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App Dev Worksheet: Part 2 Test

App development lesson 16: Designing apps: Part 2 test · Set 353 · 40 questions
TalentJR

Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.

NameDateTime takenScore ___ / 40
  1. 1.True or false: a wireframe looks like the real app. (a) False (b) True
  2. 2.🔢 In a quiz-app flow, what comes right after “read a question”? (a) see if it is right (b) see the final score (c) tap “Start quiz” (d) pick an answer
  3. 3.🖼️ In this wireframe (top to bottom), what is right below the menu icon?
    [ top bar ]
    [ search box ]
    [ menu icon ]
    [ list of items ]
    [ Add button ]
    [ tab bar ]
    (a) top bar (b) tab bar (c) search box (d) list of items
  4. 4.💾 What number does this code show?
    let lives = 6;
    lives = lives - 5;
    lives = lives + 1;
    show(lives);
  5. 5.🌗 Is black on pale grey easy or hard to read on a button? (a) hard to read (b) easy to read
  6. 6.🖼️ In this wireframe (top to bottom), what is right above the search box?
    [ tab bar ]
    [ search box ]
    [ top bar ]
    [ big picture ]
    (a) top bar (b) tab bar (c) big picture
  7. 7.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
    1. open “Match report”
    2. tap the Home tab
    3. tap the Home tab
    How many times must you tap Back to reach the main screen of this tab?
  8. 8.💾 What does this code show? (Positions start at 0.)
    let notes = ["Music", "Science", "Maths"];
    show(notes[2]);
    (a) Music (b) Maths (c) Science
  9. 9.🧭 What does the back button usually do? (a) opens settings (b) closes all apps (c) goes to the last screen (d) deletes the page
  10. 10.🎨 UX stands for user ___. (a) extra (b) experience (c) express (d) example
  11. 11.♿ Does this help everyone, or make the app harder to use: text that can grow? (a) makes it harder (b) helps everyone
  12. 12.🔢 In a quiz-app flow, which comes first: “read a question” or “see if it is right”? (a) see if it is right (b) read a question
  13. 13.True or false: chat messages to friends fits saving in the cloud. (a) False (b) True
  14. 14.🔢 In a quiz-app flow, which comes first: “pick an answer” or “read a question”? (a) read a question (b) pick an answer
  15. 15.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
    Help button: 56 px tall
    Cancel button: 36 px tall
    Save button: 52 px tall
    Done button: 40 px tall
  16. 16.🔘 Is this good or poor button design: buttons almost touching? (a) good design (b) poor design
  17. 17.💾 What number does this code show?
    let score = 9;
    score = score - 7;
    score = score + 3;
    show(score);
  18. 18.🔢 In a sign-up flow, which comes LAST? (a) tap “Sign up” (b) open the app (c) see the home screen (d) type name and email
  19. 19.Which of these helps everyone use the app? (a) sudden loud sounds (b) colour as the only clue (c) tiny tap areas (d) captions on videos
  20. 20.True or false: a final design has no real colours. (a) True (b) False
  21. 21.🔀 Why plan the user flow before building? (a) to skip testing (b) to hide the buttons (c) to add more taps (d) so each step is clear
  22. 22.🔘 Is this good or poor button design: space between buttons? (a) poor design (b) good design
  23. 23.💾 Where should the app save the sound on/off setting: on the phone or in the cloud? (a) on the phone (b) in the cloud
  24. 24.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Size → Results → Menu → Confirm
    Design B: Home → Menu → Shop → Pay → Confirm → Address → Offers
  25. 25.💾 What number does this code show?
    let friends = ["Kabir", "Arjun", "Meera", "Zoya"];
    friends.push("Riya");
    show(friends.length);
  26. 26.🔢 In a sign-up flow, what comes right after “enter the code sent”? (a) open the app (b) type name and email (c) see the home screen (d) make a password
  27. 27.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
    Menu: 23 px
    Hint: 24 px
    Caption: 12 px
    Label: 21 px
    (a) Menu (b) Caption (c) Label (d) Hint
  28. 28.♿ A screen has 5 icon buttons. Only 1 of them have a text label for screen readers. How many still need a label?
  29. 29.🔢 In a food-order flow, which comes LAST? (a) open the menu (b) pay for the order (c) check the cart (d) track the order
  30. 30.🔘 Our rule: buttons are at least 48 px tall. The Next button is 20 px tall. How many px taller must it be?
  31. 31.True or false: “text that can grow” helps everyone use the app. (a) False (b) True
  32. 32.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
    Body text: 27 px
    Title: 17 px
    Caption: 9 px
    Menu: 26 px
    (a) Caption (b) Title (c) Menu (d) Body text
  33. 33.Which of these makes the app harder to use? (a) labels on every icon (b) text that can grow (c) strong colour contrast (d) colour as the only clue
  34. 34.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
    1. tap the Lessons tab
    2. tap the Me tab
    3. tap the Me tab
    4. tap the Lessons tab
    Which screen are you on now?
    (a) Quiz (b) Me (c) Lessons
  35. 35.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Confirm → Menu
    Design B: Home → Confirm → Offers → Pens → Pay → Menu
  36. 36.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
    1. open “Help page”
    2. tap the Chat tab
    3. open “Badges”
    Which screen are you on now?
    (a) Badges (b) Chat (c) Help page (d) Feed
  37. 37.🌗 Is dark blue on white easy or hard to read on a button? (a) easy to read (b) hard to read
  38. 38.🔢 In a sign-up flow, what comes right after “tap “Sign up””? (a) make a password (b) see the home screen (c) enter the code sent (d) type name and email
  39. 39.🔘 Is this good or poor button design: a tiny 20 px button? (a) good design (b) poor design
  40. 40.🔘 Is this good or poor button design: a clear word like Save? (a) good design (b) poor design

Answer key

  1. False
  2. pick an answer
  3. list of items
  4. 2
  5. easy to read
  6. tab bar
  7. 0
  8. Maths
  9. goes to the last screen
  10. experience
  11. helps everyone
  12. read a question
  13. True
  14. read a question
  15. 2
  16. poor design
  17. 5
  18. see the home screen
  19. captions on videos
  20. False
  21. so each step is clear
  22. good design
  23. on the phone
  24. 2
  25. 5
  26. see the home screen
  27. Caption
  28. 4
  29. track the order
  30. 28
  31. True
  32. Caption
  33. colour as the only clue
  34. Lessons
  35. 3
  36. Badges
  37. easy to read
  38. type name and email
  39. poor design
  40. good design

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