

App development lesson 13: Accessibility · Set 219 · 40 questions
TalentJR

Developer's tip (Design for everyone): Our rule: text is at least 16 px; every icon has a text label for screen readers. Add captions to videos; never use colour as the only clue. Big touch targets and strong contrast help everyone.

NameDateTime takenScore ___ / 40
  1. 1.True or false: “text that can grow” makes the app harder to use. (a) True (b) False
  2. 2.♿ What does a screen reader do? (a) takes photos (b) reads the screen aloud (c) plays music (d) makes text tiny
  3. 3.♿ Does this help everyone, or make the app harder to use: captions on videos? (a) makes it harder (b) helps everyone
  4. 4.🔍 Which is the odd one out? (a) labels on every icon (b) strong colour contrast (c) big touch targets (d) fast-flashing lights
  5. 5.🔍 Which is the odd one out? (a) text that can grow (b) labels on every icon (c) captions on videos (d) tiny tap areas
  6. 6.Which of these helps everyone use the app? (a) big touch targets (b) colour as the only clue (c) fast-flashing lights (d) sudden loud sounds
  7. 7.♿ Does this help everyone, or make the app harder to use: sudden loud sounds? (a) makes it harder (b) helps everyone
  8. 8.🔍 Which is the odd one out? (a) strong colour contrast (b) fast-flashing lights (c) sudden loud sounds (d) icons with no labels
  9. 9.♿ Showing right or wrong only in red and green is a problem for ___. (a) fast typists (b) the battery (c) the server (d) colour-blind users
  10. 10.♿ A screen has 9 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
  11. 11.♿ Does this help everyone, or make the app harder to use: fast-flashing lights? (a) makes it harder (b) helps everyone
  12. 12.Which of these helps everyone use the app? (a) sudden loud sounds (b) tiny tap areas (c) text that can grow (d) icons with no labels
  13. 13.♿ A screen has 12 icon buttons. Only 7 of them have a text label for screen readers. How many still need a label?
  14. 14.🔍 Which is the odd one out? (a) sudden loud sounds (b) icons with no labels (c) colour as the only clue (d) big touch targets
  15. 15.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Menu: 23 px
    Label: 20 px
    Title: 14 px
  16. 16.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Footer: 13 px
    Title: 23 px
    Label: 23 px
    Caption: 10 px
    Hint: 15 px
  17. 17.♿ Does this help everyone, or make the app harder to use: colour as the only clue? (a) makes it harder (b) helps everyone
  18. 18.Which of these makes the app harder to use? (a) strong colour contrast (b) text that can grow (c) captions on videos (d) sudden loud sounds
  19. 19.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
    Caption: 27 px
    Menu: 24 px
    Hint: 13 px
    Body text: 23 px
    (a) Caption (b) Menu (c) Body text (d) Hint
  20. 20.Which of these helps everyone use the app? (a) fast-flashing lights (b) labels on every icon (c) icons with no labels (d) tiny tap areas
  21. 21.♿ A screen has 8 icon buttons. Only 3 of them have a text label for screen readers. How many still need a label?
  22. 22.♿ A screen has 9 icon buttons. Only 1 of them have a text label for screen readers. How many still need a label?
  23. 23.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Label: 14 px
    Menu: 19 px
    Title: 16 px
    Hint: 15 px
    Caption: 19 px
  24. 24.🔍 Which is the odd one out? (a) labels on every icon (b) sudden loud sounds (c) fast-flashing lights (d) icons with no labels
  25. 25.Which of these makes the app harder to use? (a) fast-flashing lights (b) big touch targets (c) strong colour contrast (d) labels on every icon
  26. 26.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Label: 23 px
    Caption: 19 px
    Title: 12 px
  27. 27.True or false: “big touch targets” makes the app harder to use. (a) True (b) False
  28. 28.True or false: “sudden loud sounds” helps everyone use the app. (a) True (b) False
  29. 29.Which of these makes the app harder to use? (a) labels on every icon (b) strong colour contrast (c) big touch targets (d) icons with no labels
  30. 30.🔍 Which is the odd one out? (a) strong colour contrast (b) captions on videos (c) colour as the only clue (d) big touch targets
  31. 31.♿ Does this help everyone, or make the app harder to use: tiny tap areas? (a) makes it harder (b) helps everyone
  32. 32.♿ What should every icon-only button have for screen readers? (a) a long animation (b) a text label (c) a bright colour (d) a sound
  33. 33.♿ Does this help everyone, or make the app harder to use: big touch targets? (a) helps everyone (b) makes it harder
  34. 34.Which of these makes the app harder to use? (a) colour as the only clue (b) text that can grow (c) big touch targets (d) labels on every icon
  35. 35.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
    Body text: 24 px
    Label: 10 px
    Title: 20 px
    Hint: 25 px
    (a) Label (b) Body text (c) Hint (d) Title
  36. 36.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
    Title: 17 px
    Label: 10 px
    Body text: 19 px
    Caption: 28 px
    Footer: 17 px
    (a) Caption (b) Body text (c) Title (d) Label
  37. 37.♿ A screen has 11 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
  38. 38.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
    Caption: 16 px
    Footer: 18 px
    Hint: 28 px
    Menu: 14 px
    Body text: 19 px
    (a) Caption (b) Footer (c) Menu (d) Hint
  39. 39.True or false: “icons with no labels” makes the app harder to use. (a) False (b) True
  40. 40.♿ A screen has 7 icon buttons. Only 1 of them have a text label for screen readers. How many still need a label?

Answer key

  1. False
  2. reads the screen aloud
  3. helps everyone
  4. fast-flashing lights
  5. tiny tap areas
  6. big touch targets
  7. makes it harder
  8. strong colour contrast
  9. colour-blind users
  10. 7
  11. makes it harder
  12. text that can grow
  13. 5
  14. big touch targets
  15. 1
  16. 3
  17. makes it harder
  18. sudden loud sounds
  19. Hint
  20. labels on every icon
  21. 5
  22. 8
  23. 2
  24. labels on every icon
  25. fast-flashing lights
  26. 1
  27. False
  28. False
  29. icons with no labels
  30. colour as the only clue
  31. makes it harder
  32. a text label
  33. helps everyone
  34. colour as the only clue
  35. Label
  36. Label
  37. 9
  38. Menu
  39. True
  40. 6

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