App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
- 1.🎨 Is this about UI or UX: how many taps it takes? (a) UX (b) UI
- 2.✏️ Is this true of a wireframe or of a final design: has no real colours? (a) a wireframe (b) a final design
- 3.♿ Does this help everyone, or make the app harder to use: labels on every icon? (a) makes it harder (b) helps everyone
- 4.✏️ Is this true of a wireframe or of a final design: uses plain grey boxes? (a) a wireframe (b) a final design
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5.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Title: 25 px
Footer: 14 px
Body text: 16 px (a) Footer (b) Title (c) Body text - 6.🔢 In a sign-up flow, what comes right after “enter the code sent”? (a) open the app (b) tap “Sign up” (c) make a password (d) see the home screen
- 7.♿ Does this help everyone, or make the app harder to use: text that can grow? (a) makes it harder (b) helps everyone
- 8.Which of these is about UX (the experience)? (a) the icon shapes (b) the screen layout (c) the font size (d) whether users get lost
- 9.Which of these is true of a wireframe? (a) looks like the real app (b) has the real colours (c) uses the final pictures (d) shows where things go
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10.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Confirm → Offers → Pens → Results
Design B: Home → Pens → Confirm → Results → Search → Address (a) Design A (b) Design B -
11.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Score card”
2. open “Score card”
3. tap the Search tab
4. open “Map”
5. tap the Profile tab
Which screen are you on now? (a) Map (b) Score card (c) Profile (d) Home - 12.Which of these fits saving on the phone? (a) chat messages to friends (b) a shared to-do list (c) a draft you are typing (d) photos on two devices
- 13.True or false: “fast-flashing lights” helps everyone use the app. (a) False (b) True
- 14.♿ Why add captions to videos? (a) to hide the sound (b) to add colour (c) so anyone can follow (d) to slow them down
- 15.🔀 In a good flow, each screen should lead to ___. (a) a dead end (b) a random page (c) the same screen (d) a clear next step
- 16.🎨 UX stands for user ___. (a) example (b) experience (c) extra (d) express
- 17.🔘 Is this good or poor button design: a clear word like Save? (a) good design (b) poor design
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18.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Shop → Offers → Item
Design B: Home → Offers → Item (a) Design B (b) Design A - 19.Which of these helps everyone use the app? (a) text that can grow (b) fast-flashing lights (c) sudden loud sounds (d) tiny tap areas
- 20.Which of these is about UX (the experience)? (a) the screen layout (b) the font size (c) the icon shapes (d) how easy sign-up is
- 21.True or false: a shared to-do list fits saving on the phone. (a) False (b) True
-
22.💾 What number does this code show?
let coins = 5;
coins = coins - 4;
coins = coins + 5;
show(coins); - 23.🔘 Is this good or poor button design: icons with no meaning? (a) good design (b) poor design
- 24.Which of these fits saving on the phone? (a) a class leaderboard (b) a shared to-do list (c) chat messages to friends (d) notes to read offline
- 25.True or false: the icon shapes is about UI (the look). (a) True (b) False
- 26.Which colour pair is hard to read? (a) yellow on white (b) white on dark green (c) dark blue on white (d) black on yellow
- 27.🔍 Which is the odd one out? (a) tiny tap areas (b) strong colour contrast (c) sudden loud sounds (d) colour as the only clue
- 28.💾 Where should the app save a shared to-do list: on the phone or in the cloud? (a) on the phone (b) in the cloud
- 29.🔘 Is this good or poor button design: buttons almost touching? (a) poor design (b) good design
-
30.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Match report”
2. tap Back
3. open “Help page”
How many times must you tap Back to reach the main screen of this tab? - 31.🔍 Which is the odd one out? (a) the theme colours (b) how many taps it takes (c) how fast a task is done (d) whether users get lost
- 32.Which colour pair is hard to read? (a) white on black (b) black on yellow (c) black on pale grey (d) light grey on white
- 33.🔍 Which is the odd one out? (a) tiny tap areas (b) text that can grow (c) fast-flashing lights (d) icons with no labels
- 34.True or false: “strong colour contrast” makes the app harder to use. (a) True (b) False
- 35.💾 Where should the app save chat messages to friends: on the phone or in the cloud? (a) in the cloud (b) on the phone
- 36.🔀 What is a user flow? (a) a type of font (b) a charging cable (c) a colour theme (d) the path through screens
- 37.True or false: a wireframe looks like the real app. (a) False (b) True
- 38.🔢 In a sign-up flow, which comes first: “open the app” or “tap “Sign up””? (a) tap “Sign up” (b) open the app
- 39.🔘 Our rule: buttons are at least 48 px tall. The Start button is 32 px tall. How many px taller must it be?
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40.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Match report”
2. tap Back
3. tap the Profile tab
4. tap the Search tab
How many times must you tap Back to reach the main screen of this tab?
Answer key
- UX
- a wireframe
- helps everyone
- a wireframe
- Footer
- see the home screen
- helps everyone
- whether users get lost
- shows where things go
- Design A
- Profile
- a draft you are typing
- False
- so anyone can follow
- a clear next step
- experience
- good design
- Design B
- text that can grow
- how easy sign-up is
- False
- 6
- poor design
- notes to read offline
- True
- yellow on white
- strong colour contrast
- in the cloud
- poor design
- 1
- the theme colours
- light grey on white
- text that can grow
- False
- in the cloud
- the path through screens
- False
- open the app
- 16
- 0
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students