App Dev Worksheet: Accessibility
Developer's tip (Design for everyone): Our rule: text is at least 16 px; every icon has a text label for screen readers. Add captions to videos; never use colour as the only clue. Big touch targets and strong contrast help everyone.
NameDateTime takenScore ___ / 40
- 1.♿ A screen has 11 icon buttons. Only 4 of them have a text label for screen readers. How many still need a label?
- 2.♿ What should every icon-only button have for screen readers? (a) a long animation (b) a bright colour (c) a text label (d) a sound
- 3.Which of these helps everyone use the app? (a) colour as the only clue (b) fast-flashing lights (c) icons with no labels (d) strong colour contrast
- 4.True or false: “labels on every icon” makes the app harder to use. (a) True (b) False
- 5.♿ Does this help everyone, or make the app harder to use: strong colour contrast? (a) makes it harder (b) helps everyone
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6.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Hint: 19 px
Caption: 12 px
Title: 22 px -
7.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Title: 22 px
Footer: 11 px
Body text: 18 px - 8.♿ What does a screen reader do? (a) plays music (b) makes text tiny (c) reads the screen aloud (d) takes photos
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9.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Body text: 19 px
Title: 21 px
Menu: 16 px
Footer: 17 px - 10.True or false: “text that can grow” makes the app harder to use. (a) True (b) False
- 11.🔍 Which is the odd one out? (a) labels on every icon (b) text that can grow (c) big touch targets (d) tiny tap areas
- 12.♿ Why add captions to videos? (a) to add colour (b) so anyone can follow (c) to hide the sound (d) to slow them down
- 13.♿ A screen has 10 icon buttons. Only 1 of them have a text label for screen readers. How many still need a label?
- 14.True or false: “big touch targets” makes the app harder to use. (a) True (b) False
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15.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Caption: 21 px
Footer: 21 px
Body text: 12 px
Hint: 16 px -
16.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Footer: 14 px
Body text: 20 px
Hint: 17 px (a) Body text (b) Hint (c) Footer - 17.♿ Does this help everyone, or make the app harder to use: text that can grow? (a) helps everyone (b) makes it harder
- 18.♿ A screen has 7 icon buttons. Only 5 of them have a text label for screen readers. How many still need a label?
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19.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 25 px
Title: 17 px
Footer: 26 px
Hint: 14 px
Label: 28 px (a) Hint (b) Footer (c) Title (d) Caption - 20.♿ Accessibility means an app works for ___. (a) only experts (b) nobody (c) only the coder (d) everyone
- 21.True or false: “text that can grow” helps everyone use the app. (a) True (b) False
- 22.🔍 Which is the odd one out? (a) labels on every icon (b) colour as the only clue (c) icons with no labels (d) fast-flashing lights
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23.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Title: 16 px
Footer: 10 px
Hint: 19 px
Body text: 22 px (a) Title (b) Body text (c) Footer (d) Hint -
24.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Menu: 26 px
Footer: 22 px
Hint: 20 px
Caption: 13 px
Body text: 17 px (a) Menu (b) Footer (c) Caption (d) Hint - 25.True or false: “icons with no labels” makes the app harder to use. (a) True (b) False
- 26.♿ Does this help everyone, or make the app harder to use: icons with no labels? (a) helps everyone (b) makes it harder
- 27.True or false: “big touch targets” helps everyone use the app. (a) False (b) True
- 28.Which of these helps everyone use the app? (a) icons with no labels (b) big touch targets (c) tiny tap areas (d) sudden loud sounds
- 29.♿ Does this help everyone, or make the app harder to use: fast-flashing lights? (a) helps everyone (b) makes it harder
- 30.♿ Does this help everyone, or make the app harder to use: sudden loud sounds? (a) makes it harder (b) helps everyone
- 31.Which of these helps everyone use the app? (a) colour as the only clue (b) icons with no labels (c) fast-flashing lights (d) labels on every icon
- 32.♿ A screen has 12 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
- 33.🔍 Which is the odd one out? (a) big touch targets (b) icons with no labels (c) colour as the only clue (d) tiny tap areas
- 34.♿ Showing right or wrong only in red and green is a problem for ___. (a) the server (b) colour-blind users (c) the battery (d) fast typists
- 35.🔍 Which is the odd one out? (a) sudden loud sounds (b) tiny tap areas (c) fast-flashing lights (d) text that can grow
- 36.Which of these helps everyone use the app? (a) icons with no labels (b) tiny tap areas (c) sudden loud sounds (d) text that can grow
- 37.🔍 Which is the odd one out? (a) icons with no labels (b) strong colour contrast (c) sudden loud sounds (d) tiny tap areas
- 38.🔍 Which is the odd one out? (a) labels on every icon (b) captions on videos (c) fast-flashing lights (d) strong colour contrast
- 39.♿ A screen has 6 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
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40.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Body text: 10 px
Title: 23 px
Label: 27 px
Caption: 24 px
Hint: 27 px (a) Label (b) Caption (c) Body text (d) Title
Answer key
- 7
- a text label
- strong colour contrast
- False
- helps everyone
- 1
- 1
- reads the screen aloud
- 0
- False
- tiny tap areas
- so anyone can follow
- 9
- False
- 1
- Footer
- helps everyone
- 2
- Hint
- everyone
- True
- labels on every icon
- Footer
- Caption
- True
- makes it harder
- True
- big touch targets
- makes it harder
- makes it harder
- labels on every icon
- 10
- big touch targets
- colour-blind users
- text that can grow
- text that can grow
- strong colour contrast
- fast-flashing lights
- 4
- Body text
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