App Dev Worksheet: Accessibility
Developer's tip (Design for everyone): Our rule: text is at least 16 px; every icon has a text label for screen readers. Add captions to videos; never use colour as the only clue. Big touch targets and strong contrast help everyone.
NameDateTime takenScore ___ / 40
- 1.Which of these makes the app harder to use? (a) captions on videos (b) fast-flashing lights (c) strong colour contrast (d) text that can grow
- 2.True or false: “captions on videos” makes the app harder to use. (a) False (b) True
- 3.Which of these makes the app harder to use? (a) strong colour contrast (b) big touch targets (c) sudden loud sounds (d) text that can grow
- 4.♿ A screen has 8 icon buttons. Only 4 of them have a text label for screen readers. How many still need a label?
- 5.♿ Does this help everyone, or make the app harder to use: captions on videos? (a) makes it harder (b) helps everyone
- 6.🔍 Which is the odd one out? (a) captions on videos (b) text that can grow (c) strong colour contrast (d) tiny tap areas
- 7.♿ Does this help everyone, or make the app harder to use: sudden loud sounds? (a) makes it harder (b) helps everyone
- 8.♿ Does this help everyone, or make the app harder to use: text that can grow? (a) helps everyone (b) makes it harder
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9.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Body text: 15 px
Hint: 19 px
Menu: 13 px - 10.🔍 Which is the odd one out? (a) strong colour contrast (b) captions on videos (c) big touch targets (d) colour as the only clue
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11.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Hint: 18 px
Caption: 13 px
Menu: 17 px
Footer: 21 px - 12.🔍 Which is the odd one out? (a) tiny tap areas (b) colour as the only clue (c) fast-flashing lights (d) text that can grow
- 13.♿ Showing right or wrong only in red and green is a problem for ___. (a) the server (b) fast typists (c) colour-blind users (d) the battery
- 14.♿ A screen has 9 icon buttons. Only 5 of them have a text label for screen readers. How many still need a label?
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15.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Caption: 10 px
Body text: 21 px
Menu: 24 px
Label: 15 px - 16.♿ Does this help everyone, or make the app harder to use: icons with no labels? (a) helps everyone (b) makes it harder
- 17.True or false: “strong colour contrast” helps everyone use the app. (a) True (b) False
- 18.♿ A screen has 6 icon buttons. Only 5 of them have a text label for screen readers. How many still need a label?
- 19.♿ Does this help everyone, or make the app harder to use: colour as the only clue? (a) makes it harder (b) helps everyone
- 20.♿ A screen has 9 icon buttons. Only 6 of them have a text label for screen readers. How many still need a label?
- 21.♿ What should every icon-only button have for screen readers? (a) a sound (b) a bright colour (c) a long animation (d) a text label
- 22.♿ A screen has 9 icon buttons. Only 1 of them have a text label for screen readers. How many still need a label?
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23.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Body text: 12 px
Title: 19 px
Caption: 19 px
Label: 18 px (a) Caption (b) Body text (c) Label (d) Title -
24.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Label: 15 px
Title: 16 px
Caption: 15 px -
25.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Menu: 27 px
Footer: 19 px
Title: 9 px
Caption: 25 px (a) Menu (b) Title (c) Caption (d) Footer -
26.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Title: 23 px
Caption: 11 px
Label: 19 px
Hint: 16 px
Menu: 18 px - 27.♿ Accessibility means an app works for ___. (a) nobody (b) only the coder (c) everyone (d) only experts
- 28.Which of these helps everyone use the app? (a) sudden loud sounds (b) colour as the only clue (c) labels on every icon (d) tiny tap areas
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29.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Hint: 17 px
Title: 22 px
Footer: 14 px
Body text: 11 px
Caption: 18 px - 30.🔍 Which is the odd one out? (a) icons with no labels (b) labels on every icon (c) text that can grow (d) strong colour contrast
- 31.♿ Does this help everyone, or make the app harder to use: tiny tap areas? (a) helps everyone (b) makes it harder
-
32.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Label: 18 px
Caption: 14 px
Body text: 23 px
Footer: 12 px
Menu: 23 px - 33.🔍 Which is the odd one out? (a) icons with no labels (b) big touch targets (c) sudden loud sounds (d) fast-flashing lights
- 34.True or false: “tiny tap areas” helps everyone use the app. (a) False (b) True
- 35.True or false: “big touch targets” makes the app harder to use. (a) False (b) True
- 36.♿ A screen has 5 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
- 37.♿ Does this help everyone, or make the app harder to use: fast-flashing lights? (a) helps everyone (b) makes it harder
- 38.🔍 Which is the odd one out? (a) captions on videos (b) sudden loud sounds (c) labels on every icon (d) text that can grow
- 39.♿ A screen has 5 icon buttons. Only 1 of them have a text label for screen readers. How many still need a label?
- 40.🔍 Which is the odd one out? (a) colour as the only clue (b) tiny tap areas (c) labels on every icon (d) icons with no labels
Answer key
- fast-flashing lights
- False
- sudden loud sounds
- 4
- helps everyone
- tiny tap areas
- makes it harder
- helps everyone
- 2
- colour as the only clue
- 1
- text that can grow
- colour-blind users
- 4
- 2
- makes it harder
- True
- 1
- makes it harder
- 3
- a text label
- 8
- Body text
- 2
- Title
- 1
- everyone
- labels on every icon
- 2
- icons with no labels
- makes it harder
- 2
- big touch targets
- False
- False
- 3
- makes it harder
- sudden loud sounds
- 4
- labels on every icon
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students