App Dev Worksheet: Accessibility
Developer's tip (Design for everyone): Our rule: text is at least 16 px; every icon has a text label for screen readers. Add captions to videos; never use colour as the only clue. Big touch targets and strong contrast help everyone.
NameDateTime takenScore ___ / 40
- 1.Which of these makes the app harder to use? (a) captions on videos (b) text that can grow (c) strong colour contrast (d) sudden loud sounds
- 2.♿ Does this help everyone, or make the app harder to use: sudden loud sounds? (a) helps everyone (b) makes it harder
- 3.♿ Does this help everyone, or make the app harder to use: text that can grow? (a) helps everyone (b) makes it harder
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4.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Body text: 19 px
Caption: 11 px
Title: 19 px
Menu: 21 px - 5.🔍 Which is the odd one out? (a) captions on videos (b) strong colour contrast (c) tiny tap areas (d) big touch targets
- 6.🔍 Which is the odd one out? (a) text that can grow (b) colour as the only clue (c) labels on every icon (d) big touch targets
- 7.True or false: “big touch targets” helps everyone use the app. (a) True (b) False
- 8.🔍 Which is the odd one out? (a) icons with no labels (b) text that can grow (c) labels on every icon (d) big touch targets
- 9.Which of these helps everyone use the app? (a) text that can grow (b) tiny tap areas (c) colour as the only clue (d) sudden loud sounds
- 10.True or false: “strong colour contrast” helps everyone use the app. (a) False (b) True
- 11.♿ Why add captions to videos? (a) to add colour (b) to slow them down (c) so anyone can follow (d) to hide the sound
- 12.♿ A screen has 6 icon buttons. Only 1 of them have a text label for screen readers. How many still need a label?
- 13.🔍 Which is the odd one out? (a) text that can grow (b) labels on every icon (c) sudden loud sounds (d) strong colour contrast
- 14.♿ A screen has 12 icon buttons. Only 11 of them have a text label for screen readers. How many still need a label?
- 15.♿ What does a screen reader do? (a) takes photos (b) plays music (c) reads the screen aloud (d) makes text tiny
- 16.True or false: “tiny tap areas” helps everyone use the app. (a) True (b) False
- 17.♿ Does this help everyone, or make the app harder to use: colour as the only clue? (a) makes it harder (b) helps everyone
- 18.🔍 Which is the odd one out? (a) icons with no labels (b) tiny tap areas (c) sudden loud sounds (d) strong colour contrast
- 19.♿ A screen has 8 icon buttons. Only 6 of them have a text label for screen readers. How many still need a label?
- 20.♿ A screen has 7 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
- 21.♿ Accessibility means an app works for ___. (a) nobody (b) only the coder (c) everyone (d) only experts
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22.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Caption: 15 px
Menu: 13 px
Footer: 13 px - 23.Which of these helps everyone use the app? (a) tiny tap areas (b) labels on every icon (c) fast-flashing lights (d) colour as the only clue
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24.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 27 px
Hint: 10 px
Footer: 17 px
Title: 19 px
Label: 18 px (a) Title (b) Footer (c) Hint (d) Caption - 25.♿ A screen has 12 icon buttons. Only 5 of them have a text label for screen readers. How many still need a label?
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26.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Body text: 21 px
Hint: 17 px
Label: 17 px
Caption: 10 px - 27.♿ Does this help everyone, or make the app harder to use: tiny tap areas? (a) makes it harder (b) helps everyone
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28.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Title: 12 px
Hint: 13 px
Footer: 12 px - 29.Which of these makes the app harder to use? (a) tiny tap areas (b) big touch targets (c) labels on every icon (d) text that can grow
- 30.Which of these makes the app harder to use? (a) big touch targets (b) strong colour contrast (c) fast-flashing lights (d) text that can grow
- 31.♿ A screen has 7 icon buttons. Only 4 of them have a text label for screen readers. How many still need a label?
- 32.♿ What should every icon-only button have for screen readers? (a) a bright colour (b) a long animation (c) a sound (d) a text label
- 33.♿ A screen has 10 icon buttons. Only 6 of them have a text label for screen readers. How many still need a label?
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34.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Body text: 14 px
Hint: 19 px
Label: 16 px
Title: 25 px
Footer: 24 px (a) Title (b) Hint (c) Body text (d) Label - 35.True or false: “colour as the only clue” helps everyone use the app. (a) True (b) False
- 36.🔍 Which is the odd one out? (a) fast-flashing lights (b) colour as the only clue (c) labels on every icon (d) tiny tap areas
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37.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Body text: 25 px
Caption: 13 px
Title: 23 px
Hint: 18 px (a) Hint (b) Body text (c) Caption (d) Title - 38.♿ A screen has 5 icon buttons. Only 3 of them have a text label for screen readers. How many still need a label?
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39.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Footer: 23 px
Title: 21 px
Body text: 18 px - 40.♿ A screen has 8 icon buttons. Only 1 of them have a text label for screen readers. How many still need a label?
Answer key
- sudden loud sounds
- makes it harder
- helps everyone
- 1
- tiny tap areas
- colour as the only clue
- True
- icons with no labels
- text that can grow
- True
- so anyone can follow
- 5
- sudden loud sounds
- 1
- reads the screen aloud
- False
- makes it harder
- strong colour contrast
- 2
- 5
- everyone
- 3
- labels on every icon
- Hint
- 7
- 1
- makes it harder
- 3
- tiny tap areas
- fast-flashing lights
- 3
- a text label
- 4
- Body text
- False
- labels on every icon
- Caption
- 2
- 0
- 7
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