App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
- 1.🔢 In a food-order flow, which comes LAST? (a) check the cart (b) pick a dish (c) track the order (d) open the menu
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2.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. tap the Home tab
2. open “Map”
3. open “Video”
4. tap Back
How many times must you tap Back to reach the main screen of this tab? - 3.Which of these fits saving in the cloud? (a) the sound on/off setting (b) your last game level (c) photos on two devices (d) notes to read offline
- 4.✏️ What is the easiest way to draw a first wireframe? (a) a 3D printer (b) a microphone (c) pencil and paper (d) a phone case
- 5.🔍 Which is the odd one out? (a) the button colours (b) how users feel after (c) the icon shapes (d) the font size
- 6.Which colour pair is hard to read? (a) black on yellow (b) red on green (c) dark blue on white (d) white on dark green
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7.🖼️ How many parts (boxes) does this wireframe have?
[ search box ]
[ title text ]
[ top bar ]
[ Save button ] - 8.True or false: the theme colours is about UX (the experience). (a) True (b) False
- 9.🎨 Is this about UI or UX: the icon shapes? (a) UI (b) UX
- 10.True or false: a shared to-do list fits saving on the phone. (a) True (b) False
- 11.🔘 Is this good or poor button design: a clear word like Save? (a) good design (b) poor design
- 12.✏️ Is this true of a wireframe or of a final design: has the real colours? (a) a wireframe (b) a final design
- 13.🔍 Which is the odd one out? (a) labels on every icon (b) colour as the only clue (c) text that can grow (d) strong colour contrast
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14.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Label: 17 px
Hint: 13 px
Footer: 18 px
Menu: 24 px - 15.🔢 In a quiz-app flow, which comes LAST? (a) see if it is right (b) read a question (c) pick an answer (d) see the final score
- 16.🌗 Is black on pale grey easy or hard to read on a button? (a) easy to read (b) hard to read
- 17.Which colour pair is easy to read? (a) dark blue on white (b) yellow on white (c) dark blue on black (d) pale pink on white
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18.💾 pop() takes off the last item. What does this code show?
let songs = ["Kites", "Sunrise", "Rain", "Monsoon", "Ocean"];
songs.pop();
show(songs[songs.length - 1]); (a) Sunrise (b) Kites (c) Rain (d) Monsoon -
19.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Hint: 12 px
Footer: 11 px
Body text: 22 px -
20.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Confirm → Pens → Item → Offers → Pay → Size
Design B: Home → Search → Menu (a) Design A (b) Design B -
21.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Score card”
2. open “Edit photo”
3. tap the Search tab
4. tap the Profile tab
Which screen are you on now? (a) Edit photo (b) Score card (c) Home (d) Profile - 22.True or false: the icon shapes is about UX (the experience). (a) False (b) True
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23.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Pay → Confirm → Menu → Address → Pens → Size
Design B: Home → Shop → Search → Item -
24.🖼️ In this wireframe (top to bottom), which part is at the very bottom?
[ menu icon ]
[ filter buttons ]
[ search box ]
[ big picture ]
[ top bar ] (a) menu icon (b) filter buttons (c) big picture (d) top bar - 25.Which of these is true of the back button? (a) hides extra links (b) opens a list of pages (c) goes to the last screen (d) switches main sections
- 26.Which of these is true of a wireframe? (a) has the real colours (b) looks like the real app (c) has no real colours (d) shows the real fonts
- 27.Which of these fits saving on the phone? (a) chat messages to friends (b) a class leaderboard (c) a draft you are typing (d) a shared to-do list
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28.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Pens → Pay
Design B: Home → Pens → Confirm → Size → Search (a) Design A (b) Design B -
29.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Menu → Search
Design B: Home → Pay → Shop → Pens -
30.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Done button: 32 px tall
Send button: 64 px tall
Start button: 60 px tall
Help button: 48 px tall (a) Help (b) Done (c) Send (d) Start - 31.🔀 Why plan the user flow before building? (a) to skip testing (b) so each step is clear (c) to add more taps (d) to hide the buttons
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32.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Next button: 40 px tall
Help button: 60 px tall
Cancel button: 52 px tall (a) Help (b) Cancel (c) Next - 33.✏️ Why draw a wireframe before coding? (a) it saves data (b) it runs the app (c) changes are quick (d) it adds colours
- 34.Which of these is true of a wireframe? (a) shows the real fonts (b) has the real colours (c) looks like the real app (d) shows where things go
- 35.🔢 In a food-order flow, which comes first: “open the menu” or “track the order”? (a) open the menu (b) track the order
- 36.♿ A screen has 6 icon buttons. Only 2 of them have a text label for screen readers. How many still need a label?
- 37.🌗 Is light grey on white easy or hard to read on a button? (a) easy to read (b) hard to read
- 38.True or false: a wireframe shows where things go. (a) False (b) True
- 39.🔢 In a photo-post flow, which comes FIRST? (a) open the camera screen (b) take the photo (c) add a filter (d) post the photo
- 40.🧭 Why should every screen show where you are? (a) to use more battery (b) to look busy (c) so users do not get lost (d) to hide the menu
Answer key
- track the order
- 1
- photos on two devices
- pencil and paper
- how users feel after
- red on green
- 4
- False
- UI
- False
- good design
- a final design
- colour as the only clue
- 1
- see the final score
- easy to read
- dark blue on white
- Monsoon
- 2
- Design B
- Profile
- False
- 3
- top bar
- goes to the last screen
- has no real colours
- a draft you are typing
- Design A
- 3
- Done
- so each step is clear
- Next
- changes are quick
- shows where things go
- open the menu
- 4
- hard to read
- True
- open the camera screen
- so users do not get lost
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students