App Dev Worksheet: Accessibility
Developer's tip (Design for everyone): Our rule: text is at least 16 px; every icon has a text label for screen readers. Add captions to videos; never use colour as the only clue. Big touch targets and strong contrast help everyone.
NameDateTime takenScore ___ / 40
- 1.True or false: “strong colour contrast” makes the app harder to use. (a) True (b) False
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2.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Menu: 20 px
Title: 14 px
Footer: 19 px - 3.♿ A screen has 5 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
- 4.True or false: “labels on every icon” makes the app harder to use. (a) False (b) True
- 5.True or false: “sudden loud sounds” makes the app harder to use. (a) True (b) False
- 6.🔍 Which is the odd one out? (a) labels on every icon (b) tiny tap areas (c) strong colour contrast (d) text that can grow
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7.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Caption: 23 px
Menu: 12 px
Body text: 17 px
Title: 11 px - 8.🔍 Which is the odd one out? (a) icons with no labels (b) sudden loud sounds (c) big touch targets (d) fast-flashing lights
- 9.♿ Does this help everyone, or make the app harder to use: labels on every icon? (a) makes it harder (b) helps everyone
- 10.🔍 Which is the odd one out? (a) text that can grow (b) sudden loud sounds (c) captions on videos (d) big touch targets
- 11.♿ Does this help everyone, or make the app harder to use: captions on videos? (a) helps everyone (b) makes it harder
- 12.♿ Why add captions to videos? (a) to hide the sound (b) to slow them down (c) so anyone can follow (d) to add colour
- 13.Which of these makes the app harder to use? (a) text that can grow (b) fast-flashing lights (c) big touch targets (d) labels on every icon
- 14.♿ Does this help everyone, or make the app harder to use: fast-flashing lights? (a) makes it harder (b) helps everyone
- 15.Which of these helps everyone use the app? (a) labels on every icon (b) fast-flashing lights (c) sudden loud sounds (d) icons with no labels
- 16.Which of these helps everyone use the app? (a) colour as the only clue (b) tiny tap areas (c) sudden loud sounds (d) text that can grow
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17.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Title: 28 px
Caption: 12 px
Body text: 18 px
Footer: 17 px (a) Caption (b) Title (c) Body text (d) Footer -
18.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Label: 20 px
Menu: 21 px
Body text: 14 px
Caption: 24 px
Footer: 20 px - 19.♿ Accessibility means an app works for ___. (a) only experts (b) everyone (c) nobody (d) only the coder
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20.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Menu: 11 px
Label: 13 px
Footer: 22 px - 21.True or false: “tiny tap areas” helps everyone use the app. (a) False (b) True
- 22.♿ Does this help everyone, or make the app harder to use: tiny tap areas? (a) helps everyone (b) makes it harder
- 23.🔍 Which is the odd one out? (a) captions on videos (b) strong colour contrast (c) labels on every icon (d) colour as the only clue
- 24.True or false: “captions on videos” helps everyone use the app. (a) True (b) False
- 25.True or false: “tiny tap areas” makes the app harder to use. (a) False (b) True
- 26.🔍 Which is the odd one out? (a) sudden loud sounds (b) icons with no labels (c) text that can grow (d) tiny tap areas
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27.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Caption: 12 px
Body text: 13 px
Label: 19 px - 28.♿ Does this help everyone, or make the app harder to use: colour as the only clue? (a) makes it harder (b) helps everyone
- 29.♿ Does this help everyone, or make the app harder to use: big touch targets? (a) helps everyone (b) makes it harder
- 30.♿ Does this help everyone, or make the app harder to use: icons with no labels? (a) makes it harder (b) helps everyone
- 31.♿ Showing right or wrong only in red and green is a problem for ___. (a) the battery (b) the server (c) colour-blind users (d) fast typists
- 32.Which of these helps everyone use the app? (a) tiny tap areas (b) big touch targets (c) fast-flashing lights (d) sudden loud sounds
- 33.♿ A screen has 11 icon buttons. Only 8 of them have a text label for screen readers. How many still need a label?
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34.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Body text: 15 px
Hint: 21 px
Footer: 20 px
Caption: 21 px
Label: 11 px - 35.🔍 Which is the odd one out? (a) icons with no labels (b) strong colour contrast (c) tiny tap areas (d) fast-flashing lights
- 36.♿ A screen has 7 icon buttons. Only 1 of them have a text label for screen readers. How many still need a label?
- 37.True or false: “colour as the only clue” makes the app harder to use. (a) True (b) False
- 38.♿ A screen has 10 icon buttons. Only 7 of them have a text label for screen readers. How many still need a label?
- 39.♿ Does this help everyone, or make the app harder to use: strong colour contrast? (a) helps everyone (b) makes it harder
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40.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Label: 12 px
Title: 17 px
Caption: 17 px
Answer key
- False
- 1
- 3
- False
- True
- tiny tap areas
- 2
- big touch targets
- helps everyone
- sudden loud sounds
- helps everyone
- so anyone can follow
- fast-flashing lights
- makes it harder
- labels on every icon
- text that can grow
- Caption
- 1
- everyone
- 2
- False
- makes it harder
- colour as the only clue
- True
- True
- text that can grow
- 2
- makes it harder
- helps everyone
- makes it harder
- colour-blind users
- big touch targets
- 3
- 2
- strong colour contrast
- 6
- True
- 3
- helps everyone
- 1
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