← Designing apps: Part 2 test lesson New set →

App Dev Worksheet: Part 2 Test

App development lesson 16: Designing apps: Part 2 test · Set 458 · 40 questions
TalentJR

Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.

NameDateTime takenScore ___ / 40
  1. 1.🎨 Is this about UI or UX: how easy sign-up is? (a) UI (b) UX
  2. 2.🔍 Which is the odd one out? (a) tiny tap areas (b) sudden loud sounds (c) big touch targets (d) colour as the only clue
  3. 3.🔀 Why plan the user flow before building? (a) to hide the buttons (b) to skip testing (c) so each step is clear (d) to add more taps
  4. 4.🔢 In a quiz-app flow, which comes LAST? (a) tap “Start quiz” (b) see if it is right (c) pick an answer (d) see the final score
  5. 5.🎨 Fewer taps to finish a task usually means ___. (a) a bigger app (b) better UX (c) worse UX (d) more colours
  6. 6.👆 Two designs for the same task (each arrow is one tap). How many taps does Design A need?
    Design A: Home → Pens → Confirm → Size
    Design B: Home → Size → Search → Item → Pens → Menu
  7. 7.🔢 In a photo-post flow, what comes right after “add a filter”? (a) open the camera screen (b) take the photo (c) post the photo (d) write a caption
  8. 8.🖼️ In this wireframe (top to bottom), which part is at the very bottom?
    [ list of items ]
    [ search box ]
    [ tab bar ]
    [ title text ]
    (a) tab bar (b) search box (c) title text (d) list of items
  9. 9.Which of these is true of a wireframe? (a) looks like the real app (b) shows the real fonts (c) has the real colours (d) has no real colours
  10. 10.Which of these is true of a wireframe? (a) shows the real fonts (b) shows where things go (c) has the real colours (d) uses the final pictures
  11. 11.✏️ What is the easiest way to draw a first wireframe? (a) a 3D printer (b) a microphone (c) pencil and paper (d) a phone case
  12. 12.💾 Where should the app save a draft you are typing: on the phone or in the cloud? (a) in the cloud (b) on the phone
  13. 13.✏️ Is this true of a wireframe or of a final design: looks like the real app? (a) a wireframe (b) a final design
  14. 14.✏️ What is a wireframe? (a) the finished app (b) a charging cable (c) a simple screen sketch (d) a type of password
  15. 15.♿ A screen has 9 icon buttons. Only 3 of them have a text label for screen readers. How many still need a label?
  16. 16.🧭 Where is a tab bar usually placed in a phone app? (a) inside a button (b) nowhere (c) in the middle (d) at the bottom
  17. 17.🔢 In a food-order flow, which comes first: “track the order” or “check the cart”? (a) track the order (b) check the cart
  18. 18.True or false: a draft you are typing fits saving on the phone. (a) False (b) True
  19. 19.🔘 Is this good or poor button design: a big, easy tap area? (a) good design (b) poor design
  20. 20.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
    Design A: Home → Pay → Results → Pens → Item → Size → Confirm
    Design B: Home → Search → Pay
    (a) Design A (b) Design B
  21. 21.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
    Done button: 68 px tall
    Back button: 64 px tall
    Start button: 28 px tall
    (a) Done (b) Back (c) Start
  22. 22.♿ Our rule: text is at least 16 px. Which text on this screen is too small?
    Label: 25 px
    Body text: 19 px
    Hint: 13 px
    Caption: 17 px
    Title: 24 px
    (a) Hint (b) Body text (c) Caption (d) Label
  23. 23.👆 Two designs for the same task (each arrow is one tap). How many taps does the shorter design save?
    Design A: Home → Pens → Cart
    Design B: Home → Item → Confirm → Size
  24. 24.🔢 In a sign-up flow, which comes first: “make a password” or “tap “Sign up””? (a) tap “Sign up” (b) make a password
  25. 25.🎨 UI stands for user ___. (a) input (b) interface (c) idea (d) internet
  26. 26.Which of these fits saving on the phone? (a) a shared to-do list (b) photos on two devices (c) a class leaderboard (d) a draft you are typing
  27. 27.🔍 Which is the odd one out? (a) sudden loud sounds (b) icons with no labels (c) fast-flashing lights (d) text that can grow
  28. 28.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
    1. tap the Quiz tab
    2. open “Score card”
    3. open “Help page”
    4. open “Badges”
    How many times must you tap Back to reach the main screen of this tab?
  29. 29.🎨 Is this about UI or UX: the font size? (a) UI (b) UX
  30. 30.♿ Our rule: text is at least 16 px. How many texts on this screen are too small?
    Title: 21 px
    Caption: 20 px
    Label: 13 px
  31. 31.🖼️ In this wireframe (top to bottom), what is right above the list of items?
    [ search box ]
    [ tab bar ]
    [ top bar ]
    [ list of items ]
    [ filter buttons ]
    [ big picture ]
    (a) tab bar (b) big picture (c) top bar (d) search box
  32. 32.🔢 In a photo-post flow, which comes FIRST? (a) write a caption (b) take the photo (c) open the camera screen (d) add a filter
  33. 33.🔢 In a quiz-app flow, what comes right after “tap “Start quiz””? (a) pick an answer (b) see the final score (c) see if it is right (d) read a question
  34. 34.True or false: “text that can grow” makes the app harder to use. (a) True (b) False
  35. 35.🧭 What does the back button usually do? (a) deletes the page (b) goes to the last screen (c) opens settings (d) closes all apps
  36. 36.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
    Next button: 32 px tall
    Start button: 48 px tall
    Cancel button: 60 px tall
    (a) Next (b) Cancel (c) Start
  37. 37.💾 What does this code show? (Positions start at 0.)
    let songs = ["Ocean", "Rain", "Kites", "Sunrise", "Stars"];
    show(songs[2]);
    (a) Kites (b) Rain (c) Ocean (d) Sunrise
  38. 38.🔍 Which is the odd one out? (a) how users feel after (b) the button colours (c) how fast a task is done (d) how many taps it takes
  39. 39.✏️ Is this true of a wireframe or of a final design: uses plain grey boxes? (a) a wireframe (b) a final design
  40. 40.👆 Two designs for the same task (each arrow is one tap). How many taps does Design B need?
    Design A: Home → Results → Pens → Menu → Pay → Offers → Address
    Design B: Home → Size → Offers → Pens

Answer key

  1. UX
  2. big touch targets
  3. so each step is clear
  4. see the final score
  5. better UX
  6. 3
  7. write a caption
  8. title text
  9. has no real colours
  10. shows where things go
  11. pencil and paper
  12. on the phone
  13. a final design
  14. a simple screen sketch
  15. 6
  16. at the bottom
  17. check the cart
  18. True
  19. good design
  20. Design B
  21. Start
  22. Hint
  23. 1
  24. tap “Sign up”
  25. interface
  26. a draft you are typing
  27. text that can grow
  28. 3
  29. UI
  30. 1
  31. top bar
  32. open the camera screen
  33. read a question
  34. False
  35. goes to the last screen
  36. Next
  37. Kites
  38. the button colours
  39. a wireframe
  40. 3

Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students