App Dev Worksheet: Part 2 Test
Developer's tip (Think like the user): First decide which topic the question is about. Use that lesson’s rule: 48 px buttons, 16 px text, the screen stack, the flow order. For code, count positions from 0.
NameDateTime takenScore ___ / 40
- 1.🔢 In a food-order flow, which comes first: “check the cart” or “open the menu”? (a) open the menu (b) check the cart
- 2.🔘 Is this good or poor button design: a big, easy tap area? (a) poor design (b) good design
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3.🧭 The app has tabs Home, Search, Profile. You start on Home, then:
1. open “Friend list”
2. open “Match report”
3. tap Back
How many times must you tap Back to reach the main screen of this tab? - 4.True or false: your last game level fits saving on the phone. (a) False (b) True
- 5.✏️ What is a wireframe? (a) a simple screen sketch (b) a charging cable (c) a type of password (d) the finished app
- 6.🧭 Which part of navigation switches main sections? (a) a tab bar (b) the back button (c) a menu button
- 7.🔘 Is this good or poor button design: strong colour contrast? (a) poor design (b) good design
- 8.🔘 Our rule: buttons are at least 48 px tall. The Done button is 40 px tall. How many px taller must it be?
- 9.Which of these fits saving in the cloud? (a) notes to read offline (b) a shared to-do list (c) the sound on/off setting (d) a draft you are typing
- 10.Which colour pair is hard to read? (a) dark blue on white (b) red on green (c) black on yellow (d) white on dark green
- 11.🔀 What is a user flow? (a) a charging cable (b) a type of font (c) the path through screens (d) a colour theme
- 12.Which colour pair is easy to read? (a) red on green (b) pale pink on white (c) light grey on white (d) white on black
- 13.🔢 In a quiz-app flow, what comes right after “see if it is right”? (a) read a question (b) see the final score (c) pick an answer (d) tap “Start quiz”
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14.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. tap the Me tab
2. open “Match report”
3. tap Back
4. open “Edit photo”
5. open “Map”
How many times must you tap Back to reach the main screen of this tab? - 15.🔀 Why plan the user flow before building? (a) to add more taps (b) to hide the buttons (c) so each step is clear (d) to skip testing
- 16.✏️ Why draw a wireframe before coding? (a) it adds colours (b) it runs the app (c) it saves data (d) changes are quick
- 17.🔢 In a food-order flow, which comes LAST? (a) track the order (b) pick a dish (c) pay for the order (d) open the menu
- 18.🔍 Which is the odd one out? (a) strong colour contrast (b) captions on videos (c) labels on every icon (d) colour as the only clue
- 19.🔘 Is this good or poor button design: grey text on grey? (a) good design (b) poor design
- 20.🎨 Is this about UI or UX: the font size? (a) UX (b) UI
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21.🧭 The app has tabs Lessons, Quiz, Me. You start on Lessons, then:
1. open “Match report”
2. tap the Quiz tab
3. open “Friend list”
4. tap the Lessons tab
Which screen are you on now? (a) Quiz (b) Lessons (c) Match report (d) Friend list - 22.True or false: the sound on/off setting fits saving in the cloud. (a) False (b) True
- 23.True or false: a wireframe uses plain grey boxes. (a) False (b) True
- 24.🔘 Our rule: buttons are at least 48 px tall. The Start button is 28 px tall. How many px taller must it be?
- 25.🧭 Which part of navigation opens a list of pages? (a) a menu button (b) a tab bar (c) the back button
- 26.True or false: a clear word like Save is good button design. (a) False (b) True
- 27.💾 Which can hold many values in order? (a) a single number (b) a button (c) a list (d) a switch
- 28.✏️ Is this true of a wireframe or of a final design: looks like the real app? (a) a wireframe (b) a final design
- 29.True or false: buttons almost touching is poor button design. (a) True (b) False
- 30.🔍 Which is the odd one out? (a) big touch targets (b) captions on videos (c) labels on every icon (d) icons with no labels
- 31.True or false: “big touch targets” helps everyone use the app. (a) False (b) True
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32.👆 Two designs for the same task (each arrow is one tap). Which needs FEWER taps?
Design A: Home → Pay → Shop → Size → Confirm
Design B: Home → Search → Menu → Item (a) Design A (b) Design B -
33.🔘 Our rule: buttons are at least 48 px tall. Which button is too small?
Save button: 28 px tall
Cancel button: 64 px tall
Back button: 72 px tall
Next button: 48 px tall (a) Back (b) Save (c) Cancel (d) Next -
34.🖼️ In this wireframe (top to bottom), what is right above the Save button?
[ tab bar ]
[ Save button ]
[ search box ]
[ big picture ] (a) big picture (b) tab bar (c) search box -
35.🔘 Our rule: buttons are at least 48 px tall. How many of these buttons follow the rule?
Cancel button: 48 px tall
Back button: 44 px tall
Start button: 44 px tall - 36.🎨 Who should you test the UX with? (a) the app icon (b) only yourself (c) real users (d) nobody
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37.🖼️ In this wireframe (top to bottom), what is right below the Save button?
[ list of items ]
[ Save button ]
[ menu icon ]
[ search box ] (a) list of items (b) menu icon (c) search box - 38.🔢 In a quiz-app flow, which comes FIRST? (a) tap “Start quiz” (b) see if it is right (c) see the final score (d) pick an answer
- 39.🎨 UI stands for user ___. (a) input (b) interface (c) idea (d) internet
- 40.🔢 In a photo-post flow, which comes FIRST? (a) add a filter (b) open the camera screen (c) write a caption (d) post the photo
Answer key
- open the menu
- good design
- 1
- True
- a simple screen sketch
- a tab bar
- good design
- 8
- a shared to-do list
- red on green
- the path through screens
- white on black
- see the final score
- 2
- so each step is clear
- changes are quick
- track the order
- colour as the only clue
- poor design
- UI
- Lessons
- False
- True
- 20
- a menu button
- True
- a list
- a final design
- True
- icons with no labels
- True
- Design B
- Save
- tab bar
- 1
- real users
- menu icon
- tap “Start quiz”
- interface
- open the camera screen
Free app development lessons, practice and worksheets at talentjr.in/app-development-for-students