App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
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1.💾 What number does this code show?
let friends = ["Zoya", "Aman", "Riya"];
friends.push("Meera");
friends.push("Kabir");
show(friends.length); - 2.🔀 In a good flow, each screen should lead to ___. (a) a random page (b) a dead end (c) the same screen (d) a clear next step
- 3.True or false: strong colour contrast is good button design. (a) True (b) False
- 4.🎨 A beautiful app that confuses everyone has ___. (a) good UI but poor UX (b) perfect UX (c) no UI at all (d) good UX but poor UI
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5.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Confirm → Address → Pay
Design B: Home → Address → Confirm → Menu → Shop → Search → Pay (a) Design B (b) Design A - 6.Which of these fits saving on the phone? (a) a shared to-do list (b) the sound on/off setting (c) chat messages to friends (d) a class leaderboard
- 7.♿ What should every icon-only button have for screen readers? (a) a bright colour (b) a long animation (c) a text label (d) a sound
- 8.True or false: the theme colours is about UX (the experience). (a) False (b) True
- 9.🌗 Is red on green easy or hard to read on a button? (a) hard to read (b) easy to read
- 10.🔢 In a photo-post flow, what comes right after “add a filter”? (a) open the camera screen (b) take the photo (c) post the photo (d) write a caption
- 11.True or false: your last game level fits saving on the phone. (a) True (b) False
- 12.🔘 Our rule: buttons are at least 48 px tall. The Cancel button is 32 px tall. How many px taller must it be?
- 13.🔢 In a sign-up flow, which comes LAST? (a) type name and email (b) tap “Sign up” (c) enter the code sent (d) see the home screen
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14.💾 What number does this code show?
let notes = ["Music", "Maths"];
notes.push("Art");
show(notes.length); - 15.✏️ Is this true of a wireframe or of a final design: shows where things go? (a) a final design (b) a wireframe
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16.💾 pop() takes off the last item. What does this code show?
let notes = ["Science", "Music", "Sports", "Hindi", "Art"];
notes.pop();
show(notes[notes.length - 1]); (a) Science (b) Music (c) Hindi (d) Sports - 17.♿ What does a screen reader do? (a) reads the screen aloud (b) takes photos (c) plays music (d) makes text tiny
- 18.True or false: the icon shapes is about UX (the experience). (a) True (b) False
- 19.🧭 Which part of navigation shows 3 to 5 icons? (a) a menu button (b) the back button (c) a tab bar
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20.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Body text: 18 px
Label: 12 px
Footer: 16 px
Caption: 22 px (a) Footer (b) Caption (c) Label (d) Body text - 21.🔍 Which is the odd one out? (a) the screen layout (b) whether users get lost (c) how many taps it takes (d) how fast a task is done
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22.🖼️ In this wireframe (top to bottom), what is right above the menu icon?
[ top bar ]
[ title text ]
[ search box ]
[ menu icon ] (a) search box (b) title text (c) top bar - 23.Which of these is true of a menu button? (a) undoes one move (b) sits at the bottom (c) switches main sections (d) opens a list of pages
- 24.🔘 Is this good or poor button design: a big, easy tap area? (a) poor design (b) good design
- 25.💾 Where should the app save photos on two devices: on the phone or in the cloud? (a) on the phone (b) in the cloud
- 26.🌗 Is dark blue on white easy or hard to read on a button? (a) hard to read (b) easy to read
- 27.Which of these fits saving in the cloud? (a) a draft you are typing (b) your last game level (c) the sound on/off setting (d) photos on two devices
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28.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Done button: 68 px tall
Help button: 32 px tall
Next button: 72 px tall
Cancel button: 48 px tall (a) Help (b) Done (c) Next (d) Cancel - 29.🎨 Is this about UI or UX: the icon shapes? (a) UX (b) UI
- 30.🎨 Is this about UI or UX: how easy sign-up is? (a) UI (b) UX
- 31.True or false: a wireframe looks like the real app. (a) False (b) True
- 32.💾 Data saved only on the phone is lost when ___. (a) the screen turns off (b) the app is closed (c) you send a message (d) the phone is lost
- 33.Which of these is about UX (the experience)? (a) how many taps it takes (b) the icon shapes (c) the button colours (d) the theme colours
- 34.🎨 Fewer taps to finish a task usually means ___. (a) a bigger app (b) better UX (c) worse UX (d) more colours
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35.💾 What number does this code show?
let friends = ["Zoya", "Kabir"];
friends.push("Arjun");
friends.push("Meera");
show(friends.length); - 36.♿ A screen has 9 icon buttons. Only 1 of them have a text label for screen readers. How many still need a label?
- 37.True or false: whether users get lost is about UX (the experience). (a) True (b) False
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38.💾 What does this code show? (Positions start at 0.)
let songs = ["Sunrise", "Rain", "Monsoon", "Stars"];
show(songs[1]); (a) Monsoon (b) Sunrise (c) Stars (d) Rain -
39.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. open “Edit photo”
2. tap Back
3. tap the Lessons tab
4. open “Video”
5. tap the Me tab
How many times must you tap Back to reach the main screen of this tab? -
40.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Help page”
2. tap the Profile tab
3. tap the Home tab
4. tap the Profile tab
Which screen are you on now? (a) Home (b) Search (c) Profile (d) Help page
Answer key
- 5
- a clear next step
- True
- good UI but poor UX
- Design A
- the sound on/off setting
- a text label
- False
- hard to read
- write a caption
- True
- 16
- see the home screen
- 3
- a wireframe
- Hindi
- reads the screen aloud
- False
- a tab bar
- Label
- the screen layout
- search box
- opens a list of pages
- good design
- in the cloud
- easy to read
- photos on two devices
- Help
- UI
- UX
- False
- the phone is lost
- how many taps it takes
- better UX
- 4
- 8
- True
- Rain
- 0
- Profile
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students