App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
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1.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Title: 17 px
Label: 22 px
Body text: 22 px
Menu: 11 px (a) Label (b) Title (c) Menu (d) Body text -
2.💾 pop() takes off the last item. What does this code show?
let friends = ["Riya", "Meera", "Zoya", "Arjun"];
friends.pop();
show(friends[friends.length - 1]); (a) Riya (b) Arjun (c) Meera (d) Zoya -
3.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Menu: 20 px
Caption: 12 px
Body text: 25 px (a) Body text (b) Menu (c) Caption - 4.🧭 Which part of navigation sits at the bottom? (a) a menu button (b) a tab bar (c) the back button
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5.🖼️ In this wireframe (top to bottom), what is right below the title text?
[ filter buttons ]
[ tab bar ]
[ menu icon ]
[ title text ]
[ Save button ]
[ top bar ] (a) filter buttons (b) top bar (c) menu icon (d) Save button - 6.♿ Does this help everyone, or make the app harder to use: tiny tap areas? (a) helps everyone (b) makes it harder
- 7.Which colour pair is easy to read? (a) pale pink on white (b) white on black (c) red on green (d) light grey on white
- 8.🔢 In a quiz-app flow, which comes first: “see if it is right” or “read a question”? (a) read a question (b) see if it is right
- 9.🔘 Is this good or poor button design: icons with no meaning? (a) good design (b) poor design
- 10.🎨 Is this about UI or UX: the screen layout? (a) UI (b) UX
- 11.🔢 In a quiz-app flow, what comes right after “see if it is right”? (a) read a question (b) pick an answer (c) tap “Start quiz” (d) see the final score
- 12.Which of these is true of a wireframe? (a) is a quick sketch (b) looks like the real app (c) uses the final pictures (d) has the real colours
- 13.True or false: the theme colours is about UI (the look). (a) True (b) False
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14.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Size → Confirm → Cart → Search → Pens → Menu
Design B: Home → Results → Pens → Search (a) Design B (b) Design A -
15.💾 What number does this code show?
let stars = 6;
stars = stars - 3;
stars = stars + 3;
show(stars); - 16.💾 Where should the app save photos on two devices: on the phone or in the cloud? (a) in the cloud (b) on the phone
- 17.🔢 In a quiz-app flow, which comes FIRST? (a) tap “Start quiz” (b) pick an answer (c) see the final score (d) see if it is right
- 18.🔀 What is a user flow? (a) a charging cable (b) a type of font (c) the path through screens (d) a colour theme
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19.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. open “Score card”
2. open “Score card”
3. open “Map”
How many times must you tap Back to reach the main screen of this tab? - 20.✏️ Is this true of a wireframe or of a final design: shows where things go? (a) a wireframe (b) a final design
- 21.✏️ A box with a cross in a wireframe usually means ___. (a) a closed app (b) delete this (c) an error (d) a picture goes here
- 22.♿ Does this help everyone, or make the app harder to use: strong colour contrast? (a) makes it harder (b) helps everyone
- 23.True or false: the screen layout is about UX (the experience). (a) False (b) True
- 24.✏️ Is this true of a wireframe or of a final design: looks like the real app? (a) a wireframe (b) a final design
- 25.✏️ What is the easiest way to draw a first wireframe? (a) a phone case (b) a microphone (c) a 3D printer (d) pencil and paper
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26.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Cancel button: 40 px tall
Next button: 40 px tall
Done button: 64 px tall -
27.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Menu → Cart → Size → Pens → Address → Item
Design B: Home → Cart → Offers (a) Design B (b) Design A -
28.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
Label: 20 px
Hint: 15 px
Title: 17 px
Menu: 16 px -
29.💾 What number does this code show?
let friends = ["Meera", "Riya"];
friends.push("Kabir");
show(friends.length); - 30.True or false: a big, easy tap area is good button design. (a) False (b) True
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31.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
1. tap the Settings tab
2. open “Badges”
3. open “Match report”
How many times must you tap Back to reach the main screen of this tab? - 32.🌗 Is dark blue on white easy or hard to read on a button? (a) easy to read (b) hard to read
- 33.🎨 Fewer taps to finish a task usually means ___. (a) worse UX (b) a bigger app (c) better UX (d) more colours
- 34.♿ What should every icon-only button have for screen readers? (a) a sound (b) a long animation (c) a bright colour (d) a text label
- 35.🎨 A beautiful app that confuses everyone has ___. (a) good UX but poor UI (b) no UI at all (c) perfect UX (d) good UI but poor UX
- 36.🔍 Which is the odd one out? (a) whether users get lost (b) the icon shapes (c) how fast a task is done (d) how many taps it takes
- 37.Which of these is about UX (the experience)? (a) whether users get lost (b) the button colours (c) the screen layout (d) the icon shapes
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38.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. tap the Quiz tab
2. open “Edit photo”
3. tap Back
How many times must you tap Back to reach the main screen of this tab? -
39.🖼️ How many parts (boxes) does this wireframe have?
[ big picture ]
[ search box ]
[ menu icon ]
[ tab bar ] -
40.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Pens → Size → Cart → Confirm → Menu
Design B: Home → Pens → Results → Cart (a) Design B (b) Design A
Answer key
- Menu
- Zoya
- Caption
- a tab bar
- Save button
- makes it harder
- white on black
- read a question
- poor design
- UI
- see the final score
- is a quick sketch
- True
- Design B
- 6
- in the cloud
- tap “Start quiz”
- the path through screens
- 3
- a wireframe
- a picture goes here
- helps everyone
- False
- a final design
- pencil and paper
- 1
- Design B
- 1
- 3
- True
- 2
- easy to read
- better UX
- a text label
- good UI but poor UX
- the icon shapes
- whether users get lost
- 0
- 4
- Design B
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students