App Dev Worksheet: Accessibility
Developer's tip (Design for everyone): Our rule: text is at least 16 px; every icon has a text label for screen readers. Add captions to videos; never use colour as the only clue. Big touch targets and strong contrast help everyone.
NameDateTime takenScore ___ / 40
- 1.♿ Why add captions to videos? (a) to add colour (b) to slow them down (c) to hide the sound (d) so anyone can follow
- 2.♿ Does this help everyone, or make the app harder to use: tiny tap areas? (a) makes it harder (b) helps everyone
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3.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Hint: 24 px
Footer: 20 px
Menu: 19 px - 4.🔍 Which is the odd one out? (a) sudden loud sounds (b) captions on videos (c) icons with no labels (d) tiny tap areas
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5.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Body text: 24 px
Title: 26 px
Label: 13 px (a) Label (b) Title (c) Body text - 6.🔍 Which is the odd one out? (a) fast-flashing lights (b) colour as the only clue (c) labels on every icon (d) icons with no labels
- 7.♿ Does this help everyone, or make the app harder to use: fast-flashing lights? (a) makes it harder (b) helps everyone
- 8.Which of these helps everyone use the app? (a) tiny tap areas (b) colour as the only clue (c) strong colour contrast (d) sudden loud sounds
- 9.Which of these helps everyone use the app? (a) icons with no labels (b) big touch targets (c) fast-flashing lights (d) tiny tap areas
- 10.♿ A screen has 5 icon buttons. Only 3 of them have a text label for screen readers. How many still need a label?
- 11.True or false: “icons with no labels” helps everyone use the app. (a) False (b) True
- 12.🔍 Which is the odd one out? (a) big touch targets (b) text that can grow (c) colour as the only clue (d) labels on every icon
- 13.♿ Does this help everyone, or make the app harder to use: text that can grow? (a) makes it harder (b) helps everyone
- 14.Which of these makes the app harder to use? (a) big touch targets (b) colour as the only clue (c) strong colour contrast (d) text that can grow
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15.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Label: 11 px
Title: 28 px
Body text: 18 px (a) Title (b) Label (c) Body text - 16.True or false: “tiny tap areas” helps everyone use the app. (a) True (b) False
- 17.♿ A screen has 7 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
- 18.♿ A screen has 5 icon buttons. Only 4 of them have a text label for screen readers. How many still need a label?
- 19.True or false: “fast-flashing lights” makes the app harder to use. (a) True (b) False
- 20.True or false: “sudden loud sounds” makes the app harder to use. (a) False (b) True
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21.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Label: 19 px
Caption: 19 px
Footer: 25 px
Menu: 11 px (a) Caption (b) Footer (c) Menu (d) Label - 22.🔍 Which is the odd one out? (a) text that can grow (b) sudden loud sounds (c) big touch targets (d) labels on every icon
- 23.🔍 Which is the odd one out? (a) labels on every icon (b) icons with no labels (c) strong colour contrast (d) text that can grow
- 24.Which of these helps everyone use the app? (a) tiny tap areas (b) labels on every icon (c) icons with no labels (d) fast-flashing lights
- 25.♿ Accessibility means an app works for ___. (a) only experts (b) nobody (c) only the coder (d) everyone
- 26.True or false: “tiny tap areas” makes the app harder to use. (a) False (b) True
- 27.♿ Does this help everyone, or make the app harder to use: labels on every icon? (a) makes it harder (b) helps everyone
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28.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Body text: 15 px
Title: 13 px
Hint: 14 px
Label: 24 px -
29.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Title: 20 px
Footer: 26 px
Menu: 10 px (a) Footer (b) Title (c) Menu -
30.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Body text: 22 px
Title: 11 px
Footer: 18 px
Caption: 16 px
Hint: 27 px (a) Body text (b) Title (c) Caption (d) Footer - 31.🔍 Which is the odd one out? (a) text that can grow (b) fast-flashing lights (c) tiny tap areas (d) icons with no labels
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32.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Hint: 23 px
Footer: 22 px
Title: 24 px - 33.♿ Does this help everyone, or make the app harder to use: strong colour contrast? (a) helps everyone (b) makes it harder
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34.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Footer: 16 px
Title: 17 px
Label: 12 px -
35.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Hint: 18 px
Label: 11 px
Title: 18 px
Caption: 23 px (a) Label (b) Title (c) Caption (d) Hint - 36.🔍 Which is the odd one out? (a) tiny tap areas (b) text that can grow (c) strong colour contrast (d) big touch targets
- 37.Which of these makes the app harder to use? (a) captions on videos (b) icons with no labels (c) big touch targets (d) labels on every icon
- 38.True or false: “colour as the only clue” makes the app harder to use. (a) True (b) False
- 39.True or false: “icons with no labels” makes the app harder to use. (a) True (b) False
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40.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Hint: 16 px
Menu: 11 px
Body text: 27 px (a) Body text (b) Hint (c) Menu
Answer key
- so anyone can follow
- makes it harder
- 0
- captions on videos
- Label
- labels on every icon
- makes it harder
- strong colour contrast
- big touch targets
- 2
- False
- colour as the only clue
- helps everyone
- colour as the only clue
- Label
- False
- 5
- 1
- True
- True
- Menu
- sudden loud sounds
- icons with no labels
- labels on every icon
- everyone
- True
- helps everyone
- 3
- Menu
- Title
- text that can grow
- 0
- helps everyone
- 1
- Label
- tiny tap areas
- icons with no labels
- True
- True
- Menu
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