App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
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1.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 25 px
Title: 12 px
Hint: 24 px (a) Title (b) Caption (c) Hint - 2.♿ Does this help everyone, or make the app harder to use: captions on videos? (a) helps everyone (b) makes it harder
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3.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Caption: 21 px
Footer: 10 px
Body text: 18 px (a) Footer (b) Body text (c) Caption - 4.✏️ Do wireframes usually show the final colours? (a) Yes (b) No
- 5.Which colour pair is easy to read? (a) white on black (b) light grey on white (c) pale pink on white (d) yellow on white
- 6.🔢 In a photo-post flow, which comes first: “open the camera screen” or “add a filter”? (a) open the camera screen (b) add a filter
- 7.True or false: how many taps it takes is about UI (the look). (a) True (b) False
- 8.🔍 Which is the odd one out? (a) how users feel after (b) whether users get lost (c) how easy sign-up is (d) the theme colours
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9.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Cancel button: 64 px tall
Next button: 36 px tall
Send button: 48 px tall (a) Send (b) Cancel (c) Next - 10.🔘 Is this good or poor button design: grey text on grey? (a) poor design (b) good design
- 11.Which of these fits saving on the phone? (a) a shared to-do list (b) a class leaderboard (c) the sound on/off setting (d) chat messages to friends
- 12.♿ What should every icon-only button have for screen readers? (a) a long animation (b) a bright colour (c) a text label (d) a sound
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13.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. open “Help page”
2. tap the Lessons tab
3. open “Score card”
Which screen are you on now? (a) Lessons (b) Score card (c) Help page (d) Quiz - 14.True or false: notes to read offline fits saving on the phone. (a) False (b) True
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15.🖼️ How many parts (boxes) does this wireframe have?
[ Save button ]
[ menu icon ]
[ list of items ]
[ big picture ] - 16.✏️ Is this true of a wireframe or of a final design: is a quick sketch? (a) a final design (b) a wireframe
- 17.♿ A screen has 11 icon buttons. Only 7 of them have a text label for screen readers. How many still need a label?
- 18.🔢 In a photo-post flow, which comes first: “post the photo” or “add a filter”? (a) add a filter (b) post the photo
- 19.♿ Does this help everyone, or make the app harder to use: fast-flashing lights? (a) helps everyone (b) makes it harder
- 20.Which of these makes the app harder to use? (a) text that can grow (b) labels on every icon (c) captions on videos (d) sudden loud sounds
- 21.Which of these is true of a menu button? (a) shows 3 to 5 icons (b) sits at the bottom (c) hides extra links (d) switches main sections
- 22.Which of these fits saving in the cloud? (a) a draft you are typing (b) your last game level (c) the sound on/off setting (d) chat messages to friends
- 23.🎨 Fewer taps to finish a task usually means ___. (a) a bigger app (b) worse UX (c) more colours (d) better UX
- 24.🔢 In a food-order flow, which comes first: “open the menu” or “check the cart”? (a) open the menu (b) check the cart
- 25.True or false: the screen layout is about UI (the look). (a) True (b) False
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26.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
Footer: 23 px
Hint: 22 px
Title: 14 px
Body text: 27 px (a) Body text (b) Title (c) Footer (d) Hint -
27.🖼️ How many parts (boxes) does this wireframe have?
[ list of items ]
[ Save button ]
[ filter buttons ]
[ search box ]
[ menu icon ]
[ tab bar ] - 28.True or false: “sudden loud sounds” makes the app harder to use. (a) True (b) False
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29.💾 pop() takes off the last item. What does this code show?
let songs = ["Rain", "Stars", "Kites"];
songs.pop();
show(songs[songs.length - 1]); (a) Rain (b) Kites (c) Stars - 30.🔢 In a food-order flow, which comes first: “check the cart” or “add it to the cart”? (a) check the cart (b) add it to the cart
- 31.🔢 In a food-order flow, which comes first: “add it to the cart” or “pay for the order”? (a) add it to the cart (b) pay for the order
- 32.Which colour pair is hard to read? (a) black on pale grey (b) white on dark green (c) yellow on white (d) white on black
- 33.🎨 A beautiful app that confuses everyone has ___. (a) good UX but poor UI (b) perfect UX (c) good UI but poor UX (d) no UI at all
- 34.🔢 In a sign-up flow, what comes right after “tap “Sign up””? (a) make a password (b) see the home screen (c) type name and email (d) enter the code sent
- 35.🔢 In a quiz-app flow, which comes first: “see if it is right” or “pick an answer”? (a) pick an answer (b) see if it is right
- 36.True or false: a final design shows the real fonts. (a) False (b) True
- 37.🔢 In a sign-up flow, what comes right after “enter the code sent”? (a) tap “Sign up” (b) make a password (c) open the app (d) see the home screen
- 38.🎨 UI stands for user ___. (a) interface (b) input (c) internet (d) idea
- 39.🔘 Is this good or poor button design: a tiny 20 px button? (a) poor design (b) good design
- 40.True or false: a wireframe shows the real fonts. (a) True (b) False
Answer key
- Title
- helps everyone
- Footer
- No
- white on black
- open the camera screen
- False
- the theme colours
- Next
- poor design
- the sound on/off setting
- a text label
- Score card
- True
- 4
- a wireframe
- 4
- add a filter
- makes it harder
- sudden loud sounds
- hides extra links
- chat messages to friends
- better UX
- open the menu
- True
- Title
- 6
- True
- Stars
- add it to the cart
- add it to the cart
- yellow on white
- good UI but poor UX
- type name and email
- pick an answer
- True
- see the home screen
- interface
- poor design
- False
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students