App Dev Worksheet: Accessibility
Developer's tip (Design for everyone): Our rule: text is at least 16 px; every icon has a text label for screen readers. Add captions to videos; never use colour as the only clue. Big touch targets and strong contrast help everyone.
NameDateTime takenScore ___ / 40
- 1.True or false: “fast-flashing lights” makes the app harder to use. (a) False (b) True
- 2.♿ What should every icon-only button have for screen readers? (a) a text label (b) a bright colour (c) a long animation (d) a sound
- 3.🔍 Which is the odd one out? (a) captions on videos (b) big touch targets (c) text that can grow (d) tiny tap areas
- 4.♿ Does this help everyone, or make the app harder to use: tiny tap areas? (a) helps everyone (b) makes it harder
- 5.🔍 Which is the odd one out? (a) icons with no labels (b) fast-flashing lights (c) tiny tap areas (d) big touch targets
- 6.♿ Does this help everyone, or make the app harder to use: captions on videos? (a) makes it harder (b) helps everyone
- 7.♿ Does this help everyone, or make the app harder to use: icons with no labels? (a) helps everyone (b) makes it harder
- 8.True or false: “big touch targets” helps everyone use the app. (a) False (b) True
- 9.Which of these helps everyone use the app? (a) fast-flashing lights (b) icons with no labels (c) labels on every icon (d) tiny tap areas
- 10.♿ A screen has 5 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
- 11.♿ A screen has 6 icon buttons. Only 5 of them have a text label for screen readers. How many still need a label?
- 12.🔍 Which is the odd one out? (a) sudden loud sounds (b) big touch targets (c) captions on videos (d) text that can grow
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13.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 26 px
Label: 28 px
Title: 9 px
Footer: 18 px (a) Title (b) Label (c) Footer (d) Caption - 14.♿ Accessibility means an app works for ___. (a) everyone (b) nobody (c) only experts (d) only the coder
- 15.Which of these helps everyone use the app? (a) colour as the only clue (b) icons with no labels (c) strong colour contrast (d) tiny tap areas
- 16.True or false: “colour as the only clue” helps everyone use the app. (a) True (b) False
- 17.♿ Does this help everyone, or make the app harder to use: big touch targets? (a) helps everyone (b) makes it harder
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18.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Body text: 9 px
Hint: 18 px
Footer: 27 px (a) Hint (b) Body text (c) Footer - 19.Which of these makes the app harder to use? (a) big touch targets (b) captions on videos (c) tiny tap areas (d) labels on every icon
- 20.♿ A screen has 12 icon buttons. Only 5 of them have a text label for screen readers. How many still need a label?
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21.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 24 px
Title: 12 px
Body text: 22 px
Label: 22 px
Menu: 23 px (a) Title (b) Body text (c) Label (d) Caption -
22.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Hint: 26 px
Body text: 24 px
Title: 13 px (a) Body text (b) Hint (c) Title - 23.True or false: “text that can grow” helps everyone use the app. (a) True (b) False
- 24.♿ A screen has 12 icon buttons. Only 11 of them have a text label for screen readers. How many still need a label?
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25.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Menu: 13 px
Body text: 25 px
Label: 16 px (a) Menu (b) Label (c) Body text - 26.♿ A screen has 11 icon buttons. Only 8 of them have a text label for screen readers. How many still need a label?
- 27.Which of these helps everyone use the app? (a) sudden loud sounds (b) colour as the only clue (c) tiny tap areas (d) text that can grow
- 28.True or false: “tiny tap areas” helps everyone use the app. (a) True (b) False
- 29.🔍 Which is the odd one out? (a) tiny tap areas (b) sudden loud sounds (c) fast-flashing lights (d) labels on every icon
- 30.🔍 Which is the odd one out? (a) text that can grow (b) tiny tap areas (c) colour as the only clue (d) sudden loud sounds
- 31.True or false: “icons with no labels” helps everyone use the app. (a) True (b) False
- 32.♿ A screen has 8 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
- 33.True or false: “sudden loud sounds” makes the app harder to use. (a) False (b) True
- 34.♿ Does this help everyone, or make the app harder to use: text that can grow? (a) makes it harder (b) helps everyone
-
35.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Body text: 24 px
Label: 19 px
Menu: 13 px
Caption: 17 px (a) Caption (b) Label (c) Menu (d) Body text -
36.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Hint: 19 px
Label: 23 px
Footer: 14 px
Caption: 20 px
Menu: 25 px (a) Hint (b) Caption (c) Label (d) Footer - 37.Which of these makes the app harder to use? (a) labels on every icon (b) captions on videos (c) fast-flashing lights (d) big touch targets
- 38.True or false: “big touch targets” makes the app harder to use. (a) False (b) True
-
39.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Title: 21 px
Caption: 12 px
Menu: 16 px (a) Menu (b) Title (c) Caption - 40.♿ A screen has 12 icon buttons. Only 9 of them have a text label for screen readers. How many still need a label?
Answer key
- True
- a text label
- tiny tap areas
- makes it harder
- big touch targets
- helps everyone
- makes it harder
- True
- labels on every icon
- 3
- 1
- sudden loud sounds
- Title
- everyone
- strong colour contrast
- False
- helps everyone
- Body text
- tiny tap areas
- 7
- Title
- Title
- True
- 1
- Menu
- 3
- text that can grow
- False
- labels on every icon
- text that can grow
- False
- 6
- True
- helps everyone
- Menu
- Footer
- fast-flashing lights
- False
- Caption
- 3
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