App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
- 1.Which of these is true of the back button? (a) switches main sections (b) undoes one move (c) shows 3 to 5 icons (d) opens a list of pages
- 2.🔢 In a food-order flow, which comes LAST? (a) add it to the cart (b) open the menu (c) check the cart (d) track the order
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3.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Friend list”
2. tap Back
3. open “Edit photo”
4. tap Back
5. open “Friend list”
How many times must you tap Back to reach the main screen of this tab? -
4.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Address → Confirm → Pens → Menu → Pay
Design B: Home → Shop → Results → Size - 5.🎨 Is this about UI or UX: how users feel after? (a) UX (b) UI
- 6.🎨 Is this about UI or UX: how easy sign-up is? (a) UI (b) UX
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7.🖼️ In this wireframe (top to bottom), what is right below the top bar?
[ top bar ]
[ list of items ]
[ search box ]
[ Add button ]
[ tab bar ]
[ Save button ] (a) Save button (b) list of items (c) search box (d) Add button - 8.True or false: the icon shapes is about UX (the experience). (a) False (b) True
- 9.♿ Does this help everyone, or make the app harder to use: icons with no labels? (a) helps everyone (b) makes it harder
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10.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Next button: 52 px tall
Send button: 52 px tall
Cancel button: 36 px tall
Save button: 48 px tall - 11.Which of these is about UX (the experience)? (a) the font size (b) the icon shapes (c) how easy sign-up is (d) the screen layout
- 12.💾 Data saved only on the phone is lost when ___. (a) the phone is lost (b) the app is closed (c) you send a message (d) the screen turns off
- 13.✏️ Is this true of a wireframe or of a final design: is a quick sketch? (a) a wireframe (b) a final design
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14.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Search → Menu
Design B: Home → Search → Size → Cart -
15.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Done button: 48 px tall
Next button: 36 px tall
Save button: 40 px tall
Cancel button: 36 px tall - 16.🔢 In a photo-post flow, which comes first: “take the photo” or “open the camera screen”? (a) open the camera screen (b) take the photo
- 17.🔘 Is this good or poor button design: icons with no meaning? (a) poor design (b) good design
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18.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. open “Map”
2. open “Badges”
3. tap Back
How many times must you tap Back to reach the main screen of this tab? - 19.💾 What is a variable? (a) a named box for a value (b) a phone setting (c) a type of screen (d) a picture
- 20.💾 Where should the app save notes to read offline: on the phone or in the cloud? (a) on the phone (b) in the cloud
- 21.🔍 Which is the odd one out? (a) how users feel after (b) the theme colours (c) the button colours (d) the font size
- 22.🔘 Is this good or poor button design: strong colour contrast? (a) poor design (b) good design
- 23.Which colour pair is easy to read? (a) yellow on white (b) light grey on white (c) pale pink on white (d) white on dark green
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24.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Badges”
2. tap the Home tab
3. open “Badges”
4. tap Back
Which screen are you on now? (a) Search (b) Badges (c) Profile (d) Home - 25.True or false: “text that can grow” makes the app harder to use. (a) True (b) False
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26.💾 pop() takes off the last item. What does this code show?
let songs = ["Sunrise", "Kites", "Rain", "Monsoon"];
songs.pop();
show(songs[songs.length - 1]); (a) Rain (b) Sunrise (c) Kites (d) Monsoon -
27.💾 pop() takes off the last item. What does this code show?
let songs = ["Sunrise", "Rain", "Monsoon", "Kites", "Stars"];
songs.pop();
show(songs[songs.length - 1]); (a) Sunrise (b) Rain (c) Monsoon (d) Kites - 28.🔢 In a sign-up flow, which comes first: “open the app” or “tap “Sign up””? (a) open the app (b) tap “Sign up”
- 29.🎨 UX stands for user ___. (a) experience (b) example (c) express (d) extra
- 30.🔀 What is a user flow? (a) a charging cable (b) the path through screens (c) a type of font (d) a colour theme
- 31.🔘 Is this good or poor button design: space between buttons? (a) poor design (b) good design
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32.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. tap the Home tab
2. tap the Search tab
3. open “Map”
How many times must you tap Back to reach the main screen of this tab? - 33.🔢 In a photo-post flow, what comes right after “take the photo”? (a) write a caption (b) post the photo (c) open the camera screen (d) add a filter
- 34.Which of these is about UI (the look)? (a) the theme colours (b) how users feel after (c) how easy sign-up is (d) how fast a task is done
- 35.🔢 In a quiz-app flow, which comes FIRST? (a) read a question (b) see if it is right (c) see the final score (d) tap “Start quiz”
- 36.🔢 In a food-order flow, what comes right after “add it to the cart”? (a) open the menu (b) track the order (c) pay for the order (d) check the cart
- 37.♿ Does this help everyone, or make the app harder to use: colour as the only clue? (a) helps everyone (b) makes it harder
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38.💾 What does this code show? (Positions start at 0.)
let friends = ["Meera", "Arjun", "Riya", "Kabir"];
show(friends[2]); (a) Kabir (b) Arjun (c) Riya (d) Meera -
39.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
Design A: Home → Menu → Item
Design B: Home → Results → Pay → Search → Item → Address → Shop -
40.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 24 px
Hint: 10 px
Footer: 26 px (a) Footer (b) Hint (c) Caption
Answer key
- undoes one move
- track the order
- 1
- 5
- UX
- UX
- list of items
- False
- makes it harder
- 3
- how easy sign-up is
- the phone is lost
- a wireframe
- 3
- 1
- open the camera screen
- poor design
- 1
- a named box for a value
- on the phone
- how users feel after
- good design
- white on dark green
- Home
- False
- Rain
- Kites
- open the app
- experience
- the path through screens
- good design
- 1
- add a filter
- the theme colours
- tap “Start quiz”
- check the cart
- makes it harder
- Riya
- 6
- Hint
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students