App Dev Worksheet: Accessibility
Developer's tip (Design for everyone): Our rule: text is at least 16 px; every icon has a text label for screen readers. Add captions to videos; never use colour as the only clue. Big touch targets and strong contrast help everyone.
NameDateTime takenScore ___ / 40
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1.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Label: 12 px
Menu: 11 px
Caption: 12 px - 2.True or false: “sudden loud sounds” helps everyone use the app. (a) True (b) False
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3.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Caption: 18 px
Body text: 24 px
Footer: 18 px
Label: 17 px
Menu: 17 px - 4.Which of these helps everyone use the app? (a) strong colour contrast (b) sudden loud sounds (c) icons with no labels (d) fast-flashing lights
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5.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Body text: 12 px
Menu: 23 px
Hint: 24 px
Footer: 26 px (a) Hint (b) Footer (c) Body text (d) Menu - 6.True or false: “big touch targets” helps everyone use the app. (a) True (b) False
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7.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Footer: 24 px
Caption: 20 px
Body text: 19 px
Menu: 22 px
Title: 12 px (a) Body text (b) Caption (c) Title (d) Footer - 8.🔍 Which is the odd one out? (a) big touch targets (b) icons with no labels (c) tiny tap areas (d) fast-flashing lights
- 9.♿ A screen has 7 icon buttons. Only 4 of them have a text label for screen readers. How many still need a label?
- 10.♿ Does this help everyone, or make the app harder to use: icons with no labels? (a) makes it harder (b) helps everyone
- 11.Which of these makes the app harder to use? (a) text that can grow (b) fast-flashing lights (c) strong colour contrast (d) labels on every icon
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12.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Menu: 17 px
Footer: 22 px
Hint: 10 px
Title: 28 px
Caption: 21 px (a) Title (b) Footer (c) Menu (d) Hint -
13.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Label: 19 px
Menu: 20 px
Body text: 10 px - 14.True or false: “tiny tap areas” makes the app harder to use. (a) False (b) True
- 15.Which of these helps everyone use the app? (a) sudden loud sounds (b) labels on every icon (c) fast-flashing lights (d) tiny tap areas
- 16.♿ Accessibility means an app works for ___. (a) only the coder (b) everyone (c) nobody (d) only experts
- 17.♿ A screen has 9 icon buttons. Only 3 of them have a text label for screen readers. How many still need a label?
- 18.True or false: “colour as the only clue” helps everyone use the app. (a) False (b) True
- 19.♿ What does a screen reader do? (a) makes text tiny (b) plays music (c) takes photos (d) reads the screen aloud
- 20.♿ Does this help everyone, or make the app harder to use: big touch targets? (a) makes it harder (b) helps everyone
- 21.♿ Showing right or wrong only in red and green is a problem for ___. (a) the server (b) fast typists (c) the battery (d) colour-blind users
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22.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Caption: 20 px
Hint: 11 px
Footer: 23 px
Label: 12 px
Body text: 13 px -
23.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Label: 21 px
Body text: 19 px
Hint: 17 px -
24.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Body text: 21 px
Menu: 17 px
Hint: 11 px (a) Body text (b) Hint (c) Menu - 25.🔍 Which is the odd one out? (a) icons with no labels (b) strong colour contrast (c) fast-flashing lights (d) tiny tap areas
- 26.🔍 Which is the odd one out? (a) big touch targets (b) text that can grow (c) colour as the only clue (d) labels on every icon
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27.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Body text: 22 px
Label: 19 px
Caption: 11 px (a) Body text (b) Label (c) Caption -
28.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 20 px
Body text: 26 px
Hint: 11 px
Menu: 18 px (a) Caption (b) Menu (c) Body text (d) Hint - 29.♿ Does this help everyone, or make the app harder to use: text that can grow? (a) helps everyone (b) makes it harder
- 30.♿ A screen has 5 icon buttons. Only 3 of them have a text label for screen readers. How many still need a label?
- 31.🔍 Which is the odd one out? (a) text that can grow (b) captions on videos (c) tiny tap areas (d) strong colour contrast
- 32.True or false: “colour as the only clue” makes the app harder to use. (a) False (b) True
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33.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Hint: 24 px
Label: 11 px
Body text: 17 px (a) Label (b) Body text (c) Hint - 34.♿ Why add captions to videos? (a) to add colour (b) so anyone can follow (c) to slow them down (d) to hide the sound
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35.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Menu: 9 px
Body text: 21 px
Caption: 19 px (a) Caption (b) Body text (c) Menu - 36.🔍 Which is the odd one out? (a) fast-flashing lights (b) colour as the only clue (c) captions on videos (d) tiny tap areas
- 37.Which of these makes the app harder to use? (a) strong colour contrast (b) big touch targets (c) tiny tap areas (d) captions on videos
- 38.♿ Does this help everyone, or make the app harder to use: labels on every icon? (a) helps everyone (b) makes it harder
- 39.♿ A screen has 6 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
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40.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Hint: 16 px
Menu: 9 px
Label: 21 px
Body text: 26 px (a) Body text (b) Hint (c) Menu (d) Label
Answer key
- 3
- False
- 0
- strong colour contrast
- Body text
- True
- Title
- big touch targets
- 3
- makes it harder
- fast-flashing lights
- Hint
- 1
- True
- labels on every icon
- everyone
- 6
- False
- reads the screen aloud
- helps everyone
- colour-blind users
- 3
- 0
- Hint
- strong colour contrast
- colour as the only clue
- Caption
- Hint
- helps everyone
- 2
- tiny tap areas
- True
- Label
- so anyone can follow
- Menu
- captions on videos
- tiny tap areas
- helps everyone
- 4
- Menu
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