App Dev Worksheet: Accessibility
Developer's tip (Design for everyone): Our rule: text is at least 16 px; every icon has a text label for screen readers. Add captions to videos; never use colour as the only clue. Big touch targets and strong contrast help everyone.
NameDateTime takenScore ___ / 40
- 1.♿ Does this help everyone, or make the app harder to use: text that can grow? (a) helps everyone (b) makes it harder
- 2.Which of these helps everyone use the app? (a) tiny tap areas (b) text that can grow (c) colour as the only clue (d) sudden loud sounds
- 3.True or false: “fast-flashing lights” helps everyone use the app. (a) False (b) True
- 4.True or false: “sudden loud sounds” helps everyone use the app. (a) True (b) False
- 5.♿ A screen has 7 icon buttons. Only 3 of them have a text label for screen readers. How many still need a label?
- 6.🔍 Which is the odd one out? (a) tiny tap areas (b) labels on every icon (c) icons with no labels (d) sudden loud sounds
- 7.♿ Does this help everyone, or make the app harder to use: tiny tap areas? (a) makes it harder (b) helps everyone
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8.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Hint: 11 px
Label: 24 px
Menu: 24 px (a) Label (b) Menu (c) Hint - 9.Which of these makes the app harder to use? (a) big touch targets (b) captions on videos (c) tiny tap areas (d) labels on every icon
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10.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 11 px
Menu: 18 px
Body text: 17 px
Hint: 16 px (a) Caption (b) Body text (c) Menu (d) Hint - 11.🔍 Which is the odd one out? (a) sudden loud sounds (b) big touch targets (c) tiny tap areas (d) fast-flashing lights
- 12.🔍 Which is the odd one out? (a) big touch targets (b) captions on videos (c) fast-flashing lights (d) labels on every icon
- 13.♿ A screen has 12 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
- 14.True or false: “labels on every icon” helps everyone use the app. (a) False (b) True
- 15.True or false: “labels on every icon” makes the app harder to use. (a) False (b) True
- 16.🔍 Which is the odd one out? (a) icons with no labels (b) fast-flashing lights (c) text that can grow (d) tiny tap areas
- 17.🔍 Which is the odd one out? (a) big touch targets (b) text that can grow (c) sudden loud sounds (d) labels on every icon
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18.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Hint: 9 px
Title: 28 px
Label: 20 px (a) Label (b) Title (c) Hint - 19.Which of these makes the app harder to use? (a) labels on every icon (b) text that can grow (c) colour as the only clue (d) big touch targets
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20.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Footer: 13 px
Title: 11 px
Label: 15 px - 21.♿ A screen has 6 icon buttons. Only 4 of them have a text label for screen readers. How many still need a label?
- 22.♿ What should every icon-only button have for screen readers? (a) a sound (b) a text label (c) a bright colour (d) a long animation
- 23.True or false: “strong colour contrast” makes the app harder to use. (a) False (b) True
- 24.♿ A screen has 7 icon buttons. Only 1 of them have a text label for screen readers. How many still need a label?
- 25.♿ A screen has 11 icon buttons. Only 6 of them have a text label for screen readers. How many still need a label?
- 26.True or false: “big touch targets” helps everyone use the app. (a) True (b) False
- 27.♿ A screen has 8 icon buttons. Only 1 of them have a text label for screen readers. How many still need a label?
- 28.♿ Does this help everyone, or make the app harder to use: sudden loud sounds? (a) helps everyone (b) makes it harder
- 29.♿ A screen has 8 icon buttons. Only 7 of them have a text label for screen readers. How many still need a label?
- 30.Which of these helps everyone use the app? (a) tiny tap areas (b) colour as the only clue (c) strong colour contrast (d) icons with no labels
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31.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Footer: 10 px
Caption: 24 px
Menu: 17 px (a) Footer (b) Menu (c) Caption - 32.True or false: “text that can grow” helps everyone use the app. (a) True (b) False
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33.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Hint: 26 px
Menu: 19 px
Body text: 24 px
Title: 14 px
Label: 18 px (a) Hint (b) Menu (c) Body text (d) Title -
34.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Menu: 22 px
Hint: 22 px
Caption: 24 px
Title: 18 px
Body text: 14 px (a) Menu (b) Hint (c) Body text (d) Caption - 35.True or false: “big touch targets” makes the app harder to use. (a) True (b) False
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36.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Menu: 14 px
Hint: 17 px
Caption: 11 px
Footer: 13 px - 37.True or false: “strong colour contrast” helps everyone use the app. (a) False (b) True
- 38.♿ What does a screen reader do? (a) makes text tiny (b) takes photos (c) plays music (d) reads the screen aloud
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39.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Body text: 18 px
Caption: 14 px
Footer: 22 px
Menu: 20 px (a) Body text (b) Footer (c) Caption (d) Menu - 40.♿ Does this help everyone, or make the app harder to use: colour as the only clue? (a) helps everyone (b) makes it harder
Answer key
- helps everyone
- text that can grow
- False
- False
- 4
- labels on every icon
- makes it harder
- Hint
- tiny tap areas
- Caption
- big touch targets
- fast-flashing lights
- 10
- True
- False
- text that can grow
- sudden loud sounds
- Hint
- colour as the only clue
- 3
- 2
- a text label
- False
- 6
- 5
- True
- 7
- makes it harder
- 1
- strong colour contrast
- Footer
- True
- Title
- Body text
- False
- 3
- True
- reads the screen aloud
- Caption
- makes it harder
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