App Dev Worksheet: Accessibility
Developer's tip (Design for everyone): Our rule: text is at least 16 px; every icon has a text label for screen readers. Add captions to videos; never use colour as the only clue. Big touch targets and strong contrast help everyone.
NameDateTime takenScore ___ / 40
- 1.♿ A screen has 8 icon buttons. Only 7 of them have a text label for screen readers. How many still need a label?
- 2.♿ A screen has 10 icon buttons. Only 3 of them have a text label for screen readers. How many still need a label?
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3.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Menu: 15 px
Caption: 17 px
Footer: 16 px
Hint: 12 px
Label: 18 px - 4.Which of these helps everyone use the app? (a) labels on every icon (b) fast-flashing lights (c) sudden loud sounds (d) tiny tap areas
- 5.🔍 Which is the odd one out? (a) strong colour contrast (b) sudden loud sounds (c) captions on videos (d) labels on every icon
- 6.♿ Does this help everyone, or make the app harder to use: labels on every icon? (a) helps everyone (b) makes it harder
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7.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Label: 12 px
Hint: 17 px
Footer: 11 px
Title: 16 px - 8.Which of these helps everyone use the app? (a) sudden loud sounds (b) tiny tap areas (c) colour as the only clue (d) captions on videos
- 9.♿ A screen has 11 icon buttons. Only 4 of them have a text label for screen readers. How many still need a label?
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10.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Label: 12 px
Caption: 24 px
Hint: 20 px (a) Hint (b) Label (c) Caption - 11.Which of these makes the app harder to use? (a) tiny tap areas (b) captions on videos (c) text that can grow (d) big touch targets
- 12.Which of these helps everyone use the app? (a) tiny tap areas (b) big touch targets (c) sudden loud sounds (d) icons with no labels
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13.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Body text: 11 px
Title: 24 px
Footer: 22 px
Menu: 10 px
Caption: 10 px - 14.♿ Does this help everyone, or make the app harder to use: text that can grow? (a) helps everyone (b) makes it harder
- 15.True or false: “fast-flashing lights” helps everyone use the app. (a) True (b) False
- 16.♿ Does this help everyone, or make the app harder to use: icons with no labels? (a) helps everyone (b) makes it harder
- 17.♿ What should every icon-only button have for screen readers? (a) a sound (b) a long animation (c) a bright colour (d) a text label
- 18.Which of these helps everyone use the app? (a) tiny tap areas (b) icons with no labels (c) colour as the only clue (d) text that can grow
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19.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Title: 15 px
Label: 20 px
Caption: 16 px - 20.♿ Does this help everyone, or make the app harder to use: fast-flashing lights? (a) makes it harder (b) helps everyone
- 21.🔍 Which is the odd one out? (a) colour as the only clue (b) captions on videos (c) big touch targets (d) strong colour contrast
- 22.🔍 Which is the odd one out? (a) fast-flashing lights (b) labels on every icon (c) icons with no labels (d) colour as the only clue
- 23.True or false: “colour as the only clue” helps everyone use the app. (a) True (b) False
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24.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Body text: 9 px
Hint: 16 px
Menu: 19 px
Title: 21 px (a) Menu (b) Hint (c) Body text (d) Title -
25.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Footer: 15 px
Hint: 17 px
Label: 12 px
Menu: 24 px
Title: 18 px -
26.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Footer: 18 px
Menu: 17 px
Body text: 18 px
Caption: 18 px
Title: 14 px - 27.🔍 Which is the odd one out? (a) labels on every icon (b) big touch targets (c) text that can grow (d) icons with no labels
- 28.♿ Accessibility means an app works for ___. (a) nobody (b) only the coder (c) only experts (d) everyone
- 29.True or false: “tiny tap areas” helps everyone use the app. (a) False (b) True
- 30.♿ Does this help everyone, or make the app harder to use: colour as the only clue? (a) makes it harder (b) helps everyone
- 31.Which of these makes the app harder to use? (a) captions on videos (b) labels on every icon (c) big touch targets (d) sudden loud sounds
- 32.True or false: “strong colour contrast” makes the app harder to use. (a) True (b) False
- 33.True or false: “labels on every icon” helps everyone use the app. (a) False (b) True
- 34.♿ Showing right or wrong only in red and green is a problem for ___. (a) the server (b) the battery (c) fast typists (d) colour-blind users
- 35.Which of these makes the app harder to use? (a) big touch targets (b) strong colour contrast (c) icons with no labels (d) text that can grow
- 36.True or false: “captions on videos” helps everyone use the app. (a) True (b) False
- 37.🔍 Which is the odd one out? (a) sudden loud sounds (b) text that can grow (c) fast-flashing lights (d) tiny tap areas
- 38.♿ A screen has 7 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
- 39.True or false: “strong colour contrast” helps everyone use the app. (a) True (b) False
- 40.♿ Why add captions to videos? (a) to hide the sound (b) to slow them down (c) so anyone can follow (d) to add colour
Answer key
- 1
- 7
- 2
- labels on every icon
- sudden loud sounds
- helps everyone
- 2
- captions on videos
- 7
- Label
- tiny tap areas
- big touch targets
- 3
- helps everyone
- False
- makes it harder
- a text label
- text that can grow
- 1
- makes it harder
- colour as the only clue
- labels on every icon
- False
- Body text
- 2
- 1
- icons with no labels
- everyone
- False
- makes it harder
- sudden loud sounds
- False
- True
- colour-blind users
- icons with no labels
- True
- text that can grow
- 5
- True
- so anyone can follow
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students