App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
- 1.Which of these is true of the back button? (a) shows 3 to 5 icons (b) opens a list of pages (c) hides extra links (d) goes to the last screen
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2.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Next button: 56 px tall
Cancel button: 36 px tall
Start button: 32 px tall
Send button: 60 px tall -
3.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. tap the Search tab
2. open “Score card”
3. open “Video”
4. open “Badges”
How many times must you tap Back to reach the main screen of this tab? - 4.🎨 Is this about UI or UX: how fast a task is done? (a) UX (b) UI
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5.💾 What number does this code show?
let lives = 9;
lives = lives - 2;
lives = lives + 4;
show(lives); -
6.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Item → Address → Size → Cart → Search → Confirm
Design B: Home → Offers → Size → Menu → Results (a) Design B (b) Design A - 7.🔀 In a good flow, each screen should lead to ___. (a) a dead end (b) the same screen (c) a random page (d) a clear next step
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8.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Footer: 19 px
Menu: 22 px
Caption: 13 px
Body text: 26 px
Label: 18 px (a) Footer (b) Caption (c) Menu (d) Body text - 9.🔀 What is a user flow? (a) the path through screens (b) a type of font (c) a colour theme (d) a charging cable
- 10.Which of these fits saving in the cloud? (a) the sound on/off setting (b) a draft you are typing (c) your last game level (d) chat messages to friends
- 11.♿ Does this help everyone, or make the app harder to use: icons with no labels? (a) makes it harder (b) helps everyone
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12.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Help page”
2. open “Friend list”
3. tap Back
4. tap Back
5. open “Video”
How many times must you tap Back to reach the main screen of this tab? - 13.🔍 Which is the odd one out? (a) the button colours (b) the theme colours (c) how fast a task is done (d) the font size
- 14.🧭 What does the back button usually do? (a) goes to the last screen (b) closes all apps (c) opens settings (d) deletes the page
- 15.♿ Why add captions to videos? (a) to slow them down (b) to hide the sound (c) to add colour (d) so anyone can follow
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16.🖼️ In this wireframe (top to bottom), what is right above the search box?
[ list of items ]
[ search box ]
[ Add button ]
[ big picture ] (a) big picture (b) list of items (c) Add button - 17.🎨 Fewer taps to finish a task usually means ___. (a) more colours (b) better UX (c) worse UX (d) a bigger app
- 18.🔢 In a photo-post flow, what comes right after “write a caption”? (a) take the photo (b) add a filter (c) post the photo (d) open the camera screen
- 19.True or false: “text that can grow” helps everyone use the app. (a) False (b) True
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20.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Pay → Item → Cart
Design B: Home → Shop → Search → Pay → Results → Size → Item - 21.🔢 In a sign-up flow, which comes first: “open the app” or “tap “Sign up””? (a) open the app (b) tap “Sign up”
- 22.Which of these is true of a wireframe? (a) uses the final pictures (b) looks like the real app (c) has the real colours (d) is a quick sketch
- 23.🔀 Why plan the user flow before building? (a) to hide the buttons (b) so each step is clear (c) to add more taps (d) to skip testing
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24.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Size → Confirm → Shop
Design B: Home → Pens → Cart → Results → Menu (a) Design A (b) Design B - 25.💾 Where should the app save photos on two devices: on the phone or in the cloud? (a) on the phone (b) in the cloud
- 26.🌗 Is white on black easy or hard to read on a button? (a) easy to read (b) hard to read
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27.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. tap the Feed tab
2. tap the Chat tab
3. tap the Chat tab
4. tap the Chat tab
Which screen are you on now? (a) Settings (b) Chat (c) Feed - 28.True or false: “captions on videos” makes the app harder to use. (a) True (b) False
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29.💾 pop() takes off the last item. What does this code show?
let songs = ["Sunrise", "Kites", "Rain"];
songs.pop();
show(songs[songs.length - 1]); (a) Sunrise (b) Kites (c) Rain -
30.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Search → Confirm → Menu → Pens → Cart
Design B: Home → Pay → Menu → Address → Offers → Results → Shop (a) Design A (b) Design B -
31.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Results → Shop
Design B: Home → Confirm → Shop → Address → Menu → Size → Offers - 32.♿ Does this help everyone, or make the app harder to use: captions on videos? (a) makes it harder (b) helps everyone
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33.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Search → Results → Menu → Pay → Pens
Design B: Home → Cart → Item → Search → Offers → Results → Pens - 34.🔢 In a photo-post flow, what comes right after “open the camera screen”? (a) take the photo (b) add a filter (c) write a caption (d) post the photo
- 35.True or false: “tiny tap areas” helps everyone use the app. (a) False (b) True
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36.🖼️ How many parts (boxes) does this wireframe have?
[ filter buttons ]
[ menu icon ]
[ tab bar ]
[ Add button ]
[ list of items ]
[ big picture ] - 37.✏️ What is a wireframe? (a) a charging cable (b) a simple screen sketch (c) a type of password (d) the finished app
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38.💾 What number does this code show?
let friends = ["Riya", "Arjun"];
friends.push("Kabir");
friends.push("Aman");
show(friends.length); - 39.🎨 Is this about UI or UX: the icon shapes? (a) UI (b) UX
- 40.Which of these fits saving on the phone? (a) a class leaderboard (b) a shared to-do list (c) the sound on/off setting (d) photos on two devices
Answer key
- goes to the last screen
- 2
- 3
- UX
- 11
- Design B
- a clear next step
- Caption
- the path through screens
- chat messages to friends
- makes it harder
- 1
- how fast a task is done
- goes to the last screen
- so anyone can follow
- list of items
- better UX
- post the photo
- True
- 6
- open the app
- is a quick sketch
- so each step is clear
- Design A
- in the cloud
- easy to read
- Chat
- False
- Kites
- Design A
- 6
- helps everyone
- 5
- take the photo
- False
- 6
- a simple screen sketch
- 4
- UI
- the sound on/off setting
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students