App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
- 1.🔢 In a quiz-app flow, which comes FIRST? (a) tap “Start quiz” (b) pick an answer (c) see if it is right (d) read a question
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2.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Friend list”
2. tap the Settings tab
3. open “Match report”
How many times must you tap Back to reach the main screen of this tab? - 3.✏️ Why draw a wireframe before coding? (a) it adds colours (b) it runs the app (c) changes are quick (d) it saves data
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4.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Badges”
2. tap the Settings tab
3. tap the Feed tab
Which screen are you on now? (a) Chat (b) Badges (c) Settings (d) Feed -
5.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Offers → Confirm → Menu → Results → Cart → Pay
Design B: Home → Address → Pens → Item → Size → Cart (a) Design B (b) Design A - 6.🌗 Is black on pale grey easy or hard to read on a button? (a) easy to read (b) hard to read
- 7.Which of these is about UX (the experience)? (a) the icon shapes (b) how easy sign-up is (c) the font size (d) the button colours
- 8.🔢 In a photo-post flow, which comes first: “write a caption” or “add a filter”? (a) add a filter (b) write a caption
- 9.🔢 In a photo-post flow, what comes right after “take the photo”? (a) write a caption (b) post the photo (c) open the camera screen (d) add a filter
- 10.True or false: a shared to-do list fits saving on the phone. (a) False (b) True
- 11.🔍 Which is the odd one out? (a) how users feel after (b) the button colours (c) the theme colours (d) the screen layout
- 12.🔢 In a sign-up flow, which comes first: “type name and email” or “enter the code sent”? (a) enter the code sent (b) type name and email
- 13.Which of these helps everyone use the app? (a) sudden loud sounds (b) strong colour contrast (c) colour as the only clue (d) icons with no labels
- 14.🎨 UX stands for user ___. (a) example (b) experience (c) extra (d) express
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15.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. open “Help page”
2. open “Video”
3. open “Match report”
Which screen are you on now? (a) Lessons (b) Help page (c) Match report (d) Video - 16.Which of these fits saving in the cloud? (a) the sound on/off setting (b) a draft you are typing (c) chat messages to friends (d) notes to read offline
- 17.True or false: strong colour contrast is good button design. (a) True (b) False
- 18.🧭 What does the back button usually do? (a) closes all apps (b) deletes the page (c) goes to the last screen (d) opens settings
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19.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Footer: 14 px
Body text: 19 px
Caption: 19 px (a) Footer (b) Body text (c) Caption - 20.🎨 Is this about UI or UX: the button colours? (a) UI (b) UX
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21.🖼️ How many parts (boxes) does this wireframe have?
[ top bar ]
[ title text ]
[ Add button ]
[ menu icon ]
[ filter buttons ]
[ big picture ] - 22.🧭 Why should every screen show where you are? (a) so users do not get lost (b) to hide the menu (c) to look busy (d) to use more battery
- 23.💾 Where should the app save photos on two devices: on the phone or in the cloud? (a) in the cloud (b) on the phone
- 24.🎨 Is this about UI or UX: how fast a task is done? (a) UX (b) UI
- 25.🔢 In a food-order flow, which comes first: “open the menu” or “check the cart”? (a) open the menu (b) check the cart
- 26.Which of these is true of a wireframe? (a) has the real colours (b) looks like the real app (c) uses plain grey boxes (d) uses the final pictures
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27.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Cancel button: 64 px tall
Start button: 52 px tall
Save button: 36 px tall
Back button: 60 px tall (a) Cancel (b) Start (c) Save (d) Back -
28.🖼️ In this wireframe (top to bottom), what is right below the top bar?
[ Add button ]
[ title text ]
[ filter buttons ]
[ list of items ]
[ top bar ]
[ menu icon ] (a) title text (b) list of items (c) Add button (d) menu icon - 29.♿ What does a screen reader do? (a) plays music (b) reads the screen aloud (c) takes photos (d) makes text tiny
- 30.Which of these fits saving on the phone? (a) a class leaderboard (b) photos on two devices (c) a shared to-do list (d) your last game level
- 31.Which of these is about UI (the look)? (a) whether users get lost (b) how fast a task is done (c) how users feel after (d) the button colours
- 32.♿ Does this help everyone, or make the app harder to use: captions on videos? (a) makes it harder (b) helps everyone
- 33.🔢 In a sign-up flow, what comes right after “open the app”? (a) type name and email (b) tap “Sign up” (c) enter the code sent (d) see the home screen
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34.💾 What number does this code show?
let friends = ["Zoya", "Riya", "Aman"];
friends.push("Kabir");
show(friends.length); - 35.🧭 Tapping a tab usually takes you to ___. (a) the last app used (b) that tab’s main screen (c) the phone settings (d) a random page
- 36.Which of these helps everyone use the app? (a) big touch targets (b) sudden loud sounds (c) icons with no labels (d) tiny tap areas
- 37.🧭 Which part of navigation undoes one move? (a) a menu button (b) the back button (c) a tab bar
- 38.♿ Showing right or wrong only in red and green is a problem for ___. (a) fast typists (b) colour-blind users (c) the battery (d) the server
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39.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Map”
2. open “Edit photo”
3. tap the Settings tab
4. open “Friend list”
5. tap Back
Which screen are you on now? (a) Friend list (b) Map (c) Edit photo (d) Settings -
40.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Pay → Search
Design B: Home → Search → Menu → Shop → Offers → Pens → Results
Answer key
- tap “Start quiz”
- 1
- changes are quick
- Feed
- Design B
- easy to read
- how easy sign-up is
- add a filter
- add a filter
- False
- how users feel after
- type name and email
- strong colour contrast
- experience
- Match report
- chat messages to friends
- True
- goes to the last screen
- Footer
- UI
- 6
- so users do not get lost
- in the cloud
- UX
- open the menu
- uses plain grey boxes
- Save
- menu icon
- reads the screen aloud
- your last game level
- the button colours
- helps everyone
- tap “Sign up”
- 4
- that tab’s main screen
- big touch targets
- the back button
- colour-blind users
- Settings
- 2
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