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App Dev Worksheet: Part 2 Test

App development lesson 16: Designing apps: Part 2 test · Set 289 · 40 questions
TalentJR

Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.

NameDateTime takenScore ___ / 40
  1. 1.True or false: notes to read offline fits saving in the cloud. (a) False (b) True
  2. 2.💾 pop() takes off the last item. What does this code show?
    let notes = ["Sports", "Maths", "Music"];
    notes.pop();
    show(notes[notes.length - 1]);
    (a) Maths (b) Sports (c) Music
  3. 3.♿ Does this help everyone, or make the app harder to use: captions on videos? (a) makes it harder (b) helps everyone
  4. 4.🔀 What is a user flow? (a) a charging cable (b) a colour theme (c) a type of font (d) the path through screens
  5. 5.Which colour pair is easy to read? (a) yellow on white (b) dark blue on black (c) dark blue on white (d) light grey on white
  6. 6.💾 Data saved only on the phone is lost when ___. (a) the phone is lost (b) the app is closed (c) the screen turns off (d) you send a message
  7. 7.Which of these is about UI (the look)? (a) how fast a task is done (b) how users feel after (c) how easy sign-up is (d) the icon shapes
  8. 8.Which of these is true of a wireframe? (a) uses the final pictures (b) uses plain grey boxes (c) has the real colours (d) shows the real fonts
  9. 9.True or false: chat messages to friends fits saving in the cloud. (a) True (b) False
  10. 10.💾 What number does this code show?
    let lives = 9;
    lives = lives - 5;
    lives = lives + 2;
    show(lives);
  11. 11.🔘 Is this good or poor button design: buttons almost touching? (a) poor design (b) good design
  12. 12.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
    1. tap the Search tab
    2. open “Score card”
    3. open “Friend list”
    4. open “Video”
    How many times must you tap Back to reach the main screen of this tab?
  13. 13.Which of these is about UI (the look)? (a) how users feel after (b) how fast a task is done (c) how easy sign-up is (d) the font size
  14. 14.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Pay → Cart → Address → Menu → Search
    Design B: Home → Results → Shop → Cart
  15. 15.🔢 In a photo-post flow, which comes first: “open the camera screen” or “take the photo”? (a) open the camera screen (b) take the photo
  16. 16.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
    1. open “Edit photo”
    2. tap the Profile tab
    3. open “Map”
    4. tap the Home tab
    5. open “Match report”
    Which screen are you on now?
    (a) Edit photo (b) Match report (c) Home (d) Map
  17. 17.🔢 In a sign-up flow, which comes first: “tap “Sign up”” or “make a password”? (a) tap “Sign up” (b) make a password
  18. 18.🔍 Which is the odd one out? (a) the button colours (b) the theme colours (c) how users feel after (d) the icon shapes
  19. 19.Which of these is about UX (the experience)? (a) the theme colours (b) how fast a task is done (c) the button colours (d) the font size
  20. 20.♿ Does this help everyone, or make the app harder to use: text that can grow? (a) makes it harder (b) helps everyone
  21. 21.🔢 In a quiz-app flow, what comes right after “pick an answer”? (a) see the final score (b) read a question (c) see if it is right (d) tap “Start quiz”
  22. 22.💾 pop() takes off the last item. What does this code show?
    let notes = ["Maths", "Science", "Music", "Art"];
    notes.pop();
    show(notes[notes.length - 1]);
    (a) Science (b) Art (c) Music (d) Maths
  23. 23.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
    1. tap the Feed tab
    2. open “Badges”
    3. open “Score card”
    4. tap Back
    Which screen are you on now?
    (a) Score card (b) Feed (c) Chat (d) Badges
  24. 24.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Size → Results → Offers
    Design B: Home → Pay → Shop → Confirm → Menu
    (a) Design B (b) Design A
  25. 25.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
    1. tap the Profile tab
    2. open “Match report”
    3. tap the Home tab
    How many times must you tap Back to reach the main screen of this tab?
  26. 26.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
    Hint: 16 px
    Label: 22 px
    Menu: 22 px
    Body text: 26 px
    Footer: 9 px
    (a) Menu (b) Hint (c) Label (d) Footer
  27. 27.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Hint: 10 px
    Label: 11 px
    Body text: 18 px
  28. 28.Which of these is true of a wireframe? (a) has no real colours (b) uses the final pictures (c) shows the real fonts (d) looks like the real app
  29. 29.True or false: a clear word like Save is poor button design. (a) False (b) True
  30. 30.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Results → Confirm → Item → Search → Shop
    Design B: Home → Offers → Address → Item
    (a) Design A (b) Design B
  31. 31.Which of these is true of a wireframe? (a) is a quick sketch (b) looks like the real app (c) has the real colours (d) shows the real fonts
  32. 32.🔀 In a good flow, each screen should lead to ___. (a) a clear next step (b) a dead end (c) the same screen (d) a random page
  33. 33.Which colour pair is easy to read? (a) red on green (b) pale pink on white (c) yellow on white (d) white on black
  34. 34.Which of these is about UX (the experience)? (a) how many taps it takes (b) the button colours (c) the screen layout (d) the theme colours
  35. 35.✏️ Do wireframes usually show the final colours? (a) No (b) Yes
  36. 36.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
    Start button: 36 px tall
    Back button: 64 px tall
    Save button: 36 px tall
    Next button: 36 px tall
  37. 37.✏️ What is the easiest way to draw a first wireframe? (a) a 3D printer (b) a microphone (c) pencil and paper (d) a phone case
  38. 38.🎨 Is this about UI or UX: the font size? (a) UI (b) UX
  39. 39.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Menu → Cart → Shop → Results → Size
    Design B: Home → Offers → Size
  40. 40.True or false: buttons almost touching is poor button design. (a) False (b) True

Answer key

  1. False
  2. Maths
  3. helps everyone
  4. the path through screens
  5. dark blue on white
  6. the phone is lost
  7. the icon shapes
  8. uses plain grey boxes
  9. True
  10. 6
  11. poor design
  12. 3
  13. the font size
  14. 2
  15. open the camera screen
  16. Match report
  17. tap “Sign up”
  18. how users feel after
  19. how fast a task is done
  20. helps everyone
  21. see if it is right
  22. Music
  23. Badges
  24. Design A
  25. 0
  26. Footer
  27. 2
  28. has no real colours
  29. False
  30. Design B
  31. is a quick sketch
  32. a clear next step
  33. white on black
  34. how many taps it takes
  35. No
  36. 1
  37. pencil and paper
  38. UI
  39. 3
  40. True

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