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App Dev Worksheet: Part 2 Test

App development lesson 16: Designing apps: Part 2 test · Set 257 · 40 questions
TalentJR

Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.

NameDateTime takenScore ___ / 40
  1. 1.Which of these helps everyone use the app? (a) icons with no labels (b) text that can grow (c) colour as the only clue (d) tiny tap areas
  2. 2.🔢 In a photo-post flow, which comes first: “post the photo” or “open the camera screen”? (a) open the camera screen (b) post the photo
  3. 3.♿ Why add captions to videos? (a) so anyone can follow (b) to slow them down (c) to add colour (d) to hide the sound
  4. 4.🖼️ In this wireframe (top to bottom), what is right above the search box?
    [ top bar ]
    [ big picture ]
    [ search box ]
    [ Add button ]
    [ list of items ]
    [ filter buttons ]
    (a) top bar (b) big picture (c) Add button (d) list of items
  5. 5.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Pay → Confirm → Offers → Search
    Design B: Home → Shop → Menu → Pens
  6. 6.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
    Help button: 36 px tall
    Done button: 40 px tall
    Next button: 32 px tall
    Cancel button: 36 px tall
  7. 7.🔍 Which is the odd one out? (a) tiny tap areas (b) text that can grow (c) colour as the only clue (d) fast-flashing lights
  8. 8.✏️ Why draw a wireframe before coding? (a) changes are quick (b) it runs the app (c) it adds colours (d) it saves data
  9. 9.💾 Which can hold many values in order? (a) a button (b) a switch (c) a single number (d) a list
  10. 10.🔢 In a photo-post flow, which comes LAST? (a) write a caption (b) open the camera screen (c) post the photo (d) add a filter
  11. 11.🖼️ In this wireframe (top to bottom), what is right below the list of items?
    [ filter buttons ]
    [ menu icon ]
    [ list of items ]
    [ title text ]
    [ big picture ]
    [ Add button ]
    (a) menu icon (b) big picture (c) filter buttons (d) title text
  12. 12.🔢 In a quiz-app flow, what comes right after “tap “Start quiz””? (a) pick an answer (b) see the final score (c) read a question (d) see if it is right
  13. 13.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Menu → Confirm → Size → Item
    Design B: Home → Results → Offers → Menu → Confirm → Pay → Item
    (a) Design B (b) Design A
  14. 14.🔘 Our rule: buttons are at least 48 px tall. The Help button is 20 px tall. How many px taller must it be?
  15. 15.💾 Where should the app save your last game level: on the phone or in the cloud? (a) in the cloud (b) on the phone
  16. 16.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
    Help button: 56 px tall
    Start button: 52 px tall
    Cancel button: 32 px tall
    (a) Help (b) Start (c) Cancel
  17. 17.Which of these is about UX (the experience)? (a) the icon shapes (b) the button colours (c) how fast a task is done (d) the theme colours
  18. 18.Which of these is true of a wireframe? (a) shows the real fonts (b) shows where things go (c) has the real colours (d) looks like the real app
  19. 19.💾 What does this code show? (Positions start at 0.)
    let notes = ["Maths", "Music", "Sports"];
    show(notes[0]);
    (a) Sports (b) Music (c) Maths
  20. 20.True or false: the screen layout is about UI (the look). (a) True (b) False
  21. 21.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
    1. open “Video”
    2. open “Edit photo”
    3. open “Edit photo”
    4. tap Back
    How many times must you tap Back to reach the main screen of this tab?
  22. 22.💾 Where should the app save a class leaderboard: on the phone or in the cloud? (a) on the phone (b) in the cloud
  23. 23.🔘 Is this good or poor button design: grey text on grey? (a) poor design (b) good design
  24. 24.Which of these makes the app harder to use? (a) strong colour contrast (b) labels on every icon (c) colour as the only clue (d) text that can grow
  25. 25.♿ Does this help everyone, or make the app harder to use: tiny tap areas? (a) makes it harder (b) helps everyone
  26. 26.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Body text: 16 px
    Footer: 18 px
    Hint: 13 px
  27. 27.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
    1. open “Help page”
    2. tap Back
    3. open “Video”
    4. open “Score card”
    How many times must you tap Back to reach the main screen of this tab?
  28. 28.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
    Design A: Home → Size → Pay → Search
    Design B: Home → Shop → Pens → Address → Offers → Size
  29. 29.🔘 Our rule: buttons are at least 48 px tall. The Send button is 20 px tall. How many px taller must it be?
  30. 30.True or false: “captions on videos” makes the app harder to use. (a) True (b) False
  31. 31.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Menu → Confirm → Address → Pens → Size → Offers
    Design B: Home → Pay → Search → Shop
  32. 32.🧭 Tapping a tab usually takes you to ___. (a) that tab’s main screen (b) the phone settings (c) a random page (d) the last app used
  33. 33.True or false: a draft you are typing fits saving on the phone. (a) True (b) False
  34. 34.True or false: the screen layout is about UX (the experience). (a) False (b) True
  35. 35.True or false: how users feel after is about UX (the experience). (a) True (b) False
  36. 36.🧭 Which part of navigation shows 3 to 5 icons? (a) the back button (b) a menu button (c) a tab bar
  37. 37.💾 What number does this code show?
    let coins = 3;
    coins = coins - 3;
    coins = coins + 5;
    show(coins);
  38. 38.🔀 What is a user flow? (a) a charging cable (b) a type of font (c) a colour theme (d) the path through screens
  39. 39.♿ What does a screen reader do? (a) reads the screen aloud (b) plays music (c) makes text tiny (d) takes photos
  40. 40.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Menu → Offers → Item
    Design B: Home → Item → Menu
    (a) Design B (b) Design A

Answer key

  1. text that can grow
  2. open the camera screen
  3. so anyone can follow
  4. big picture
  5. 1
  6. 0
  7. text that can grow
  8. changes are quick
  9. a list
  10. post the photo
  11. title text
  12. read a question
  13. Design A
  14. 28
  15. on the phone
  16. Cancel
  17. how fast a task is done
  18. shows where things go
  19. Maths
  20. True
  21. 2
  22. in the cloud
  23. poor design
  24. colour as the only clue
  25. makes it harder
  26. 1
  27. 2
  28. 3
  29. 28
  30. False
  31. 3
  32. that tab’s main screen
  33. True
  34. False
  35. True
  36. a tab bar
  37. 5
  38. the path through screens
  39. reads the screen aloud
  40. Design B

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