App Dev Worksheet: Accessibility
Developer's tip (Design for everyone): Our rule: text is at least 16 px; every icon has a text label for screen readers. Add captions to videos; never use colour as the only clue. Big touch targets and strong contrast help everyone.
NameDateTime takenScore ___ / 40
- 1.♿ Does this help everyone, or make the app harder to use: colour as the only clue? (a) helps everyone (b) makes it harder
- 2.Which of these makes the app harder to use? (a) labels on every icon (b) strong colour contrast (c) text that can grow (d) sudden loud sounds
- 3.🔍 Which is the odd one out? (a) icons with no labels (b) big touch targets (c) fast-flashing lights (d) sudden loud sounds
- 4.Which of these makes the app harder to use? (a) text that can grow (b) strong colour contrast (c) icons with no labels (d) captions on videos
- 5.♿ Does this help everyone, or make the app harder to use: big touch targets? (a) helps everyone (b) makes it harder
- 6.♿ Does this help everyone, or make the app harder to use: icons with no labels? (a) makes it harder (b) helps everyone
- 7.Which of these makes the app harder to use? (a) strong colour contrast (b) colour as the only clue (c) big touch targets (d) labels on every icon
- 8.♿ What should every icon-only button have for screen readers? (a) a sound (b) a long animation (c) a bright colour (d) a text label
- 9.♿ Accessibility means an app works for ___. (a) only experts (b) nobody (c) everyone (d) only the coder
- 10.True or false: “icons with no labels” helps everyone use the app. (a) False (b) True
- 11.True or false: “big touch targets” makes the app harder to use. (a) False (b) True
- 12.♿ What does a screen reader do? (a) reads the screen aloud (b) plays music (c) takes photos (d) makes text tiny
- 13.🔍 Which is the odd one out? (a) text that can grow (b) colour as the only clue (c) icons with no labels (d) tiny tap areas
- 14.♿ Does this help everyone, or make the app harder to use: tiny tap areas? (a) helps everyone (b) makes it harder
- 15.🔍 Which is the odd one out? (a) colour as the only clue (b) sudden loud sounds (c) labels on every icon (d) icons with no labels
- 16.True or false: “strong colour contrast” makes the app harder to use. (a) False (b) True
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17.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Body text: 14 px
Hint: 22 px
Title: 19 px
Caption: 17 px (a) Body text (b) Caption (c) Title (d) Hint -
18.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Label: 13 px
Caption: 24 px
Menu: 18 px
Title: 15 px - 19.🔍 Which is the odd one out? (a) fast-flashing lights (b) strong colour contrast (c) labels on every icon (d) captions on videos
- 20.🔍 Which is the odd one out? (a) labels on every icon (b) text that can grow (c) tiny tap areas (d) captions on videos
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21.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Title: 18 px
Body text: 12 px
Hint: 24 px (a) Title (b) Hint (c) Body text - 22.🔍 Which is the odd one out? (a) captions on videos (b) sudden loud sounds (c) labels on every icon (d) text that can grow
- 23.♿ Showing right or wrong only in red and green is a problem for ___. (a) the server (b) fast typists (c) colour-blind users (d) the battery
- 24.♿ Why add captions to videos? (a) to add colour (b) to hide the sound (c) so anyone can follow (d) to slow them down
- 25.True or false: “text that can grow” helps everyone use the app. (a) True (b) False
- 26.♿ A screen has 7 icon buttons. Only 4 of them have a text label for screen readers. How many still need a label?
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27.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Footer: 20 px
Menu: 17 px
Label: 21 px
Title: 11 px (a) Label (b) Footer (c) Title (d) Menu - 28.Which of these makes the app harder to use? (a) big touch targets (b) strong colour contrast (c) fast-flashing lights (d) labels on every icon
- 29.♿ Does this help everyone, or make the app harder to use: sudden loud sounds? (a) helps everyone (b) makes it harder
- 30.♿ Does this help everyone, or make the app harder to use: captions on videos? (a) makes it harder (b) helps everyone
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31.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Menu: 18 px
Footer: 21 px
Body text: 19 px - 32.♿ Does this help everyone, or make the app harder to use: fast-flashing lights? (a) helps everyone (b) makes it harder
- 33.♿ Does this help everyone, or make the app harder to use: labels on every icon? (a) makes it harder (b) helps everyone
- 34.True or false: “labels on every icon” makes the app harder to use. (a) True (b) False
- 35.True or false: “tiny tap areas” makes the app harder to use. (a) False (b) True
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36.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Footer: 24 px
Caption: 19 px
Title: 15 px
Label: 15 px
Body text: 23 px -
37.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Menu: 12 px
Body text: 23 px
Footer: 15 px - 38.Which of these helps everyone use the app? (a) sudden loud sounds (b) tiny tap areas (c) icons with no labels (d) captions on videos
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39.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Body text: 16 px
Title: 11 px
Caption: 18 px (a) Caption (b) Body text (c) Title - 40.🔍 Which is the odd one out? (a) captions on videos (b) colour as the only clue (c) labels on every icon (d) strong colour contrast
Answer key
- makes it harder
- sudden loud sounds
- big touch targets
- icons with no labels
- helps everyone
- makes it harder
- colour as the only clue
- a text label
- everyone
- False
- False
- reads the screen aloud
- text that can grow
- makes it harder
- labels on every icon
- False
- Body text
- 2
- fast-flashing lights
- tiny tap areas
- Body text
- sudden loud sounds
- colour-blind users
- so anyone can follow
- True
- 3
- Title
- fast-flashing lights
- makes it harder
- helps everyone
- 0
- makes it harder
- helps everyone
- False
- True
- 2
- 2
- captions on videos
- Title
- colour as the only clue
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