App Dev Worksheet: Accessibility
Developer's tip (Design for everyone): Our rule: text is at least 16 px; every icon has a text label for screen readers. Add captions to videos; never use colour as the only clue. Big touch targets and strong contrast help everyone.
NameDateTime takenScore ___ / 40
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1.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Menu: 10 px
Title: 21 px
Body text: 16 px
Label: 12 px
Footer: 18 px - 2.♿ What should every icon-only button have for screen readers? (a) a sound (b) a bright colour (c) a long animation (d) a text label
- 3.♿ Does this help everyone, or make the app harder to use: labels on every icon? (a) makes it harder (b) helps everyone
- 4.True or false: “text that can grow” makes the app harder to use. (a) False (b) True
- 5.♿ A screen has 6 icon buttons. Only 1 of them have a text label for screen readers. How many still need a label?
- 6.🔍 Which is the odd one out? (a) fast-flashing lights (b) big touch targets (c) tiny tap areas (d) sudden loud sounds
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7.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Body text: 17 px
Label: 18 px
Caption: 11 px (a) Caption (b) Label (c) Body text - 8.True or false: “big touch targets” helps everyone use the app. (a) True (b) False
- 9.♿ Accessibility means an app works for ___. (a) everyone (b) nobody (c) only the coder (d) only experts
- 10.♿ What does a screen reader do? (a) takes photos (b) plays music (c) reads the screen aloud (d) makes text tiny
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11.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Label: 23 px
Caption: 11 px
Hint: 28 px
Body text: 23 px (a) Hint (b) Label (c) Body text (d) Caption -
12.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Title: 15 px
Footer: 16 px
Caption: 18 px
Label: 10 px
Menu: 21 px - 13.True or false: “icons with no labels” makes the app harder to use. (a) True (b) False
- 14.Which of these helps everyone use the app? (a) sudden loud sounds (b) colour as the only clue (c) tiny tap areas (d) big touch targets
- 15.Which of these makes the app harder to use? (a) big touch targets (b) labels on every icon (c) icons with no labels (d) text that can grow
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16.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Body text: 17 px
Hint: 12 px
Footer: 20 px
Title: 26 px (a) Body text (b) Hint (c) Title (d) Footer - 17.🔍 Which is the odd one out? (a) sudden loud sounds (b) text that can grow (c) colour as the only clue (d) icons with no labels
- 18.♿ Does this help everyone, or make the app harder to use: tiny tap areas? (a) helps everyone (b) makes it harder
- 19.Which of these helps everyone use the app? (a) strong colour contrast (b) sudden loud sounds (c) icons with no labels (d) tiny tap areas
- 20.Which of these helps everyone use the app? (a) tiny tap areas (b) colour as the only clue (c) fast-flashing lights (d) text that can grow
- 21.Which of these makes the app harder to use? (a) captions on videos (b) strong colour contrast (c) big touch targets (d) sudden loud sounds
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22.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Title: 27 px
Caption: 23 px
Menu: 9 px (a) Caption (b) Menu (c) Title - 23.Which of these makes the app harder to use? (a) big touch targets (b) captions on videos (c) labels on every icon (d) tiny tap areas
- 24.True or false: “fast-flashing lights” makes the app harder to use. (a) False (b) True
- 25.🔍 Which is the odd one out? (a) colour as the only clue (b) labels on every icon (c) strong colour contrast (d) captions on videos
- 26.🔍 Which is the odd one out? (a) captions on videos (b) big touch targets (c) strong colour contrast (d) tiny tap areas
- 27.🔍 Which is the odd one out? (a) colour as the only clue (b) tiny tap areas (c) sudden loud sounds (d) labels on every icon
- 28.♿ Does this help everyone, or make the app harder to use: text that can grow? (a) makes it harder (b) helps everyone
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29.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Title: 17 px
Caption: 15 px
Hint: 13 px
Body text: 10 px
Footer: 24 px -
30.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Title: 28 px
Label: 18 px
Body text: 25 px
Menu: 19 px
Hint: 10 px (a) Label (b) Hint (c) Body text (d) Title - 31.True or false: “captions on videos” helps everyone use the app. (a) True (b) False
- 32.♿ Why add captions to videos? (a) to hide the sound (b) so anyone can follow (c) to add colour (d) to slow them down
- 33.♿ Does this help everyone, or make the app harder to use: strong colour contrast? (a) makes it harder (b) helps everyone
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34.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Title: 20 px
Footer: 22 px
Menu: 19 px - 35.Which of these makes the app harder to use? (a) captions on videos (b) colour as the only clue (c) big touch targets (d) labels on every icon
- 36.True or false: “sudden loud sounds” helps everyone use the app. (a) False (b) True
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37.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Hint: 18 px
Label: 24 px
Title: 9 px (a) Hint (b) Title (c) Label - 38.🔍 Which is the odd one out? (a) sudden loud sounds (b) captions on videos (c) strong colour contrast (d) text that can grow
- 39.🔍 Which is the odd one out? (a) strong colour contrast (b) labels on every icon (c) big touch targets (d) icons with no labels
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40.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Hint: 23 px
Body text: 12 px
Title: 15 px
Label: 22 px
Footer: 10 px
Answer key
- 2
- a text label
- helps everyone
- False
- 5
- big touch targets
- Caption
- True
- everyone
- reads the screen aloud
- Caption
- 2
- True
- big touch targets
- icons with no labels
- Hint
- text that can grow
- makes it harder
- strong colour contrast
- text that can grow
- sudden loud sounds
- Menu
- tiny tap areas
- True
- colour as the only clue
- tiny tap areas
- labels on every icon
- helps everyone
- 3
- Hint
- True
- so anyone can follow
- helps everyone
- 0
- colour as the only clue
- False
- Title
- sudden loud sounds
- icons with no labels
- 3
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