App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
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1.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Footer: 14 px
Menu: 10 px
Body text: 15 px
Label: 19 px
Caption: 13 px -
2.🖼️ In this wireframe (top to bottom), which part is at the very bottom?
[ filter buttons ]
[ big picture ]
[ menu icon ]
[ top bar ]
[ Add button ]
[ tab bar ] (a) big picture (b) tab bar (c) filter buttons (d) top bar -
3.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. tap the Profile tab
2. tap the Search tab
3. tap the Profile tab
4. open “Badges”
5. tap Back
Which screen are you on now? (a) Badges (b) Home (c) Profile (d) Search - 4.🎨 Is this about UI or UX: how many taps it takes? (a) UX (b) UI
- 5.Which of these is about UI (the look)? (a) how easy sign-up is (b) how users feel after (c) how many taps it takes (d) the screen layout
- 6.💾 Where should the app save chat messages to friends: on the phone or in the cloud? (a) on the phone (b) in the cloud
- 7.🔢 In a sign-up flow, which comes first: “type name and email” or “make a password”? (a) type name and email (b) make a password
- 8.True or false: strong colour contrast is poor button design. (a) False (b) True
- 9.Which of these is true of a tab bar? (a) goes to the last screen (b) hides extra links (c) undoes one move (d) shows 3 to 5 icons
- 10.🎨 Is this about UI or UX: the button colours? (a) UI (b) UX
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11.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Done button: 68 px tall
Start button: 64 px tall
Next button: 44 px tall (a) Next (b) Done (c) Start -
12.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Map”
2. tap Back
3. tap the Feed tab
4. open “Map”
Which screen are you on now? (a) Feed (b) Chat (c) Map (d) Settings -
13.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Badges”
2. open “Help page”
3. tap Back
Which screen are you on now? (a) Home (b) Help page (c) Search (d) Badges - 14.💾 Which works with no internet at all? (a) data saved on the phone (b) a cloud leaderboard (c) a shared chat (d) a cloud backup
- 15.🌗 Is white on black easy or hard to read on a button? (a) hard to read (b) easy to read
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16.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 14 px
Hint: 24 px
Body text: 20 px (a) Hint (b) Body text (c) Caption - 17.🔢 In a photo-post flow, what comes right after “write a caption”? (a) post the photo (b) open the camera screen (c) add a filter (d) take the photo
- 18.✏️ What is the easiest way to draw a first wireframe? (a) pencil and paper (b) a phone case (c) a 3D printer (d) a microphone
- 19.🧭 Which part of navigation undoes one move? (a) a tab bar (b) a menu button (c) the back button
- 20.🔢 In a food-order flow, what comes right after “add it to the cart”? (a) pay for the order (b) check the cart (c) open the menu (d) track the order
- 21.💾 Where should the app save a draft you are typing: on the phone or in the cloud? (a) on the phone (b) in the cloud
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22.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Friend list”
2. tap Back
3. open “Help page”
4. open “Match report”
5. open “Match report”
Which screen are you on now? (a) Match report (b) Help page (c) Friend list (d) Home - 23.Which of these makes the app harder to use? (a) big touch targets (b) text that can grow (c) strong colour contrast (d) colour as the only clue
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24.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. tap the Feed tab
2. open “Badges”
3. open “Map”
4. tap the Feed tab
Which screen are you on now? (a) Badges (b) Chat (c) Map (d) Feed -
25.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Help button: 32 px tall
Done button: 36 px tall
Back button: 56 px tall
Send button: 48 px tall - 26.🎨 Is this about UI or UX: how fast a task is done? (a) UX (b) UI
- 27.🔢 In a quiz-app flow, which comes first: “read a question” or “see the final score”? (a) see the final score (b) read a question
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28.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Pens → Results → Offers → Size → Shop
Design B: Home → Offers → Confirm - 29.🔢 In a food-order flow, what comes right after “open the menu”? (a) add it to the cart (b) check the cart (c) pay for the order (d) pick a dish
- 30.💾 Where should the app save your last game level: on the phone or in the cloud? (a) in the cloud (b) on the phone
- 31.🔘 Our rule: buttons are at least 48 px tall. The Save button is 28 px tall. How many px taller must it be?
- 32.🌗 Is white on dark green easy or hard to read on a button? (a) hard to read (b) easy to read
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33.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Badges”
2. open “Video”
3. tap Back
4. tap Back
How many times must you tap Back to reach the main screen of this tab? - 34.True or false: strong colour contrast is good button design. (a) False (b) True
- 35.🔀 A screen with no way forward or back is called a ___. (a) tab bar (b) dead end (c) home screen (d) shortcut
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36.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. tap the Me tab
2. open “Match report”
3. tap the Quiz tab
4. open “Edit photo”
Which screen are you on now? (a) Match report (b) Lessons (c) Quiz (d) Edit photo - 37.Which of these is true of a wireframe? (a) has the real colours (b) looks like the real app (c) uses plain grey boxes (d) uses the final pictures
- 38.🔘 Is this good or poor button design: grey text on grey? (a) poor design (b) good design
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39.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Title: 26 px
Body text: 11 px
Hint: 17 px (a) Hint (b) Title (c) Body text - 40.True or false: how users feel after is about UI (the look). (a) False (b) True
Answer key
- 4
- tab bar
- Profile
- UX
- the screen layout
- in the cloud
- type name and email
- False
- shows 3 to 5 icons
- UI
- Next
- Map
- Badges
- data saved on the phone
- easy to read
- Caption
- post the photo
- pencil and paper
- the back button
- check the cart
- on the phone
- Match report
- colour as the only clue
- Feed
- 2
- UX
- read a question
- 5
- pick a dish
- on the phone
- 20
- easy to read
- 0
- True
- dead end
- Edit photo
- uses plain grey boxes
- poor design
- Body text
- False
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students