App Dev Worksheet: Accessibility
Developer's tip (Design for everyone): Our rule: text is at least 16 px; every icon has a text label for screen readers. Add captions to videos; never use colour as the only clue. Big touch targets and strong contrast help everyone.
NameDateTime takenScore ___ / 40
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1.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Footer: 17 px
Caption: 10 px
Title: 24 px
Hint: 23 px (a) Footer (b) Title (c) Hint (d) Caption - 2.Which of these helps everyone use the app? (a) colour as the only clue (b) sudden loud sounds (c) fast-flashing lights (d) big touch targets
- 3.🔍 Which is the odd one out? (a) sudden loud sounds (b) icons with no labels (c) text that can grow (d) fast-flashing lights
- 4.True or false: “icons with no labels” helps everyone use the app. (a) True (b) False
- 5.♿ Does this help everyone, or make the app harder to use: sudden loud sounds? (a) helps everyone (b) makes it harder
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6.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Hint: 17 px
Caption: 28 px
Footer: 12 px
Label: 26 px
Menu: 18 px (a) Caption (b) Label (c) Hint (d) Footer - 7.♿ Why add captions to videos? (a) to slow them down (b) to hide the sound (c) to add colour (d) so anyone can follow
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8.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Title: 10 px
Menu: 10 px
Hint: 11 px - 9.♿ Does this help everyone, or make the app harder to use: fast-flashing lights? (a) makes it harder (b) helps everyone
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10.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Caption: 22 px
Title: 13 px
Label: 12 px - 11.♿ What should every icon-only button have for screen readers? (a) a long animation (b) a text label (c) a bright colour (d) a sound
- 12.True or false: “fast-flashing lights” helps everyone use the app. (a) False (b) True
- 13.Which of these helps everyone use the app? (a) tiny tap areas (b) labels on every icon (c) colour as the only clue (d) icons with no labels
- 14.♿ Does this help everyone, or make the app harder to use: tiny tap areas? (a) makes it harder (b) helps everyone
- 15.♿ Does this help everyone, or make the app harder to use: big touch targets? (a) makes it harder (b) helps everyone
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16.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Label: 25 px
Hint: 20 px
Body text: 10 px (a) Label (b) Hint (c) Body text - 17.🔍 Which is the odd one out? (a) sudden loud sounds (b) icons with no labels (c) tiny tap areas (d) labels on every icon
- 18.♿ What does a screen reader do? (a) makes text tiny (b) reads the screen aloud (c) plays music (d) takes photos
- 19.♿ A screen has 6 icon buttons. Only 4 of them have a text label for screen readers. How many still need a label?
- 20.Which of these makes the app harder to use? (a) labels on every icon (b) big touch targets (c) text that can grow (d) tiny tap areas
- 21.True or false: “text that can grow” makes the app harder to use. (a) False (b) True
- 22.♿ A screen has 7 icon buttons. Only 5 of them have a text label for screen readers. How many still need a label?
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23.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Menu: 13 px
Label: 15 px
Title: 17 px
Footer: 12 px - 24.♿ A screen has 5 icon buttons. Only 1 of them have a text label for screen readers. How many still need a label?
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25.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Body text: 19 px
Caption: 15 px
Footer: 18 px
Menu: 13 px - 26.True or false: “tiny tap areas” helps everyone use the app. (a) False (b) True
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27.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Body text: 18 px
Title: 15 px
Footer: 15 px
Hint: 11 px - 28.Which of these makes the app harder to use? (a) text that can grow (b) labels on every icon (c) fast-flashing lights (d) captions on videos
- 29.True or false: “text that can grow” helps everyone use the app. (a) False (b) True
- 30.🔍 Which is the odd one out? (a) text that can grow (b) captions on videos (c) sudden loud sounds (d) big touch targets
- 31.Which of these makes the app harder to use? (a) sudden loud sounds (b) text that can grow (c) big touch targets (d) strong colour contrast
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32.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Footer: 10 px
Title: 13 px
Caption: 19 px
Menu: 24 px
Hint: 22 px -
33.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Footer: 18 px
Body text: 20 px
Title: 18 px
Caption: 16 px
Label: 13 px (a) Body text (b) Footer (c) Title (d) Label - 34.True or false: “icons with no labels” makes the app harder to use. (a) True (b) False
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35.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Footer: 21 px
Hint: 9 px
Caption: 24 px
Title: 27 px (a) Title (b) Caption (c) Hint (d) Footer - 36.♿ A screen has 10 icon buttons. Only 7 of them have a text label for screen readers. How many still need a label?
- 37.🔍 Which is the odd one out? (a) big touch targets (b) icons with no labels (c) captions on videos (d) text that can grow
- 38.Which of these makes the app harder to use? (a) colour as the only clue (b) captions on videos (c) labels on every icon (d) big touch targets
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39.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Menu: 27 px
Hint: 19 px
Label: 16 px
Title: 27 px
Footer: 13 px (a) Menu (b) Hint (c) Label (d) Footer - 40.Which of these helps everyone use the app? (a) fast-flashing lights (b) sudden loud sounds (c) tiny tap areas (d) text that can grow
Answer key
- Caption
- big touch targets
- text that can grow
- False
- makes it harder
- Footer
- so anyone can follow
- 3
- makes it harder
- 2
- a text label
- False
- labels on every icon
- makes it harder
- helps everyone
- Body text
- labels on every icon
- reads the screen aloud
- 2
- tiny tap areas
- False
- 2
- 3
- 4
- 2
- False
- 3
- fast-flashing lights
- True
- sudden loud sounds
- sudden loud sounds
- 2
- Label
- True
- Hint
- 3
- icons with no labels
- colour as the only clue
- Footer
- text that can grow
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