App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
- 1.💾 Where should the app save a draft you are typing: on the phone or in the cloud? (a) in the cloud (b) on the phone
- 2.🔍 Which is the odd one out? (a) icons with no labels (b) text that can grow (c) colour as the only clue (d) tiny tap areas
- 3.🔍 Which is the odd one out? (a) how users feel after (b) the icon shapes (c) the theme colours (d) the button colours
- 4.Which of these is true of a final design? (a) uses plain grey boxes (b) looks like the real app (c) has no real colours (d) shows where things go
- 5.🔀 What is a user flow? (a) the path through screens (b) a type of font (c) a charging cable (d) a colour theme
- 6.🔘 Our rule: buttons are at least 48 px tall. The Cancel button is 44 px tall. How many px taller must it be?
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7.🖼️ In this wireframe (top to bottom), what is right above the top bar?
[ tab bar ]
[ list of items ]
[ title text ]
[ top bar ]
[ filter buttons ]
[ Save button ] (a) filter buttons (b) tab bar (c) list of items (d) title text -
8.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Confirm → Pens → Offers → Results → Search
Design B: Home → Confirm → Pens → Address → Item (a) Design A (b) Design B -
9.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Results → Pay → Confirm → Shop → Cart → Search
Design B: Home → Shop → Pens - 10.🎨 A beautiful app that confuses everyone has ___. (a) good UX but poor UI (b) no UI at all (c) perfect UX (d) good UI but poor UX
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11.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Next button: 60 px tall
Cancel button: 56 px tall
Back button: 36 px tall
Done button: 44 px tall - 12.♿ A screen has 5 icon buttons. Only 3 of them have a text label for screen readers. How many still need a label?
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13.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. tap the Quiz tab
2. tap the Quiz tab
3. open “Friend list”
How many times must you tap Back to reach the main screen of this tab? - 14.🧭 Which part of navigation hides extra links? (a) the back button (b) a menu button (c) a tab bar
- 15.🔢 In a quiz-app flow, which comes first: “tap “Start quiz”” or “see the final score”? (a) see the final score (b) tap “Start quiz”
- 16.Which of these makes the app harder to use? (a) text that can grow (b) icons with no labels (c) labels on every icon (d) big touch targets
- 17.🔀 A screen with no way forward or back is called a ___. (a) shortcut (b) dead end (c) tab bar (d) home screen
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18.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Address → Results → Cart → Size → Shop
Design B: Home → Item → Shop → Pens -
19.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Caption: 23 px
Title: 14 px
Body text: 13 px
Hint: 19 px - 20.Which colour pair is hard to read? (a) black on yellow (b) white on dark green (c) white on black (d) light grey on white
- 21.🔍 Which is the odd one out? (a) how easy sign-up is (b) whether users get lost (c) the font size (d) how fast a task is done
- 22.True or false: the font size is about UI (the look). (a) False (b) True
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23.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. open “Score card”
2. tap the Me tab
3. tap the Me tab
4. open “Help page”
Which screen are you on now? (a) Score card (b) Lessons (c) Quiz (d) Help page - 24.True or false: the theme colours is about UX (the experience). (a) True (b) False
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25.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Send button: 48 px tall
Next button: 72 px tall
Help button: 24 px tall
Save button: 60 px tall (a) Save (b) Help (c) Send (d) Next - 26.Which colour pair is hard to read? (a) black on yellow (b) red on green (c) black on pale grey (d) white on black
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27.💾 What does this code show? (Positions start at 0.)
let notes = ["Hindi", "Sports", "Maths", "Art", "Science"];
show(notes[4]); (a) Hindi (b) Maths (c) Science (d) Sports - 28.True or false: how users feel after is about UX (the experience). (a) True (b) False
- 29.♿ Does this help everyone, or make the app harder to use: text that can grow? (a) helps everyone (b) makes it harder
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30.🖼️ In this wireframe (top to bottom), what is right below the Add button?
[ big picture ]
[ list of items ]
[ Add button ]
[ Save button ]
[ top bar ] (a) big picture (b) list of items (c) top bar (d) Save button -
31.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. tap the Lessons tab
2. open “Edit photo”
3. open “Video”
How many times must you tap Back to reach the main screen of this tab? - 32.✏️ What is a wireframe? (a) a charging cable (b) the finished app (c) a simple screen sketch (d) a type of password
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33.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Next button: 44 px tall
Send button: 60 px tall
Done button: 36 px tall - 34.Which of these is about UI (the look)? (a) how many taps it takes (b) how easy sign-up is (c) whether users get lost (d) the button colours
- 35.🔢 In a quiz-app flow, what comes right after “tap “Start quiz””? (a) pick an answer (b) read a question (c) see if it is right (d) see the final score
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36.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. open “Map”
2. open “Video”
3. open “Friend list”
How many times must you tap Back to reach the main screen of this tab? - 37.🔢 In a quiz-app flow, which comes first: “see if it is right” or “tap “Start quiz””? (a) tap “Start quiz” (b) see if it is right
- 38.🔢 In a quiz-app flow, which comes first: “see the final score” or “see if it is right”? (a) see the final score (b) see if it is right
- 39.🔢 In a photo-post flow, which comes first: “take the photo” or “open the camera screen”? (a) open the camera screen (b) take the photo
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40.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. tap the Chat tab
2. open “Match report”
3. tap the Feed tab
4. open “Map”
Which screen are you on now? (a) Chat (b) Match report (c) Map (d) Feed
Answer key
- on the phone
- text that can grow
- how users feel after
- looks like the real app
- the path through screens
- 4
- title text
- Design B
- 2
- good UI but poor UX
- 2
- 2
- 1
- a menu button
- tap “Start quiz”
- icons with no labels
- dead end
- 2
- 2
- light grey on white
- the font size
- True
- Help page
- False
- Help
- red on green
- Science
- True
- helps everyone
- Save button
- 2
- a simple screen sketch
- 1
- the button colours
- read a question
- 3
- tap “Start quiz”
- see if it is right
- open the camera screen
- Map
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students