App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
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1.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Address → Pens
Design B: Home → Item → Results → Address → Shop → Menu → Pens - 2.♿ Does this help everyone, or make the app harder to use: captions on videos? (a) helps everyone (b) makes it harder
- 3.🔘 Our rule: buttons are at least 48 px tall. The Back button is 24 px tall. How many px taller must it be?
- 4.🧭 Where is a tab bar usually placed in a phone app? (a) in the middle (b) nowhere (c) at the bottom (d) inside a button
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5.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. open “Score card”
2. tap the Lessons tab
3. open “Help page”
4. open “Badges”
5. tap the Lessons tab
How many times must you tap Back to reach the main screen of this tab? - 6.🧭 Which part of navigation switches main sections? (a) the back button (b) a tab bar (c) a menu button
- 7.♿ Does this help everyone, or make the app harder to use: tiny tap areas? (a) helps everyone (b) makes it harder
- 8.True or false: “text that can grow” makes the app harder to use. (a) False (b) True
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9.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
Design A: Home → Confirm → Item → Pay → Cart → Address
Design B: Home → Address → Offers → Item → Pens -
10.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. open “Help page”
2. tap the Feed tab
3. open “Edit photo”
4. tap Back
How many times must you tap Back to reach the main screen of this tab? -
11.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Item → Size → Pens → Pay → Search
Design B: Home → Menu → Offers → Address → Pay → Results → Confirm (a) Design A (b) Design B -
12.💾 pop() takes off the last item. What does this code show?
let notes = ["Maths", "Sports", "Art"];
notes.pop();
show(notes[notes.length - 1]); (a) Maths (b) Art (c) Sports - 13.💾 Where should the app save the sound on/off setting: on the phone or in the cloud? (a) on the phone (b) in the cloud
- 14.🧭 What does the back button usually do? (a) closes all apps (b) opens settings (c) deletes the page (d) goes to the last screen
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15.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
Design A: Home → Item → Pens → Menu → Address → Cart → Pay
Design B: Home → Menu → Pens → Shop → Confirm - 16.🧭 Why should every screen show where you are? (a) to look busy (b) so users do not get lost (c) to hide the menu (d) to use more battery
- 17.🔢 In a sign-up flow, which comes first: “open the app” or “type name and email”? (a) type name and email (b) open the app
- 18.💾 Where should the app save chat messages to friends: on the phone or in the cloud? (a) in the cloud (b) on the phone
- 19.True or false: a wireframe shows where things go. (a) False (b) True
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20.🖼️ In this wireframe (top to bottom), which part is at the very bottom?
[ filter buttons ]
[ search box ]
[ Add button ]
[ tab bar ] (a) filter buttons (b) search box (c) tab bar (d) Add button - 21.✏️ A box with a cross in a wireframe usually means ___. (a) delete this (b) an error (c) a picture goes here (d) a closed app
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22.🖼️ In this wireframe (top to bottom), what is right above the list of items?
[ title text ]
[ list of items ]
[ filter buttons ]
[ top bar ]
[ big picture ]
[ Save button ] (a) top bar (b) title text (c) big picture (d) filter buttons - 23.🧭 Which part of navigation sits at the bottom? (a) the back button (b) a tab bar (c) a menu button
- 24.Which of these is true of a tab bar? (a) switches main sections (b) hides extra links (c) opens a list of pages (d) undoes one move
- 25.✏️ Is this true of a wireframe or of a final design: uses plain grey boxes? (a) a wireframe (b) a final design
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26.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Video”
2. tap Back
3. open “Friend list”
4. open “Video”
How many times must you tap Back to reach the main screen of this tab? -
27.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Next button: 44 px tall
Help button: 60 px tall
Start button: 64 px tall
Done button: 72 px tall (a) Start (b) Help (c) Done (d) Next - 28.✏️ What is a wireframe? (a) the finished app (b) a type of password (c) a simple screen sketch (d) a charging cable
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29.🖼️ How many parts (boxes) does this wireframe have?
[ big picture ]
[ top bar ]
[ Add button ]
[ menu icon ] - 30.True or false: how users feel after is about UX (the experience). (a) True (b) False
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31.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Hint: 16 px
Body text: 16 px
Menu: 20 px - 32.True or false: a final design shows where things go. (a) False (b) True
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33.💾 What does this code show? (Positions start at 0.)
let notes = ["Maths", "Art", "Science", "Sports"];
show(notes[0]); (a) Maths (b) Science (c) Sports (d) Art - 34.Which of these is true of the back button? (a) switches main sections (b) shows 3 to 5 icons (c) opens a list of pages (d) undoes one move
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35.💾 What number does this code show?
let lives = 4;
lives = lives - 1;
lives = lives + 5;
show(lives); - 36.🔀 Why plan the user flow before building? (a) to skip testing (b) to hide the buttons (c) to add more taps (d) so each step is clear
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37.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. tap the Chat tab
2. tap the Chat tab
3. open “Help page”
Which screen are you on now? (a) Feed (b) Chat (c) Help page (d) Settings - 38.True or false: a wireframe is a quick sketch. (a) True (b) False
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39.🖼️ How many parts (boxes) does this wireframe have?
[ filter buttons ]
[ big picture ]
[ search box ]
[ Save button ]
[ list of items ]
[ Add button ] -
40.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Next button: 40 px tall
Cancel button: 40 px tall
Help button: 36 px tall
Answer key
- 4
- helps everyone
- 24
- at the bottom
- 0
- a tab bar
- makes it harder
- False
- 5
- 0
- Design A
- Sports
- on the phone
- goes to the last screen
- 2
- so users do not get lost
- open the app
- in the cloud
- True
- tab bar
- a picture goes here
- title text
- a tab bar
- switches main sections
- a wireframe
- 2
- Next
- a simple screen sketch
- 4
- True
- 0
- False
- Maths
- undoes one move
- 8
- so each step is clear
- Help page
- True
- 6
- 0
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students