App Dev Worksheet: Accessibility
Developer's tip (Design for everyone): Our rule: text is at least 16 px; every icon has a text label for screen readers. Add captions to videos; never use colour as the only clue. Big touch targets and strong contrast help everyone.
NameDateTime takenScore ___ / 40
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1.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Caption: 18 px
Title: 19 px
Body text: 18 px -
2.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Label: 20 px
Caption: 23 px
Menu: 21 px
Hint: 9 px
Footer: 22 px (a) Menu (b) Caption (c) Label (d) Hint -
3.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Footer: 17 px
Title: 13 px
Hint: 26 px
Menu: 21 px (a) Footer (b) Menu (c) Title (d) Hint - 4.♿ Why add captions to videos? (a) to hide the sound (b) to add colour (c) so anyone can follow (d) to slow them down
- 5.🔍 Which is the odd one out? (a) tiny tap areas (b) fast-flashing lights (c) captions on videos (d) sudden loud sounds
- 6.♿ What does a screen reader do? (a) makes text tiny (b) reads the screen aloud (c) plays music (d) takes photos
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7.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Title: 12 px
Body text: 12 px
Menu: 19 px - 8.Which of these helps everyone use the app? (a) icons with no labels (b) labels on every icon (c) colour as the only clue (d) tiny tap areas
- 9.🔍 Which is the odd one out? (a) labels on every icon (b) big touch targets (c) strong colour contrast (d) tiny tap areas
- 10.♿ Does this help everyone, or make the app harder to use: fast-flashing lights? (a) makes it harder (b) helps everyone
- 11.🔍 Which is the odd one out? (a) fast-flashing lights (b) colour as the only clue (c) text that can grow (d) sudden loud sounds
- 12.♿ What should every icon-only button have for screen readers? (a) a long animation (b) a sound (c) a bright colour (d) a text label
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13.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Caption: 11 px
Title: 11 px
Body text: 22 px - 14.True or false: “colour as the only clue” makes the app harder to use. (a) False (b) True
- 15.🔍 Which is the odd one out? (a) text that can grow (b) icons with no labels (c) big touch targets (d) labels on every icon
- 16.♿ A screen has 12 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
- 17.♿ A screen has 11 icon buttons. Only 6 of them have a text label for screen readers. How many still need a label?
- 18.♿ A screen has 5 icon buttons. Only 4 of them have a text label for screen readers. How many still need a label?
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19.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Footer: 21 px
Title: 20 px
Body text: 11 px - 20.♿ Does this help everyone, or make the app harder to use: captions on videos? (a) makes it harder (b) helps everyone
- 21.♿ Does this help everyone, or make the app harder to use: icons with no labels? (a) makes it harder (b) helps everyone
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22.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 26 px
Title: 24 px
Menu: 9 px
Hint: 16 px (a) Title (b) Caption (c) Hint (d) Menu -
23.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Footer: 11 px
Hint: 13 px
Title: 12 px
Body text: 13 px - 24.♿ Does this help everyone, or make the app harder to use: strong colour contrast? (a) makes it harder (b) helps everyone
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25.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Label: 13 px
Body text: 14 px
Footer: 21 px
Menu: 10 px
Caption: 16 px - 26.True or false: “fast-flashing lights” makes the app harder to use. (a) False (b) True
- 27.Which of these helps everyone use the app? (a) big touch targets (b) fast-flashing lights (c) tiny tap areas (d) sudden loud sounds
- 28.True or false: “labels on every icon” makes the app harder to use. (a) False (b) True
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29.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Label: 17 px
Caption: 19 px
Menu: 16 px -
30.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Footer: 10 px
Caption: 16 px
Label: 13 px
Title: 18 px -
31.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Footer: 18 px
Caption: 17 px
Menu: 12 px
Hint: 14 px - 32.Which of these helps everyone use the app? (a) fast-flashing lights (b) text that can grow (c) colour as the only clue (d) icons with no labels
- 33.♿ A screen has 12 icon buttons. Only 3 of them have a text label for screen readers. How many still need a label?
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34.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Body text: 14 px
Footer: 15 px
Label: 19 px -
35.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Title: 27 px
Footer: 22 px
Hint: 13 px
Caption: 28 px
Label: 20 px (a) Title (b) Hint (c) Caption (d) Footer - 36.🔍 Which is the odd one out? (a) colour as the only clue (b) labels on every icon (c) text that can grow (d) strong colour contrast
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37.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Footer: 10 px
Body text: 17 px
Label: 15 px
Title: 24 px -
38.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Hint: 14 px
Label: 17 px
Title: 16 px
Footer: 21 px
Caption: 28 px (a) Title (b) Footer (c) Label (d) Hint - 39.♿ Does this help everyone, or make the app harder to use: text that can grow? (a) makes it harder (b) helps everyone
- 40.♿ Does this help everyone, or make the app harder to use: labels on every icon? (a) helps everyone (b) makes it harder
Answer key
- 0
- Hint
- Title
- so anyone can follow
- captions on videos
- reads the screen aloud
- 2
- labels on every icon
- tiny tap areas
- makes it harder
- text that can grow
- a text label
- 2
- True
- icons with no labels
- 10
- 5
- 1
- 1
- helps everyone
- makes it harder
- Menu
- 4
- helps everyone
- 3
- True
- big touch targets
- False
- 0
- 2
- 2
- text that can grow
- 9
- 2
- Hint
- colour as the only clue
- 2
- Hint
- helps everyone
- helps everyone
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