App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
- 1.🔢 In a sign-up flow, which comes first: “open the app” or “make a password”? (a) make a password (b) open the app
- 2.🔢 In a food-order flow, what comes right after “pay for the order”? (a) check the cart (b) add it to the cart (c) track the order (d) pick a dish
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3.🖼️ In this wireframe (top to bottom), what is right below the Add button?
[ top bar ]
[ Add button ]
[ tab bar ]
[ list of items ]
[ title text ]
[ menu icon ] (a) tab bar (b) menu icon (c) top bar (d) title text - 4.🔀 What is a user flow? (a) a charging cable (b) the path through screens (c) a type of font (d) a colour theme
- 5.True or false: space between buttons is poor button design. (a) False (b) True
- 6.🔍 Which is the odd one out? (a) strong colour contrast (b) labels on every icon (c) text that can grow (d) icons with no labels
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7.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Item → Cart
Design B: Home → Confirm → Offers → Item → Shop → Pens → Address (a) Design B (b) Design A - 8.Which of these is about UI (the look)? (a) how fast a task is done (b) how many taps it takes (c) how users feel after (d) the screen layout
- 9.🔢 In a sign-up flow, which comes FIRST? (a) open the app (b) make a password (c) tap “Sign up” (d) see the home screen
- 10.🔍 Which is the odd one out? (a) the button colours (b) how users feel after (c) the font size (d) the icon shapes
- 11.🌗 Is black on yellow easy or hard to read on a button? (a) hard to read (b) easy to read
- 12.🔍 Which is the odd one out? (a) the font size (b) the button colours (c) the screen layout (d) how many taps it takes
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13.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Start button: 24 px tall
Save button: 64 px tall
Done button: 52 px tall (a) Done (b) Save (c) Start - 14.🧭 Which part of navigation undoes one move? (a) the back button (b) a tab bar (c) a menu button
- 15.True or false: “sudden loud sounds” helps everyone use the app. (a) False (b) True
- 16.🌗 Is black on pale grey easy or hard to read on a button? (a) easy to read (b) hard to read
- 17.True or false: whether users get lost is about UI (the look). (a) True (b) False
- 18.Which of these is true of a wireframe? (a) has the real colours (b) uses the final pictures (c) has no real colours (d) shows the real fonts
- 19.🔀 A screen with no way forward or back is called a ___. (a) home screen (b) dead end (c) shortcut (d) tab bar
- 20.🎨 UI stands for user ___. (a) idea (b) interface (c) internet (d) input
- 21.Which of these is true of the back button? (a) opens a list of pages (b) hides extra links (c) undoes one move (d) shows 3 to 5 icons
- 22.🎨 Is this about UI or UX: the theme colours? (a) UI (b) UX
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23.💾 pop() takes off the last item. What does this code show?
let songs = ["Stars", "Kites", "Rain"];
songs.pop();
show(songs[songs.length - 1]); (a) Kites (b) Stars (c) Rain - 24.Which colour pair is hard to read? (a) white on dark green (b) light grey on white (c) black on pale grey (d) black on yellow
- 25.♿ A screen has 10 icon buttons. Only 8 of them have a text label for screen readers. How many still need a label?
- 26.🔢 In a photo-post flow, which comes first: “take the photo” or “write a caption”? (a) write a caption (b) take the photo
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27.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Cart → Item
Design B: Home → Offers → Size → Item → Results → Search → Shop (a) Design A (b) Design B - 28.🌗 Is dark blue on black easy or hard to read on a button? (a) hard to read (b) easy to read
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29.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Next button: 60 px tall
Send button: 36 px tall
Back button: 40 px tall
Start button: 60 px tall - 30.♿ Does this help everyone, or make the app harder to use: icons with no labels? (a) helps everyone (b) makes it harder
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31.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Match report”
2. tap Back
3. open “Map”
How many times must you tap Back to reach the main screen of this tab? - 32.💾 Where should the app save photos on two devices: on the phone or in the cloud? (a) in the cloud (b) on the phone
- 33.🎨 Is this about UI or UX: whether users get lost? (a) UX (b) UI
- 34.True or false: photos on two devices fits saving on the phone. (a) False (b) True
- 35.🔢 In a sign-up flow, which comes first: “see the home screen” or “make a password”? (a) see the home screen (b) make a password
- 36.🔘 Is this good or poor button design: grey text on grey? (a) good design (b) poor design
- 37.♿ A screen has 12 icon buttons. Only 11 of them have a text label for screen readers. How many still need a label?
- 38.✏️ Is this true of a wireframe or of a final design: uses the final pictures? (a) a wireframe (b) a final design
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39.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Friend list”
2. tap Back
3. tap the Settings tab
4. open “Friend list”
5. open “Map”
How many times must you tap Back to reach the main screen of this tab? - 40.✏️ Do wireframes usually show the final colours? (a) No (b) Yes
Answer key
- open the app
- track the order
- tab bar
- the path through screens
- False
- icons with no labels
- Design A
- the screen layout
- open the app
- how users feel after
- easy to read
- how many taps it takes
- Start
- the back button
- False
- easy to read
- False
- has no real colours
- dead end
- interface
- undoes one move
- UI
- Kites
- light grey on white
- 2
- take the photo
- Design A
- hard to read
- 2
- makes it harder
- 1
- in the cloud
- UX
- False
- make a password
- poor design
- 1
- a final design
- 2
- No
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students