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App Dev Worksheet: Part 2 Test

App development lesson 16: Designing apps: Part 2 test · Set 425 · 40 questions
TalentJR

Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.

NameDateTime takenScore ___ / 40
  1. 1.True or false: “fast-flashing lights” makes the app harder to use. (a) False (b) True
  2. 2.🔢 In a food-order flow, which comes FIRST? (a) check the cart (b) open the menu (c) pick a dish (d) add it to the cart
  3. 3.✏️ Is this true of a wireframe or of a final design: uses the final pictures? (a) a wireframe (b) a final design
  4. 4.🔢 In a food-order flow, which comes LAST? (a) check the cart (b) add it to the cart (c) track the order (d) pay for the order
  5. 5.True or false: the theme colours is about UI (the look). (a) False (b) True
  6. 6.True or false: a final design has the real colours. (a) True (b) False
  7. 7.Which of these is true of the back button? (a) hides extra links (b) sits at the bottom (c) opens a list of pages (d) goes to the last screen
  8. 8.♿ Accessibility means an app works for ___. (a) only the coder (b) everyone (c) only experts (d) nobody
  9. 9.Which of these is true of a menu button? (a) shows 3 to 5 icons (b) sits at the bottom (c) hides extra links (d) undoes one move
  10. 10.🔢 In a photo-post flow, which comes first: “post the photo” or “open the camera screen”? (a) post the photo (b) open the camera screen
  11. 11.✏️ Is this true of a wireframe or of a final design: looks like the real app? (a) a wireframe (b) a final design
  12. 12.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
    Next button: 40 px tall
    Done button: 44 px tall
    Cancel button: 64 px tall
    Send button: 32 px tall
  13. 13.♿ What should every icon-only button have for screen readers? (a) a text label (b) a long animation (c) a bright colour (d) a sound
  14. 14.🔢 In a food-order flow, which comes first: “open the menu” or “check the cart”? (a) open the menu (b) check the cart
  15. 15.🖼️ How many parts (boxes) does this wireframe have?
    [ search box ]
    [ tab bar ]
    [ Add button ]
    [ title text ]
  16. 16.💾 Where should the app save a class leaderboard: on the phone or in the cloud? (a) on the phone (b) in the cloud
  17. 17.✏️ Is this true of a wireframe or of a final design: has the real colours? (a) a wireframe (b) a final design
  18. 18.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
    Done button: 32 px tall
    Next button: 32 px tall
    Back button: 64 px tall
  19. 19.🧭 The app has tabs Feed, Chat, Settings. You start on Feed, then:
    1. tap the Chat tab
    2. open “Video”
    3. tap the Feed tab
    How many times must you tap Back to reach the main screen of this tab?
  20. 20.🔘 Our rule: buttons are at least 48 px tall. The Next button is 36 px tall. How many px taller must it be?
  21. 21.🔍 Which is the odd one out? (a) the font size (b) the screen layout (c) how users feel after (d) the icon shapes
  22. 22.Which of these is about UX (the experience)? (a) how many taps it takes (b) the theme colours (c) the button colours (d) the screen layout
  23. 23.🔘 Is this good or poor button design: grey text on grey? (a) good design (b) poor design
  24. 24.🌗 Is white on dark green easy or hard to read on a button? (a) easy to read (b) hard to read
  25. 25.🔢 In a sign-up flow, which comes first: “make a password” or “type name and email”? (a) make a password (b) type name and email
  26. 26.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
    1. open “Map”
    2. tap Back
    3. open “Help page”
    Which screen are you on now?
    (a) Quiz (b) Help page (c) Lessons (d) Map
  27. 27.✏️ Why draw a wireframe before coding? (a) changes are quick (b) it adds colours (c) it runs the app (d) it saves data
  28. 28.🧭 Where is a tab bar usually placed in a phone app? (a) in the middle (b) inside a button (c) at the bottom (d) nowhere
  29. 29.🔢 In a sign-up flow, what comes right after “type name and email”? (a) tap “Sign up” (b) make a password (c) open the app (d) see the home screen
  30. 30.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Hint: 10 px
    Menu: 13 px
    Caption: 16 px
    Footer: 17 px
    Label: 16 px
  31. 31.🎨 Is this about UI or UX: how many taps it takes? (a) UI (b) UX
  32. 32.🔘 Our rule: buttons are at least 48 px tall. The Start button is 44 px tall. How many px taller must it be?
  33. 33.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
    Start button: 52 px tall
    Save button: 72 px tall
    Cancel button: 56 px tall
    Next button: 28 px tall
    (a) Save (b) Cancel (c) Next (d) Start
  34. 34.🎨 Is this about UI or UX: whether users get lost? (a) UX (b) UI
  35. 35.✏️ A box with a cross in a wireframe usually means ___. (a) an error (b) a picture goes here (c) delete this (d) a closed app
  36. 36.♿ Showing right or wrong only in red and green is a problem for ___. (a) colour-blind users (b) the server (c) the battery (d) fast typists
  37. 37.🔢 In a quiz-app flow, which comes LAST? (a) tap “Start quiz” (b) pick an answer (c) read a question (d) see the final score
  38. 38.🧭 What does the back button usually do? (a) closes all apps (b) deletes the page (c) opens settings (d) goes to the last screen
  39. 39.✏️ What is the easiest way to draw a first wireframe? (a) pencil and paper (b) a 3D printer (c) a microphone (d) a phone case
  40. 40.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Menu → Item → Address
    Design B: Home → Item → Results → Menu → Offers → Shop
    (a) Design A (b) Design B

Answer key

  1. True
  2. open the menu
  3. a final design
  4. track the order
  5. True
  6. True
  7. goes to the last screen
  8. everyone
  9. hides extra links
  10. open the camera screen
  11. a final design
  12. 1
  13. a text label
  14. open the menu
  15. 4
  16. in the cloud
  17. a final design
  18. 1
  19. 0
  20. 12
  21. how users feel after
  22. how many taps it takes
  23. poor design
  24. easy to read
  25. type name and email
  26. Help page
  27. changes are quick
  28. at the bottom
  29. make a password
  30. 2
  31. UX
  32. 4
  33. Next
  34. UX
  35. a picture goes here
  36. colour-blind users
  37. see the final score
  38. goes to the last screen
  39. pencil and paper
  40. Design A

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