App Dev Worksheet: Accessibility
Developer's tip (Design for everyone): Our rule: text is at least 16 px; every icon has a text label for screen readers. Add captions to videos; never use colour as the only clue. Big touch targets and strong contrast help everyone.
NameDateTime takenScore ___ / 40
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1.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Title: 9 px
Hint: 16 px
Body text: 23 px (a) Body text (b) Title (c) Hint - 2.♿ A screen has 12 icon buttons. Only 10 of them have a text label for screen readers. How many still need a label?
- 3.♿ A screen has 9 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
- 4.Which of these helps everyone use the app? (a) icons with no labels (b) sudden loud sounds (c) colour as the only clue (d) labels on every icon
- 5.True or false: “text that can grow” makes the app harder to use. (a) False (b) True
- 6.🔍 Which is the odd one out? (a) captions on videos (b) icons with no labels (c) labels on every icon (d) strong colour contrast
- 7.Which of these helps everyone use the app? (a) captions on videos (b) sudden loud sounds (c) icons with no labels (d) colour as the only clue
- 8.Which of these makes the app harder to use? (a) colour as the only clue (b) text that can grow (c) labels on every icon (d) strong colour contrast
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9.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Footer: 12 px
Label: 24 px
Body text: 18 px -
10.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Hint: 14 px
Footer: 18 px
Label: 21 px - 11.♿ Does this help everyone, or make the app harder to use: fast-flashing lights? (a) makes it harder (b) helps everyone
- 12.Which of these helps everyone use the app? (a) fast-flashing lights (b) tiny tap areas (c) big touch targets (d) icons with no labels
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13.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Menu: 9 px
Hint: 17 px
Body text: 20 px
Label: 27 px (a) Hint (b) Label (c) Menu (d) Body text - 14.♿ What should every icon-only button have for screen readers? (a) a long animation (b) a sound (c) a text label (d) a bright colour
- 15.♿ Does this help everyone, or make the app harder to use: tiny tap areas? (a) helps everyone (b) makes it harder
- 16.Which of these makes the app harder to use? (a) tiny tap areas (b) big touch targets (c) captions on videos (d) text that can grow
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17.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Title: 27 px
Caption: 12 px
Menu: 25 px (a) Menu (b) Caption (c) Title -
18.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 24 px
Footer: 22 px
Label: 12 px
Body text: 16 px (a) Label (b) Body text (c) Caption (d) Footer - 19.Which of these makes the app harder to use? (a) fast-flashing lights (b) big touch targets (c) labels on every icon (d) text that can grow
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20.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Menu: 27 px
Footer: 25 px
Body text: 23 px
Caption: 23 px
Title: 13 px (a) Menu (b) Body text (c) Footer (d) Title - 21.True or false: “big touch targets” helps everyone use the app. (a) True (b) False
- 22.🔍 Which is the odd one out? (a) strong colour contrast (b) labels on every icon (c) text that can grow (d) sudden loud sounds
- 23.♿ A screen has 9 icon buttons. Only 4 of them have a text label for screen readers. How many still need a label?
- 24.True or false: “tiny tap areas” makes the app harder to use. (a) True (b) False
- 25.♿ Why add captions to videos? (a) to slow them down (b) to add colour (c) so anyone can follow (d) to hide the sound
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26.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Body text: 19 px
Caption: 27 px
Title: 14 px
Footer: 18 px (a) Title (b) Body text (c) Footer (d) Caption -
27.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 11 px
Menu: 22 px
Footer: 26 px (a) Menu (b) Footer (c) Caption - 28.♿ What does a screen reader do? (a) takes photos (b) makes text tiny (c) plays music (d) reads the screen aloud
- 29.True or false: “big touch targets” makes the app harder to use. (a) False (b) True
- 30.♿ Does this help everyone, or make the app harder to use: labels on every icon? (a) helps everyone (b) makes it harder
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31.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Footer: 16 px
Hint: 12 px
Caption: 17 px
Title: 18 px
Label: 25 px (a) Title (b) Hint (c) Caption (d) Footer - 32.True or false: “captions on videos” makes the app harder to use. (a) False (b) True
- 33.Which of these makes the app harder to use? (a) captions on videos (b) icons with no labels (c) strong colour contrast (d) big touch targets
- 34.🔍 Which is the odd one out? (a) captions on videos (b) labels on every icon (c) fast-flashing lights (d) big touch targets
- 35.True or false: “sudden loud sounds” makes the app harder to use. (a) True (b) False
- 36.♿ Does this help everyone, or make the app harder to use: captions on videos? (a) helps everyone (b) makes it harder
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37.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Hint: 12 px
Body text: 20 px
Footer: 11 px
Caption: 20 px
Label: 10 px - 38.True or false: “text that can grow” helps everyone use the app. (a) True (b) False
- 39.♿ Does this help everyone, or make the app harder to use: colour as the only clue? (a) helps everyone (b) makes it harder
- 40.True or false: “tiny tap areas” helps everyone use the app. (a) False (b) True
Answer key
- Title
- 2
- 7
- labels on every icon
- False
- icons with no labels
- captions on videos
- colour as the only clue
- 1
- 1
- makes it harder
- big touch targets
- Menu
- a text label
- makes it harder
- tiny tap areas
- Caption
- Label
- fast-flashing lights
- Title
- True
- sudden loud sounds
- 5
- True
- so anyone can follow
- Title
- Caption
- reads the screen aloud
- False
- helps everyone
- Hint
- False
- icons with no labels
- fast-flashing lights
- True
- helps everyone
- 3
- True
- makes it harder
- False
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