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App Dev Worksheet: Part 2 Test

App development lesson 16: Designing apps: Part 2 test · Set 403 · 40 questions
TalentJR

Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.

NameDateTime takenScore ___ / 40
  1. 1.✏️ Do wireframes usually show the final colours? (a) No (b) Yes
  2. 2.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
    Send button: 64 px tall
    Help button: 36 px tall
    Next button: 60 px tall
    Save button: 36 px tall
  3. 3.💾 Which works with no internet at all? (a) a cloud backup (b) a cloud leaderboard (c) a shared chat (d) data saved on the phone
  4. 4.🔘 Is this good or poor button design: buttons almost touching? (a) good design (b) poor design
  5. 5.Which colour pair is easy to read? (a) white on dark green (b) pale pink on white (c) light grey on white (d) red on green
  6. 6.True or false: chat messages to friends fits saving on the phone. (a) False (b) True
  7. 7.🔀 What is a user flow? (a) a charging cable (b) a colour theme (c) a type of font (d) the path through screens
  8. 8.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Menu: 23 px
    Body text: 18 px
    Footer: 15 px
    Label: 22 px
    Hint: 21 px
  9. 9.🧭 Which part of navigation goes to the last screen? (a) a menu button (b) a tab bar (c) the back button
  10. 10.🔢 In a sign-up flow, which comes LAST? (a) make a password (b) enter the code sent (c) see the home screen (d) type name and email
  11. 11.💾 What is a variable? (a) a phone setting (b) a type of screen (c) a named box for a value (d) a picture
  12. 12.🌗 Is red on green easy or hard to read on a button? (a) easy to read (b) hard to read
  13. 13.🔢 In a quiz-app flow, what comes right after “pick an answer”? (a) tap “Start quiz” (b) read a question (c) see the final score (d) see if it is right
  14. 14.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
    Design A: Home → Item → Pens → Results → Offers
    Design B: Home → Pens → Address → Menu → Cart → Offers
  15. 15.Which of these is true of the back button? (a) hides extra links (b) switches main sections (c) opens a list of pages (d) goes to the last screen
  16. 16.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Search → Item → Confirm
    Design B: Home → Shop → Confirm
  17. 17.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
    Save button: 48 px tall
    Next button: 32 px tall
    Cancel button: 48 px tall
    (a) Next (b) Cancel (c) Save
  18. 18.🌗 Is dark blue on white easy or hard to read on a button? (a) easy to read (b) hard to read
  19. 19.🔘 Is this good or poor button design: a tiny 20 px button? (a) good design (b) poor design
  20. 20.🔢 In a sign-up flow, what comes right after “enter the code sent”? (a) make a password (b) open the app (c) type name and email (d) see the home screen
  21. 21.🔢 In a photo-post flow, which comes FIRST? (a) open the camera screen (b) write a caption (c) post the photo (d) add a filter
  22. 22.Which of these makes the app harder to use? (a) text that can grow (b) captions on videos (c) tiny tap areas (d) labels on every icon
  23. 23.🔢 In a sign-up flow, which comes first: “enter the code sent” or “tap “Sign up””? (a) enter the code sent (b) tap “Sign up”
  24. 24.🎨 Is this about UI or UX: the icon shapes? (a) UX (b) UI
  25. 25.🔀 Why plan the user flow before building? (a) to skip testing (b) to add more taps (c) so each step is clear (d) to hide the buttons
  26. 26.✏️ What is the easiest way to draw a first wireframe? (a) a microphone (b) pencil and paper (c) a 3D printer (d) a phone case
  27. 27.True or false: a final design has the real colours. (a) False (b) True
  28. 28.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Confirm → Item → Address → Cart
    Design B: Home → Menu → Pens → Address
  29. 29.💾 What number does this code show?
    let stars = 5;
    stars = stars - 1;
    stars = stars + 1;
    show(stars);
  30. 30.🎨 Is this about UI or UX: how fast a task is done? (a) UI (b) UX
  31. 31.Which of these is true of a tab bar? (a) hides extra links (b) opens a list of pages (c) undoes one move (d) sits at the bottom
  32. 32.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
    Save button: 64 px tall
    Help button: 32 px tall
    Back button: 40 px tall
    Cancel button: 52 px tall
  33. 33.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Cart → Address → Size → Item → Offers → Menu
    Design B: Home → Menu → Offers → Search → Shop
  34. 34.🔢 In a food-order flow, which comes first: “check the cart” or “open the menu”? (a) open the menu (b) check the cart
  35. 35.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Menu → Confirm
    Design B: Home → Offers → Shop → Cart → Item
  36. 36.🔢 In a photo-post flow, which comes first: “open the camera screen” or “post the photo”? (a) open the camera screen (b) post the photo
  37. 37.🔀 A screen with no way forward or back is called a ___. (a) tab bar (b) home screen (c) shortcut (d) dead end
  38. 38.♿ Does this help everyone, or make the app harder to use: fast-flashing lights? (a) makes it harder (b) helps everyone
  39. 39.Which of these fits saving on the phone? (a) a draft you are typing (b) a class leaderboard (c) a shared to-do list (d) photos on two devices
  40. 40.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
    Design A: Home → Menu → Address
    Design B: Home → Offers → Cart → Size → Pay

Answer key

  1. No
  2. 2
  3. data saved on the phone
  4. poor design
  5. white on dark green
  6. False
  7. the path through screens
  8. 1
  9. the back button
  10. see the home screen
  11. a named box for a value
  12. hard to read
  13. see if it is right
  14. 4
  15. goes to the last screen
  16. 1
  17. Next
  18. easy to read
  19. poor design
  20. see the home screen
  21. open the camera screen
  22. tiny tap areas
  23. tap “Sign up”
  24. UI
  25. so each step is clear
  26. pencil and paper
  27. True
  28. 1
  29. 5
  30. UX
  31. sits at the bottom
  32. 2
  33. 2
  34. open the menu
  35. 2
  36. open the camera screen
  37. dead end
  38. makes it harder
  39. a draft you are typing
  40. 4

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