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App Dev Worksheet: Accessibility

App development lesson 13: Accessibility · Set 761 · 40 questions
TalentJR

Developer's tip (Design for everyone): Our rule: text is at least 16 px; every icon has a text label for screen readers. Add captions to videos; never use colour as the only clue. Big touch targets and strong contrast help everyone.

NameDateTime takenScore ___ / 40
  1. 1.Which of these makes the app harder to use? (a) text that can grow (b) big touch targets (c) tiny tap areas (d) labels on every icon
  2. 2.♿ Why add captions to videos? (a) to hide the sound (b) to slow them down (c) to add colour (d) so anyone can follow
  3. 3.True or false: “sudden loud sounds” makes the app harder to use. (a) True (b) False
  4. 4.♿ What does a screen reader do? (a) plays music (b) takes photos (c) reads the screen aloud (d) makes text tiny
  5. 5.True or false: “labels on every icon” helps everyone use the app. (a) True (b) False
  6. 6.Which of these makes the app harder to use? (a) big touch targets (b) fast-flashing lights (c) captions on videos (d) labels on every icon
  7. 7.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Hint: 12 px
    Body text: 11 px
    Label: 15 px
    Title: 10 px
  8. 8.♿ A screen has 8 icon buttons. Only 1 of them have a text label for screen readers. How many still need a label?
  9. 9.🔍 Which is the odd one out? (a) labels on every icon (b) strong colour contrast (c) big touch targets (d) colour as the only clue
  10. 10.♿ Accessibility means an app works for ___. (a) only experts (b) nobody (c) everyone (d) only the coder
  11. 11.Which of these makes the app harder to use? (a) colour as the only clue (b) text that can grow (c) big touch targets (d) labels on every icon
  12. 12.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
    Title: 19 px
    Footer: 20 px
    Label: 9 px
    Menu: 21 px
    (a) Label (b) Footer (c) Menu (d) Title
  13. 13.Which of these helps everyone use the app? (a) text that can grow (b) sudden loud sounds (c) tiny tap areas (d) fast-flashing lights
  14. 14.Which of these makes the app harder to use? (a) icons with no labels (b) big touch targets (c) strong colour contrast (d) text that can grow
  15. 15.♿ Does this help everyone, or make the app harder to use: captions on videos? (a) makes it harder (b) helps everyone
  16. 16.🔍 Which is the odd one out? (a) labels on every icon (b) strong colour contrast (c) tiny tap areas (d) text that can grow
  17. 17.True or false: “tiny tap areas” makes the app harder to use. (a) True (b) False
  18. 18.True or false: “big touch targets” makes the app harder to use. (a) False (b) True
  19. 19.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
    Body text: 27 px
    Title: 9 px
    Menu: 16 px
    Hint: 21 px
    Label: 27 px
    (a) Body text (b) Title (c) Menu (d) Hint
  20. 20.🔍 Which is the odd one out? (a) strong colour contrast (b) big touch targets (c) labels on every icon (d) sudden loud sounds
  21. 21.🔍 Which is the odd one out? (a) fast-flashing lights (b) labels on every icon (c) icons with no labels (d) colour as the only clue
  22. 22.🔍 Which is the odd one out? (a) tiny tap areas (b) colour as the only clue (c) icons with no labels (d) big touch targets
  23. 23.♿ Does this help everyone, or make the app harder to use: icons with no labels? (a) makes it harder (b) helps everyone
  24. 24.Which of these helps everyone use the app? (a) colour as the only clue (b) fast-flashing lights (c) labels on every icon (d) tiny tap areas
  25. 25.🔍 Which is the odd one out? (a) fast-flashing lights (b) tiny tap areas (c) sudden loud sounds (d) strong colour contrast
  26. 26.♿ A screen has 6 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
  27. 27.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Title: 18 px
    Label: 11 px
    Body text: 15 px
    Footer: 18 px
    Caption: 13 px
  28. 28.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
    Menu: 22 px
    Hint: 28 px
    Title: 20 px
    Body text: 19 px
    Caption: 9 px
    (a) Title (b) Caption (c) Hint (d) Menu
  29. 29.♿ A screen has 11 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
  30. 30.Which of these makes the app harder to use? (a) strong colour contrast (b) sudden loud sounds (c) labels on every icon (d) big touch targets
  31. 31.♿ A screen has 6 icon buttons. Only 5 of them have a text label for screen readers. How many still need a label?
  32. 32.🔍 Which is the odd one out? (a) tiny tap areas (b) icons with no labels (c) sudden loud sounds (d) text that can grow
  33. 33.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Footer: 15 px
    Body text: 19 px
    Label: 16 px
  34. 34.True or false: “strong colour contrast” helps everyone use the app. (a) False (b) True
  35. 35.True or false: “colour as the only clue” makes the app harder to use. (a) True (b) False
  36. 36.♿ A screen has 10 icon buttons. Only 6 of them have a text label for screen readers. How many still need a label?
  37. 37.Which of these helps everyone use the app? (a) fast-flashing lights (b) icons with no labels (c) big touch targets (d) tiny tap areas
  38. 38.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
    Label: 12 px
    Footer: 24 px
    Body text: 16 px
    (a) Footer (b) Label (c) Body text
  39. 39.True or false: “sudden loud sounds” helps everyone use the app. (a) True (b) False
  40. 40.♿ A screen has 9 icon buttons. Only 1 of them have a text label for screen readers. How many still need a label?

Answer key

  1. tiny tap areas
  2. so anyone can follow
  3. True
  4. reads the screen aloud
  5. True
  6. fast-flashing lights
  7. 4
  8. 7
  9. colour as the only clue
  10. everyone
  11. colour as the only clue
  12. Label
  13. text that can grow
  14. icons with no labels
  15. helps everyone
  16. tiny tap areas
  17. True
  18. False
  19. Title
  20. sudden loud sounds
  21. labels on every icon
  22. big touch targets
  23. makes it harder
  24. labels on every icon
  25. strong colour contrast
  26. 4
  27. 3
  28. Caption
  29. 9
  30. sudden loud sounds
  31. 1
  32. text that can grow
  33. 1
  34. True
  35. True
  36. 4
  37. big touch targets
  38. Label
  39. False
  40. 8

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