App Dev Worksheet: Accessibility
Developer's tip (Design for everyone): Our rule: text is at least 16 px; every icon has a text label for screen readers. Add captions to videos; never use colour as the only clue. Big touch targets and strong contrast help everyone.
NameDateTime takenScore ___ / 40
- 1.♿ Why add captions to videos? (a) to add colour (b) so anyone can follow (c) to hide the sound (d) to slow them down
- 2.♿ Does this help everyone, or make the app harder to use: text that can grow? (a) helps everyone (b) makes it harder
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3.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 10 px
Label: 28 px
Menu: 23 px
Title: 24 px (a) Menu (b) Title (c) Caption (d) Label - 4.🔍 Which is the odd one out? (a) text that can grow (b) strong colour contrast (c) big touch targets (d) sudden loud sounds
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5.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Menu: 19 px
Label: 14 px
Footer: 20 px (a) Footer (b) Label (c) Menu - 6.♿ A screen has 7 icon buttons. Only 4 of them have a text label for screen readers. How many still need a label?
- 7.Which of these makes the app harder to use? (a) strong colour contrast (b) text that can grow (c) colour as the only clue (d) captions on videos
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8.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Footer: 27 px
Label: 23 px
Body text: 10 px
Title: 18 px (a) Label (b) Body text (c) Title (d) Footer - 9.True or false: “big touch targets” helps everyone use the app. (a) False (b) True
- 10.♿ A screen has 10 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
- 11.🔍 Which is the odd one out? (a) big touch targets (b) captions on videos (c) strong colour contrast (d) tiny tap areas
- 12.Which of these helps everyone use the app? (a) strong colour contrast (b) sudden loud sounds (c) fast-flashing lights (d) icons with no labels
- 13.♿ A screen has 9 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
- 14.♿ Does this help everyone, or make the app harder to use: big touch targets? (a) makes it harder (b) helps everyone
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15.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Footer: 14 px
Body text: 10 px
Caption: 16 px -
16.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Caption: 19 px
Hint: 17 px
Body text: 13 px
Label: 11 px -
17.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Hint: 17 px
Label: 14 px
Caption: 18 px
Title: 23 px
Menu: 27 px (a) Label (b) Caption (c) Title (d) Hint - 18.♿ A screen has 10 icon buttons. Only 9 of them have a text label for screen readers. How many still need a label?
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19.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Footer: 14 px
Caption: 21 px
Title: 10 px
Label: 16 px
Body text: 23 px - 20.Which of these helps everyone use the app? (a) fast-flashing lights (b) colour as the only clue (c) labels on every icon (d) icons with no labels
- 21.♿ Does this help everyone, or make the app harder to use: sudden loud sounds? (a) helps everyone (b) makes it harder
-
22.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Body text: 23 px
Hint: 17 px
Menu: 13 px
Title: 10 px
Caption: 14 px - 23.True or false: “colour as the only clue” makes the app harder to use. (a) False (b) True
- 24.♿ What does a screen reader do? (a) reads the screen aloud (b) takes photos (c) makes text tiny (d) plays music
- 25.True or false: “colour as the only clue” helps everyone use the app. (a) True (b) False
- 26.🔍 Which is the odd one out? (a) captions on videos (b) labels on every icon (c) colour as the only clue (d) strong colour contrast
- 27.🔍 Which is the odd one out? (a) strong colour contrast (b) icons with no labels (c) colour as the only clue (d) tiny tap areas
- 28.🔍 Which is the odd one out? (a) labels on every icon (b) big touch targets (c) fast-flashing lights (d) captions on videos
- 29.True or false: “fast-flashing lights” helps everyone use the app. (a) False (b) True
- 30.♿ A screen has 10 icon buttons. Only 6 of them have a text label for screen readers. How many still need a label?
- 31.🔍 Which is the odd one out? (a) labels on every icon (b) colour as the only clue (c) fast-flashing lights (d) icons with no labels
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32.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Label: 23 px
Footer: 10 px
Menu: 20 px - 33.True or false: “text that can grow” makes the app harder to use. (a) False (b) True
- 34.♿ A screen has 9 icon buttons. Only 5 of them have a text label for screen readers. How many still need a label?
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35.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Footer: 24 px
Label: 15 px
Caption: 21 px
Title: 10 px
Body text: 16 px -
36.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Label: 22 px
Footer: 20 px
Hint: 13 px (a) Footer (b) Hint (c) Label - 37.Which of these makes the app harder to use? (a) labels on every icon (b) sudden loud sounds (c) big touch targets (d) text that can grow
- 38.♿ What should every icon-only button have for screen readers? (a) a text label (b) a bright colour (c) a sound (d) a long animation
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39.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Title: 22 px
Menu: 14 px
Hint: 21 px
Body text: 17 px - 40.True or false: “sudden loud sounds” helps everyone use the app. (a) False (b) True
Answer key
- so anyone can follow
- helps everyone
- Caption
- sudden loud sounds
- Label
- 3
- colour as the only clue
- Body text
- True
- 8
- tiny tap areas
- strong colour contrast
- 7
- helps everyone
- 2
- 2
- Label
- 1
- 2
- labels on every icon
- makes it harder
- 3
- True
- reads the screen aloud
- False
- colour as the only clue
- strong colour contrast
- fast-flashing lights
- False
- 4
- labels on every icon
- 1
- False
- 4
- 2
- Hint
- sudden loud sounds
- a text label
- 1
- False
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