App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
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1.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Caption: 24 px
Hint: 23 px
Menu: 22 px -
2.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Help button: 40 px tall
Back button: 48 px tall
Send button: 60 px tall -
3.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. tap the Chat tab
2. tap the Settings tab
3. open “Edit photo”
4. tap the Feed tab
How many times must you tap Back to reach the main screen of this tab? -
4.💾 What number does this code show?
let score = 4;
score = score - 3;
score = score + 3;
show(score); - 5.🧭 Why should every screen show where you are? (a) to use more battery (b) so users do not get lost (c) to hide the menu (d) to look busy
- 6.🔀 In a good flow, each screen should lead to ___. (a) the same screen (b) a clear next step (c) a dead end (d) a random page
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7.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Cart → Menu → Results
Design B: Home → Shop → Menu → Cart → Offers → Item → Address -
8.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. tap the Me tab
2. open “Edit photo”
3. open “Edit photo”
4. open “Video”
Which screen are you on now? (a) Quiz (b) Lessons (c) Edit photo (d) Video -
9.🖼️ In this wireframe (top to bottom), what is right below the top bar?
[ top bar ]
[ list of items ]
[ Add button ]
[ tab bar ] (a) tab bar (b) list of items (c) Add button -
10.💾 What does this code show? (Positions start at 0.)
let friends = ["Arjun", "Zoya", "Meera"];
show(friends[0]); (a) Meera (b) Zoya (c) Arjun - 11.True or false: a final design looks like the real app. (a) False (b) True
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12.💾 pop() takes off the last item. What does this code show?
let notes = ["Maths", "Music", "Hindi", "Science"];
notes.pop();
show(notes[notes.length - 1]); (a) Hindi (b) Science (c) Music (d) Maths - 13.🧭 Which part of navigation shows 3 to 5 icons? (a) a tab bar (b) a menu button (c) the back button
- 14.Which of these is true of a tab bar? (a) hides extra links (b) shows 3 to 5 icons (c) goes to the last screen (d) opens a list of pages
- 15.💾 Where should the app save a draft you are typing: on the phone or in the cloud? (a) in the cloud (b) on the phone
- 16.💾 In most code, the first item of a list is at position ___. (a) 1 (b) 10 (c) 2 (d) 0
- 17.🧭 Which part of navigation sits at the bottom? (a) a tab bar (b) a menu button (c) the back button
- 18.Which of these makes the app harder to use? (a) text that can grow (b) strong colour contrast (c) big touch targets (d) tiny tap areas
- 19.🔘 Is this good or poor button design: strong colour contrast? (a) poor design (b) good design
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20.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Pay → Results → Search → Pens
Design B: Home → Offers → Pens → Size - 21.🔢 In a food-order flow, which comes first: “check the cart” or “pay for the order”? (a) check the cart (b) pay for the order
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22.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Item → Search → Pens → Menu → Pay → Size
Design B: Home → Results → Search → Pens → Offers → Confirm (a) Design A (b) Design B - 23.🔢 In a quiz-app flow, which comes FIRST? (a) see the final score (b) read a question (c) see if it is right (d) tap “Start quiz”
- 24.Which colour pair is easy to read? (a) yellow on white (b) red on green (c) white on black (d) pale pink on white
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25.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. open “Friend list”
2. tap the Lessons tab
3. open “Video”
Which screen are you on now? (a) Video (b) Quiz (c) Friend list (d) Lessons - 26.🔍 Which is the odd one out? (a) how easy sign-up is (b) the button colours (c) whether users get lost (d) how users feel after
- 27.🔢 In a photo-post flow, what comes right after “open the camera screen”? (a) write a caption (b) post the photo (c) take the photo (d) add a filter
- 28.🔢 In a photo-post flow, which comes first: “add a filter” or “open the camera screen”? (a) open the camera screen (b) add a filter
- 29.True or false: a draft you are typing fits saving on the phone. (a) True (b) False
- 30.True or false: notes to read offline fits saving in the cloud. (a) True (b) False
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31.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Label: 20 px
Caption: 14 px
Body text: 22 px
Hint: 26 px (a) Hint (b) Body text (c) Caption (d) Label - 32.🔘 Is this good or poor button design: a tiny 20 px button? (a) good design (b) poor design
- 33.True or false: a final design is a quick sketch. (a) False (b) True
- 34.🎨 Is this about UI or UX: whether users get lost? (a) UI (b) UX
- 35.✏️ Is this true of a wireframe or of a final design: uses plain grey boxes? (a) a wireframe (b) a final design
- 36.True or false: your last game level fits saving on the phone. (a) False (b) True
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37.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Results → Menu → Size → Confirm
Design B: Home → Shop → Confirm - 38.💾 Where should the app save notes to read offline: on the phone or in the cloud? (a) in the cloud (b) on the phone
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39.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 25 px
Menu: 12 px
Label: 16 px
Hint: 21 px (a) Label (b) Hint (c) Caption (d) Menu - 40.Which of these is true of a final design? (a) is a quick sketch (b) shows where things go (c) uses plain grey boxes (d) looks like the real app
Answer key
- 0
- 2
- 0
- 4
- so users do not get lost
- a clear next step
- 3
- Video
- list of items
- Arjun
- True
- Hindi
- a tab bar
- shows 3 to 5 icons
- on the phone
- 0
- a tab bar
- tiny tap areas
- good design
- 4
- check the cart
- Design B
- tap “Start quiz”
- white on black
- Video
- the button colours
- take the photo
- open the camera screen
- True
- False
- Caption
- poor design
- False
- UX
- a wireframe
- True
- 4
- on the phone
- Menu
- looks like the real app
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students